Power Strike II
Power Strike II is a 1993 vertically scrolling shooter video game developed by Compile and published by Sega for the Master System. Part of the Aleste series, the game takes place across the seas and skies near Italy during the 1930s, with the player assuming the role of a Pothunter piloting the Falcon Flyer aircraft to shoot down sky pirates, former pilots that turned to air piracy for survival as result of the Great Depression. It retains the same gameplay conventions as the original Power Strike, with the player fighting endless waves of enemies while avoiding collision with their projectiles and other obstacles.
Also recorded as Power Strike 2 · Sega Master System Power Strike II · Sega Master System Power Strike 2
Power Strike II
- Model
- Power Strike
- Date
- 1993
- Genre
- vertically scrolling shooter
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Power Strike II is a 1993 vertically scrolling shooter video game developed by Compile and published by Sega for the Master System. Part of the Aleste series, the game takes place across the seas and skies near Italy during the 1930s, with the player assuming the role of a Pothunter piloting the Falcon Flyer aircraft to shoot down sky pirates, former pilots that turned to air piracy for survival as result of the Great Depression. It retains the same gameplay conventions as the original Power Strike, with the player fighting endless waves of enemies while avoiding collision with their projectiles and other obstacles.
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The object
The object
II for the Master System was created by most of the same Compile personnel who worked on previous Aleste entries. Because of its late release during the console's lifecycle, it has become quite in demand and is considered a sought after item on the game collecting market. It was also never released in Japan until its inclusion on the Aleste Collection for Nintendo Switch and PlayStation 4 in 2020. The game garnered generally positive reception from critics, while retrospective commentary has been equally positive.
Key facts
Key facts
• Title — Power Strike II • Developer — Compile • Publisher — Sega • Director — Takayuki Watanabe • Producer — Masamitsu Niitani • Designer — Zod Hoshijima • Programmer — Takayuki Hirono • Artist — Hiroshi Ryūōin • Composer — Tsuyoshi Matsushima • Series — Aleste • Platforms — Master System • Released — September 1993 • Genre — Vertically scrolling shooter • Modes — Single-player
Gameplay
Gameplay
• Illustration — Gameplay screenshot Power Strike II is a vertical-scrolling shoot 'em up game. The plot takes place in the early 1930s, where people have lived in poverty since the Great Depression, which led many pilots to become sky pirates for survival after being laid off from their jobs. The player takes on the role of a Pothunter, pilot of the Falcon Flyer aircraft who earns a living by shooting down pirates. Prior to starting, a configuration menu is presented where multiple option settings can be altered. Its gameplay follows the same conventions as the original Power Strike, albeit with improvements carried from Aleste 2; The player controls Falcon Flyer through eight increasingly difficult stages over a constantly scrolling background, populated with an assortment of enemy forces and obstacles, and the scenery never stops moving until a boss is reached, which must be fought to progress further. The player has a main weapon that can be powered up by collecting "Power Chips". There are also seven different special weapons that can be picked up and upgraded if the same weapon is picked up that is currently being used. The Falcon Flyer is equipped with a speed setting, which can be increased or decreased across three levels by pressing its dedicated button. The player can also collect two spinning satellites, which affect the strength, speed, and spread of the ship's main weapon. New to the Aleste series is the addition of a charged attack, which is fired by letting go the fire button after a determined time period. If hit while a special weapon is equipped, the player will lose the special weapon but remain alive. Getting hit without a special weapon will result in losing a life, as well as a penalty of decreasing the Falcon Flyer's firepower to its original state and the game is over once all lives are lost, though the player has limited continues to keep playing.
