Railroad Tycoon II
Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast. It was later ported and released for Linux.
Also recorded as Railroad Tycoon 2 · Rail Road Tycoon 2
Railroad Tycoon II
- Date
- 1998.
- Publisher
- Gathering of Developers, Suntendy Interactive Multimedia Co. and Ltd.
- Language
- English.
- Genre
- business simulation game and strategy video game.
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Documentary summary
Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast. It was later ported and released for Linux.
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In this article
Gameplay
Gameplay
Gameplay is displayed in dimetric view, unlike the top-down view of Railroad Tycoon.
Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario. Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue varies by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's tracks and stations, with revenue being split. Expenses include fuel, track and engine maintenance and overhead. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). Track maintenance is solely calculated from track mileage. The player determines what kind of cargo(es) to load and unload at each station that they add to a train's schedule. Way-points may also be inserted to override default track selection where multiple paths are possible. There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and steel mills convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By discovering the correct combinations, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way.
Locomotives and industry
Locomotives and industry
One of the key elements of gameplay relates to the player purchasing and operating a variety of locomotives, each of which possesses different attributes relating to speed, fuel type, preferred cargo, and the ability to traverse hills and steep track grades. In general, the player should balance the cost of operating a train and the time required to transport cargo, with the balance being that the profit from cargo delivery outweighs train operating costs. The player also may purchase various industrial plants to earn extra money based on the amount of cargo received and delivered. Basic industry, such as bakeries, textile mills, and tool and die factories, earns less profit than advanced factories such as canneries, steel mills and automobile plants, although the latter require multiple goods delivered to produce one final product. Furthermore, idle industries which do not produce goods will generate a negative profit, thus increasing overall operating costs and overhead. Which locomotives are available depends on the time period and scenario. All locomotives begin their operational lives with a set chance of mechanical failure, with some types more prone to breakdowns than others. Breakdown percentage chance increases the older a locomotive becomes. A train may also suffer a wreck, which completely destroys the locomotive and all hauled cargo.
Economics
Economics
Gameplay also includes financial manipulation of companies, issuing bonds, share repurchases, stock issues, manipulating dividends, merging with other companies and declaring bankruptcy. These features are required in some scenarios and may be used for either great financial gain or total fiscal disaster. In normal financial mode, the player may buy or sell any companies' stocks at various prices depending upon the economy. The economy may fluctuate during gameplay, with five economic states possible: Booming, Prosperity, Normal, Recession and Depression. When the economy is good, the revenue of hauled goods and stock prices will be higher. Bond interest rates will also be adjusted with the economy level, including the interest received from cash and the interest paid for the bonds.
Campaigns and scenarios
Campaigns and scenarios
The original game features eighteen missions, divided between North America, Europe and the rest of the world. The missions can be played on three difficulty levels, and each also includes three listed objectives. Completing only the first objective awards the player a bronze medal, the first two a silver medal, and all three a gold medal. The player may play any mission in each set as many times as they wish; they may also continue even though a mission has been failed. The final score for the whole 18-mission campaign is calculated by the difficulty level and the number of each type of medal achieved. In addition to the campaign, Railroad Tycoon II features many single scenarios. As with the campaign, each scenario is based on a geographical location, which may be fictional. Most scenarios also have a medal system similar to that of the campaign, although any scenario may be played in sandbox mode as well. Many scenarios constrain the player to some specific point on the timeline and feature scripted events: for example, the Korean map presents an alternative history as the player is informed about the averted Korean civil war. Additional single scenarios may be created using the map editor included. Maps may be imported, drawn from scratch, or edited from existing maps and saved under new names. Many fan creations have been shared on various fan sites.
Development
Development
In late 1997, Bruce Shelley said of his chance of developing Railroad Tycoon II, "I would be happy to work on such a game but there are real doubts about its ability to generate sufficient sales in this blockbuster market where a few of the games make most of the money." The soundtrack of Railroad Tycoon II consist mostly of classical "railroad" blues and bluegrass from the era the game revolves around. These pieces were not, unlike most contemporary games, midi files, but rather high-quality studio recordings; some even with vocals. This fact has contributed to the solid ratings this game has received.
