Quest 64
Quest 64 (Holy Magic Century in Europe, Australia, and New Zealand, Eltale Monsters in Japan) is a role-playing video game (RPG) developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Konami and Japan in July 1999 by Imagineer. It is the first role-playing video game released for the system in North America.
Also recorded as Holy Magic Century · Eltale Monsters
Quest 64
- Date
- 1998
- Publisher
- THQ
- Language
- Japanese · English
- Genre
- role-playing video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Quest 64 (Holy Magic Century in Europe, Australia, and New Zealand, Eltale Monsters in Japan) is a role-playing video game (RPG) developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Konami and Japan in July 1999 by Imagineer. It is the first role-playing video game released for the system in North America.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Quest 64. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q1478513 · wikipedia · Quest 64
In this article
The object
The object
After Quest 64s moderate financial success, a sequel was in consideration by the developer Imagineer. However, only the sequel's story was revealed before it was ultimately cancelled. Imagineer released two other related games for the Game Boy Color, Quest: Brian's Journey and Quest: Fantasy Challenge (a clone of Mr.
Key facts
Key facts
• Developer — Imagineer • Director — * Ichirou Honma • Atsushi Ohsuga • Yasushi Kamegai • Tomokazu Hattori • Producer — * Atsushi Ohsuga • Kouichirou Sakurai • Writer — Tomoko Suzuki • Composer — Masamichi Amano • Platforms — Nintendo 64 • Genre — Role-playing game • Modes — Single-player
Plot
Plot
The game's story is set in Celtland, a fantastic medieval world that resembles Ireland. The playable character is an apprentice mage named Brian. Brian sets off to find his father, who has left the monastery of the mages - the player learns later that his father is looking for a thief who has stolen the "Eletale Book". The player must also collect elemental gems, which have been hoarded by powerful criminals, before confronting the game's final boss.
Gameplay
Gameplay
Similarly to Chrono Trigger, when the player character encounters enemies, instead of changing to a separate battle layout the game simply locks the player character into place and the battle proceeds. The player character's spells work through elemental spirits, with each of the Nintendo 64 controller's four C buttons corresponding to one of the four classic elements (wind, earth, water, and fire). The game differs from most RPGs in that the experience system is not based upon a traditional "level-up" model. Instead, similarly to Final Fantasy II, experience is gained for specific stats based on how the player performs in battle. If the character gets hit a lot, for instance, defense will increase. Also, whenever the player finds a wispy white spirit, they can choose an element of magic to upgrade (from Fire, Water, Earth, and Wind). Leveling up these elements grants the character new attacks and strengthens existing ones. The game has no money system, which is unusual for an RPG. Every item is either found in a treasure chest, dropped by a monster, or given to the player character free of charge (if the character doesn't have one already). If Brian runs out of HP, the game will return him to the last inn at which he saved. He retains all spells, items, and experience he has gained before death, but any items used before death will not be returned. In-game time is tracked with a compass/clock in the HUD, and certain events may either only happen at night or only happen during the day.
Development
Development
The game was announced in early 1997, at which point it was to be titled Eltale (エルテイル) in Japan and Holy Magic Century in all other regions. It was exhibited at Space World in 1997. Quest 64 was developed by Japanese company Imagineer, while THQ both translated it into English and published it in North America. Despite its Japanese origin, the game would not be released in Japan until much later. Because the North American and PAL releases of the game were considered too short and easy, Imagineer added new events and tightened some of the repetitive gameplay for the game's Japanese localization. Expectations for the game were high upon release, as it was the first true RPG on the Nintendo 64.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1998
Quest 64 published.
1998
Quest 64 is recorded as published in 1998.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Quest 64 received mixed reviews upon release with GameRankings giving it a score of 54%. Though praised for its high-quality graphics (IGN wrote "Quest proves beyond a doubt that compelling RPG graphics are possible on a cart") and inventive spell system, reviewers criticized it for lacking depth on all fronts: gameplay, storyline, and exploration. GameSpot wrote "Quest 64s individual puzzles and challenges are similarly straightforward. Go to Town #1. Converse with townspeople. Discover that there's a villain scaring everyone and making it impossible to get through Forest #1 to Town #2. To boot, he's stolen Unique Elemental Magic Item #1 from Lord #1." The general conclusion was the game was competent enough to charm gamers who had never played an RPG before, but too simplistic and trite to interest anyone else. Next Generation reviewed the game, rating it three stars out of five, and stated that "In the end, Quest 64 proves the cartridge-based N64 can be a viable format for RPGs. However, while graphics and sound go a long way, the need for well-told stories and characters you care about has never been more apparent."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.PR - 6/10/98 - THQ Journeys Into Magical, Mystical Land of Role Playing Adventure with Launch of 'Quest 64'. 2004-04-16.
- 2.Play-Asia. Buy Eltale Monsters.
- 3.IGN staff. Quest 2. IGN.com. January 26, 1999.
- 4.Imagine Media. NG Alphas: Quest 64. Next Generation. 35. 94–95. November 1997.
- 5.Ziff Davis. The RPG Revolution. Electronic Gaming Monthly. 106. 94. May 1998.
- 6.Imagine Media. In Development. Next Generation. 29. 55. May 1997.
- 7.Nintendo. SPACEWORLD'97.
- 8.Ziff Davis. Quest 64. Electronic Gaming Monthly. 102. 40. January 1998.
- 9.jbindeck2015. Old School Cool: The Notorious Quest 64. Den of Geek. 2017-08-17.
- 10.CBS Interactive. Quest 64 for Nintendo 64. GameRankings.
- 11.McCall, Scott. Quest 64. AllGame.
- 12.Edge staff. Quest 64. Edge. 61. August 1998.
- 13.Quest 64. Electronic Gaming Monthly. 108. 135. July 1998.
- 14.Scary Larry. Quest 64 Review for N64. GamePro. IDG Entertainment. January 1, 2000.
- 15.Tim_Hsu. Quest 64 Review. GameRevolution. August 1, 1998.
- 16.Smith, Josh. Quest 64 Review. GameSpot. April 28, 2000.
- 17.Schneider, Peer. Quest 64 Review. IGN. 1998-06-11.
- 18.Price, James. Quest 64. N64 Magazine. Future Publishing. 18. 78–81. August 1998.
- 19.Quest 64. Nintendo Power. 110. 96. July 1998.
- 20.Martin. Holy Magic Century. Super Play. November 1998.
- 21.Imagine Media. Finals. Next Generation. 43. 111. July 1998.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- QuellWork
- quenaTerminology
- Quern - Undying ThoughtsWork
- Quest 1Work
- Quest AdventureWork
- Quest AtlantisWork
- Quest for BushWork
- Quest for CamelotWork
Best supported in this field
For owners
Own a copy of Quest 64?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.