Rails Across America
Rails Across America is a railroad simulation game released in late 2001 by developer Flying Lab Software and publisher Strategy First. It received generally positive reviews. Though no official expansions have been released, a rudimentary map-editing tool was made available to the player community.
Rails Across America
- Date
- 2001
- Publisher
- Strategy First
- Genre
- business simulation game · simulation video game · strategy video game
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Rails Across America is a railroad simulation game released in late 2001 by developer Flying Lab Software and publisher Strategy First. It received generally positive reviews. Though no official expansions have been released, a rudimentary map-editing tool was made available to the player community.
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wikidata · Q7284114 · wikipedia · Rails Across America
In this article
Key facts
Key facts
• Title — Rails Across America • Developer — Flying Lab Software • Publisher — Strategy First • Designer — Paul Canniff Russell Williams • Genre — Business simulation • Modes — Single-player, multiplayer • Platforms — Windows
Gameplay
Gameplay
The game covers the period 1830–2040 in North America (including parts of Canada and Mexico). The game is 'strategic' with emphasis on expansion of rail networks, finance, and competition with other railroads. The general goal of the game is to accumulate the most "prestige", although specific scenarios may have other goals. • Illustration — The map is the main gameplay screen. Rails Across America uses a proprietary 2D engine and 3D-flavored sprites, which are outdated when compared to contemporary games of the time. The game is played in a top-down view with various zoom levels. At the closest zoom, one can see animated trains and industries. At the furthest zoom the map is an abstract of the rail network. The user interface includes many 'report' style screens which allow players to analyze the performance of specific aspects of their railroad, to compare themselves to their competitors, to obtain financing, etc. The seamier side of the great age of railroad expansion is represented by a system of 'influence' which is gained by various achievements, and which can be expended in various ways to undermine the competition. Influence is represented by colored 'cards' with number values and some flavor text. The color and numbers are used in contention with opponents and the outcome can affect finances, construction, prestige, etc. Some smaller scenarios do not use the influence system. Going bankrupt mid-game can be a viable tactic, suffering a temporary set of restrictions but allowing the player to shed excessive debts in robber-baron style. Single-player mode includes multiple scenarios with specific goals, and longer 'campaign' games. Multi-player mode supports up to eight players over LAN or GameSpy. Players who drop out are replaced by AIs. The game provides several options which allow players to customize the experience, especially in multi-player mode.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Rails Across America is associated with United States.
Country
Reception
According to Phil Steinmeyer of PopTop, developer of Railroad Tycoon 3, Rails Across America received "outstanding reviews" but "sold poorly, and Flying Labs abandoned plans for follow ups". The game won Computer Gaming Worlds 2001 "Best Game We Just Don't Get" special award. The editors wrote, "Rails Across America is a very, very good game—according to a pack of our freelancers. We respect our writers' opinions, but not one of the CGW edit staff could warm up to this 4.5-star robber baron game." The editors of Computer Games Magazine nominated Rails Across America as the best strategy game 2001, but ultimately gave the award to Civilization III. However, it won the magazine's special award for "Best Multiplayer".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Metacritic. Rails Across America.
- 2.Rails Across America Patch Released. GameZone. 4 May 2012.
- 3.Rails Across America.
- 4.Rails Across America.
- 5.Rails Across America PC. gamepressure.
- 6.Osborne, Scott. Rails Across America Review. GameSpot. October 11, 2001.
- 7.IGN. Rails Across America. October 15, 2001.
- 8.Geryk, Bruce. Reviews; Rails Across America. Computer Gaming World. 210. 115. January 2002.
- 9.Chick, Tom. Railroads and Robber Barons in Real Time. Computer Games Magazine. January 25, 2002.
- 10.Steinmeyer, Phil. Inside the Sausage Factory; I Hate 3D. Computer Games Magazine. 143. 98. October 2002.
- 11.((Editors of Computer Gaming World)). Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming. Computer Gaming World. 213. 69–73, 76–84. April 2002.
- 12.Staff. 11th Annual Computer Games Awards. Computer Games Magazine. 136. 50–56. March 2002.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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