Development and release
Development and release
Power Strike II for the Master System was created by most of the same personnel at Compile who worked on previous Aleste entries. It was directed by Takayuki "Kerol" Watanabe, with Masamitsu Niitani serving as producer. Zod Hoshijima acted as planner, with Takayuki Hirono taking over the role of main programmer. Hiroshi Ryūōin and members under the pseudonyms "Ajari" and "Great Samurai" were responsible for the pixel art, while the sound was handled by Tsuyoshi "PSG Factory" Matsushima. Other people also collaborated with its creation, including Gennosuke Yumi, "Winner", and Hiroshi "Tan" Konishi. Hirono recounted its development process in the 2020 book Aleste History, stating that he took a storyline that came down from Compile, but didn't know the details aside from the fact that the Master System was still active in Europe at the time of production. Development lasted over four months, with staff members working for 20 hours a day and sleeping at the company. The fictional 1930s Italian setting was conceived by a Compile staffer known as "Sato", as the game was being released in Europe. The ship's main shot was strengthened due to being a weak weapon in Aleste 2, while the weapon leveling system from Zanac was also altered for the title. Hirono claimed that the charged attack was introduced due to his previous experience with R-Type, as he could not attack midway while charging the shot. Hirono adopted the idea after thinking what kind of attack would help him without breaking the game, telling Watanabe that it would be convenient to charge while shooting. Power Strike II was published by Sega in September 1993, and was housed in a 4-megabit cartridge. Because of its late release during the console's lifecycle, the title is harder to find and more expensive than earlier European Master System games, becoming a rare collector's item that commands high prices on the secondary game collecting market. As the European cartridge is encoded for PAL regions, it exhibits faster gameplay when played on a North American (NTSC) Master System. It was also never released in Japan until its inclusion on the Aleste Collection for Nintendo Switch and PlayStation 4 in 2020, which marked the game's first appearance in the region. An album containing the game's original soundtrack and other games featured in the Aleste Collection was distributed in Japan by Wave Master on April 21, 2022.
Definition
Definition
The following is established of the heading itself. Institutional cataloguing adds that power Strike II is associated with Japan.
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- Japan
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The following works and productions are recorded by name or by count. Institutional cataloguing adds that the wheel of Fortune, showing the rise and fall of European powers. Etching and letterpress, ca. The obesity paradox: when thinner means sicker and heavier means healthier / Carl J. Power Strike II is recorded as published in 1993.
Reception
Power Strike II for the Master System received generally positive reception from critics. Sega Powers John Cantlie commended the game's variety of levels, graphics, and speed for showcasing the console's potential. However, he also criticized this aspect for making enemies difficult to distinguish, in addition to the "mouldy" gameplay and collision detection issues. Gamers Julian Eggebrecht found its plot to be absurd and criticized the music for being occasionally boring. Nevertheless, he regarded it as the best shooting game on the platform, praising the graphical presentation for its visual effects and level of detail, playability and technical performance for the number of sprites on-screen. HobbyConsolas Antonio "Boke" Caravaca gave positive remarks to the introduction of numerous gameplay settings, improved visuals compared to the original Power Strike, audio and large variety of enemies, but noted its excessive difficulty. Regardless, he called it one of the best titles for the system. Sega Pros Mark Hill and Sam Hickman praised the colorful and detailed graphics, sound, frantic gameplay, fast action and controls, but found its ideas dated. Mean Machines Segas Paul Davies and Richard Leadbetter also commended the overall presentation, lack of sprite flickering, sound department, playability and longevity. Micromanías Óscar Santos García wrote that "It is the best shooter made for the Master System." Sega Master Forces three reviewers found Power Strike II to be a decent and challenging shoot 'em up, commending its audio and longevity but felt mixed regarding the graphics and playability. In a similar manner, Sega Zones Josse Bilson commended its addictive factor and playability but felt mixed towards the audiovisual presentation. In contrast to Sega Master Forces three reviewers and Bilson, Spanish magazine TodoSega praised the variety of stages and enemies, speed and music but, like Caravaca, noted its high difficulty. French publication Joypad expressed preference towards R-Type, recommending the title for younger players or those who want to complete every shoot 'em up on the Master System. Mega Forces Jean-Marc Demoly gave the game a positive outlook, but ultimately regarded it as a "shoot 'em up full of implausibilities." Player Ones Véronique Boissarie criticized the difficulty, lack of originality and playability, as well as expressing mixed feelings towards its longevity. However, Boissarie gave praise to both visuals and audio, ultimately recommending it to shoot 'em up fans. Megablasts Richard Löwenstein also recommended it for shooter fans, highlighting its technical performance, gameplay, controls, visuals and audio.