Sales
Sales
Before its release, Gathering of Developers' marketing director estimated that Railroad Tycoon would sell 250,000 units during the 1998 holiday shopping season. He speculated lifetime sales of 500,000 units. The game proceeded to become a commercial success. Its sales surpassed 500,000 copies globally by February 1999, and its computer version alone sold more than 1.5 million copies by August 2001. In the United States, the game and its Gold edition together sold 351,000 copies by October 2001. According to Franz J. Felsl of PopTop, much of Railroad Tycoon II's success came from European markets; he explained that it "did better in Europe than it did in the US, which is not the way things usually end up." By August 2000, Railroad Tycoon II had been released in 39 unique SKUs worldwide, including eight Windows versions in English alone. PopTop's Phil Steinmeyer wrote that roughly 33% of the game's sales were derived from the Gold edition and Second Century expansion, and that the port for Macintosh "sold respectably", while the PlayStation version was unsuccessful. He accredited the game's number of versions with its commercial success, and wrote in August 2000, "Overall, had we only released the original game, in English, for Windows only, our sales would be less than a quarter of what they are now." In 2003, Steinmeyer remarked that Railroad Tycoon II continued to sell "pretty well". The Dreamcast version in the U.S. sold 24,379 units.
The Second Century
The Second Century
GameSpot praised The Second Century as a difficult but good addition to the game noting that the challenges required players to come up with new strategies and gave it an 8.4 out of 10 rating.
History of the object
Dated record
History of the object
Explore 1998–2019
The full dated record · 5 entries
1998
Railroad Tycoon II published.
1998
Railroad Tycoon II is recorded as published in 1998.
1998
Railroad Tycoon II (2 catalogued editions) (1998) is digitised and catalogued by Open Library.
2019
SEGA DC Rom - Railroad Tycoon II (2019) is digitised and catalogued by Internet Archive.
2019
SEGA DC Rom - Railroad Tycoon II digitised by Internet Archive.
Editions and ports
The Second Century is an expansion pack released in 1999 for Windows and Macintosh. Railroad Tycoon 2: Gold is a collection of the main game, the expansion pack, and 12 new scenarios. Railroad Tycoon 2: Platinum is equivalent to the Gold Edition but with over 50 community-made maps, enhanced mouse-wheel support, and an electronic version of the strategy guide. Scenarios developed specifically for Platinum may not function in some earlier versions. The Dreamcast version released in 2000 has remade 3D graphics and all the scenarios from the main game and the expansion pack and some new scenarios. Tremor Entertainment developed the Dreamcast port, which released on July 31, 2000. This replaced the original 2D graphics with new, full-3D ones.
Legacy
Railroad Tycoon II became the first game published by Gathering of Developers to sell 1 million copies, and Geoff Keighley of Computer Gaming World declared it one of the publisher's few "certified hits." In the United States, the publisher's combined lifetime sales reached 1.3 million copies by October 2001, including the sales of Railroad Tycoon II. Gathering of Developers president Mike Wilson believed that the game put his company on the map, at a time when others in the computer game industry doubted that an independent publisher could succeed. It was featured in G4 Icons' episode 12 Sid Meier as part of Sid's history with games and computers. A sequel, Railroad Tycoon 3, was released in October 2003. As of 2012, Railroad Tycoon II was used in staff training by a major Turkish railroad company.
Awards
Railroad Tycoon II won Computer Games Strategy Plus's and CNET Gamecenter's 1998 "Strategy Game of the Year" awards; the former magazine's editors wrote that it "capture[d] almost all of the things gamers had come to love about the original." It also received IGN's "Best Soundtrack" award. The game was a finalist for Computer Gaming World's 1998 "Best Strategy", GameSpot's "Strategy Game of the Year", IGN's "Best Strategy Game of the Year" and PC Gamer US's "The Best Real-Time Strategy Game" awards, all of which ultimately went to StarCraft. Computer Gaming World's editors lauded Railroad Tycoon II as "a brilliant update of a gaming classic", and the staff of PC Gamer US wrote that the game "did a terrific job of immersing the player in a richly detailed world of empire-building, commerce and micro-management." In 2000, the PlayStation port of Railroad Tycoon II received a nomination for GameSpot's "Best Simulation Game" prize among console games, which went to Theme Park World.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Gentry, Perry. What's in Stores Next Week (We Think). CNET Gamecenter. October 30, 1998.
- 2.GodGames. 2001-04-17.
- 3.I. G. N. Staff. Railroad Tycoon II In Stores Now. IGN. 2000-02-02.
- 4.Railroad Tycoon 2. Eurogamer.net. 2000-04-21.
- 5.I. G. N. Staff. All Aboard! Railroad Tycoon II Has Gone to the Presses. IGN. 2000-07-29.
- 6.Railroad Tycoon II. sega.com.
- 7.Mielewczik, Michael. Railroad Tycoon II. Linux Intern. 2000. 1. 62.
- 8.GAMECENTER - Game News - Exclusive: Bruce Shelley Q&A. www.gamecenter.com:80.
- 9.Railroad Tycoon II. www.ign.com. May 12, 2000.
- 10.Lou Gubrious. Railroad Tycoon II. GamePro. January 1, 2000.
- 11.Flynn, James. Chuffed. PC Gamer UK. 65. January 1999.
- 12.Proctor, Bob. Railroad Tycoon II. Computer Gaming World. March 1, 1999.
- 13.Kujawa, Kraig. Railroad Tycoon II. Official U.S. PlayStation Magazine. 3. 6. 100. March 2000.
- 14.Wand, Phil. Railroad Tycoon II. PC Zone.
- 15.Smolka, Rob. Railroad Tycoon II. PC Gamer US. February 1999.
- 16.Sones, Benjamin E. All Aboard!. Computer Games Strategy Plus. November 27, 1998.
- 17.Campbell, Rod. Reviews; Railroad Tycoon 2. PC PowerPlay. 33. 98, 99. February 1999.
- 18.Staff. Railroad Tycoon II. Next Generation. 50. 104. February 1999.
- 19.Railroad Tycoon II PC Metacritic Review Score. Metacritic.
- 20.Railroad Tycoon II: Gold Edition Dreamcast Metacritic Review Score. Metacritic.
- 21.Ride the New Train. headline.gamespot.com:80.
- 22.Fudge, James. Railroad Tycoon II: The Second Century Expansion Pack Announced. Computer Games Strategy Plus. February 19, 1999.
- 23.Shachtman, Noah. Game Over for Max Payne Makers. Wired. August 16, 2001.
- 24.Bye, John. Franz J Felsl of PopTop. Eurogamer. June 23, 2000.
- 25.Asher, Mark. Game Spin: The Daikatana Demo. CNET Gamecenter. February 17, 1999.
- 26.Steinmeyer, Phil. Inside the Sausage Factory; Language Barriers. Computer Games Magazine. August 14, 2000.
- 27.Sones, Benjamin E. Return of the King. Computer Games Magazine. 150. May 2003.
- 28.Gaming Age Forums - Sega Dreamcast sales (Console and Software).
- 29.The CNET Gamecenter.com Awards for 1998. CNET Gamecenter. January 29, 1999.
- 30.Staff. The Best of 1998. Computer Games Strategy Plus. February 11, 1999.
- 31.IGN Staff. IGNPC's Best of 1998 Awards. IGN. January 29, 1999.
- 32.Staff. Computer Gaming World s 1999 Premier Awards; CGW Presents the Best Games of 1998. Computer Gaming World. 177. 90, 93, 96–105. April 1999.
- 33.Staff. The Fifth Annual PC Gamer Awards. PC Gamer US. 6. 3. 64, 67, 70–73, 76–78, 84, 86, 87. March 1999.
- 34.Staff. GameSpot's Best and Worst of 1998. GameSpot.
- 35.GameSpot Staff. Best and Worst of 2000. GameSpot. January 5, 2001.
- 36.Railroad Tycoon II - The Second Century Review. GameSpot.
- 37.Flynn, James. Railroad Tycoon II: The Second Century. PC Gamer UK.
- 38.Wand, Phil. Railroad Tycoon II: The Second Century. PC Zone.
- 39.Xavori. Taking the Trains Into Tomorrow. Computer Games Strategy Plus. June 19, 1999.
- 40.Railroad Tycoon II: The Second Century Gamerankings Review Score.
- 41.Kim, Tom. The Strange History Of Gamecock's Mike Wilson. Gamasutra. November 14, 2007.
- 42.Keighley, Geoff. READ.ME; G.O.D.'s Fall from Grace. Computer Gaming World. 207. 30–32. October 2001.
- 43.Tanış, Hasan & Demir, Ömer & Özgür, Adem & Tuzun, Hakan. (2019). Railroad Tycoon II. 10.1184/R1/10557950.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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