Retrospective coverage
Retrospective coverage
Retrospective commentaries for Power Strike II have been equally positive. Alex Vormbrock of SHMUPS! (a classic network of GameSpy) stated that its visuals were the best seen on Master System due to the number of sprites on-screen without flickering or slowdown, artstyle and detailed backgrounds. Vormbrock also praised the sound effects and gameplay similar to other games in the Aleste series, but criticized the ship's overall speed for being too fast and found the music above-average. Retro Gamers Nick Thorpe agreed with Vormbrock, stating that the graphics and sound are amongst the best on the console. However, Thorpe wrote that "In fact, you could argue that Compile maybe even pushed the machine a little too hard, as you can see sprite break-up and other telltale signs of a struggling console." He also gave positive remarks to its level design and power-up system. Concurring with Vormbrock and Thorpe, Hardcore Gaming 101s Kurt Kalata found it to be an impressive 8-bit shoot 'em up, writing that "Outside of the premise and setting, there's not much that's particularly unique about Power Strike II compared to other titles in the Aleste series, but it's also better than pretty much every other shooter on the system (not that there were very many), including its predecessor."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hill, Mark. ProReview: Power Strike II (Master System). Sega Pro. Paragon Publishing. 23. 68–69. September 1993.
- 2.Power Strike II manual (Master System, EU)
- 3.Kalata, Kurt. Power Strike II. Hardcore Gaming 101. December 10, 2016.
- 4.Sega. Power Strike II. September 1993.
- 5.M2. 「国内初リリース記念!幻のゲームPower StrikeIIその全貌に迫る!」. ALESTE History. 7–13. December 24, 2020.
- 6.Reichert, Nick. The Rarest & Most Valuable Sega Master System Games. Racketboy. June 22, 2021.
- 7.Romano, Sal. Aleste Collection announced for PS4, Switch — Includes Aleste, GG Aleste, GG Aleste II, and Power Strike II. Gematsu. September 16, 2020.
- 8.Aetas Inc. 「アレスタコレクション」のサウンドトラックCDが4月21日にリリース. 4Gamer.net. March 14, 2022.
- 9.Caravaca, Antonio. Lo Más Nuevo: Todo Un Caza-Recompensas – Power Strike II (Sega Master System). HobbyConsolas. Hobby Press. 24. 130–131. September 1993.
- 10.Challenge SARL. Tests – Master System: Avgatte Ze Paoueur II! – Power Strike (Cartouche Française). 25. 75. October 1993.
- 11.Davies, Paul. Master System Review – Power Strike II. Mean Machines Sega. EMAP. 12. 76–77. October 1993.
- 12.Santos García, Óscar. Video Consolas: ¡Mas Fuerte Muchacho! – Power Strike 2 (Master System). Micromanía. Hobby Press. 2. 65. 59. October 1993.
- 13.Boissarie, Véronique. Tests – Master System: Power Strike II. 36. 116–117. November 1993.
- 14.Eggebrecht, Julian. Master System Test: Power Strike 2 – Action-Spezialist Compile läßt's krachen: Endlich erscheint eine Fortsetzung zum 8-Bit-Baller-Klassiker 'Power Strike. MVL-Verlag. 10. 22. September 1993.
- 15.Demoly, Jean-Marc. Zapping – Master System: Power Strike II. MegaPress, S.A.R.L. 22. 148. November 1993.
- 16.Löwenstein, Richard. Sega – Master System: Power Strike II. Megablast. Joker-Verlag. 2. 48–49. 1993.
- 17.Wooding, Paul. Chefs Specials (Review): Power Strike II. Sega Master Force. Impact Magazines. 3. 24–27. October 1993.
- 18.Cantlie, John. Master System Review: Power Strike 2. Sega Power. 45. 48–49. August 1993.
- 19.Bilson, Josse. Master System Review: Power Strike II. Sega Zone. Dennis Publishing. 12. 42–43. October 1993.
- 20.Hobby Press. Novedades Master System: Power Strike II – A la Caza del Pirata Aéreo. 7. 76–77. October 1993.
- 21.Schneider, Ulf. Preview: Power Strike II – Die fähigen Aleste-Programmierer zeigen, was auf dem guten alten Master System machbar ist. Mega Fun. Computec. 11. 13. August 1993.
- 22.Vormbrock, Alex. Xenocide Files: Power Strike II – Compile/Sega. SHMUPS!. GameSpy. 2007.
- 23.Imagine Publishing. Power Strike II. Retro Gamer. July 1, 2016.
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This entry is compiled from 8 catalogued sources across 4 independent registers. The registers consulted are Crossref registry, Wellcome Collection, Wikidata and Wikipedia. Every statement above is held against the register that stated it; where the registers are silent, the entry is silent.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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