Power Stone 2
Power Stone 2 is a multiplayer fighting game developed and published by Capcom. It was released for the Sega NAOMI arcade system in April 2000, with a home port for the Dreamcast releasing later that year. It is the sequel to Power Stone (1999), and built on the innovative gameplay introduced by its predecessor.
Power Stone 2
- Date
- 2000
- Genre
- fighting game
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Power Stone 2 is a multiplayer fighting game developed and published by Capcom. It was released for the Sega NAOMI arcade system in April 2000, with a home port for the Dreamcast releasing later that year. It is the sequel to Power Stone (1999), and built on the innovative gameplay introduced by its predecessor.
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In this article
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2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle. The game introduced changes from the original, including new character voices, the removal of the existing combo system and a new, horizontal status bar. The game was ported to the PlayStation Portable as part of the Power Stone Collection in 2006. The arcade version was re-released in 2025 as part of Capcom Fighting Collection 2.
Key facts
Key facts
• Title — Power Stone 2 • Developer — Capcom Klein Computer Entertainment (PSP) • Director — Hideaki Itsuno • Producer — Yoshihiro Sudo • Artist — Akira Yasuda Hideki Ishikawa • Composer — Tetsuya Shibata • Released — Arcade April 2000Dreamcast PlayStation Portable • Genre — Fighting • Modes — Single-player, multiplayer • Platforms — Arcade, Dreamcast, PlayStation Portable (Power Stone Collection) • Arcade System — Sega NAOMI
Gameplay
Gameplay
There are four different modes available for the game: • 1-on-1: Much like the original Power Stone, a two-character storyline game. • Arcade: A four-character storyline game, with two characters advancing each round. • Original: Multiplayer mode, with free choice of characters and stages. • Adventure: An unpredictable storyline game, where players can collect items, cards and money. Power Stone 2 offers five interactive 3-D stages to begin with, plus the two boss stages which players can also access in Original mode. All but the Original mode is played out like a storyline, where two battles are fought on the regular stages, followed by the Pharaoh Walker boss, then another battle, and ending with the Dr. Erode boss stage. Three extra stages may be unlocked for Original mode by meeting certain requirements in Arcade mode, as well as a desert area stage, which is essentially the Pharaoh Walker boss stage, but without the boss. Though each player has their own set of default ground and air attacks, the character can execute more powerful fusion attacks after collecting three Power Stones and transforming. Players cannot directly block incoming attacks, but can dodge by tapping on the control pad just before an enemy attacks. Most of the stages are dynamic and will change as the battle progresses. For example, the airplane stage starts out on a warplane. After a set amount of time, the plane will fall apart, forcing all the players to battle while skydiving toward the ground. Shortly after, the players will fall onto a floating platform, where the remainder of the battle will be held. This, in essence, creates three sub-stages within a single one. Each stage is also littered with item boxes, which hold a random item that a player has acquired and unlocked in Adventure mode or created in the Item Shop. They may also contain Power Stones. Items are extremely diverse. Damaging items range from guns, flamethrowers, gigantic hammers, a wide assortment of swords, to bear traps, roller blades, and even a magazine that can be thrown. Non-damaging items include food that will replenish health, shields for defense, elixirs for invisibility, adhesive sprays to slow your opponents, and wings for extra jumps. Cards that can be used to mix items can also be found in Adventure mode. Furthermore, most stages also have their own collection of unique items and fixtures that the player can use. For example, the submarine level comes with turrets, small airplanes to drop bombs, and icebergs to throw at opponents. Each level is also highly interactive, as players can use many of the stage elements themselves. All players can also gain extra height by jumping off a wall.
Item Shop
Item Shop
New to Power Stone 2 is the "Adventure" mode. This mode is functionally identical to the "1-on-1" and "Arcade" modes; however, there is an additional inventory filled with items and money that the player has collected. These may then be taken to the game's "Item Shop", run by secret character Mel. The overall goal of the Item Shop is to allow players to gain access to new items; either by purchasing them, or by combining existing items in a 'mixing' process. This gives the game considerable additional longevity, as many of the best or most entertaining items are available only from the Item Shop. Power Stone 2 includes a VMU application called the Mini-Book. This can be used to inspect the player's item inventory, or trade items with another player. Additionally, a player may register up to five items in their inventory as "Handy Items". These may then appear to the player in Original mode, offering a tactical advantage.
Story
Story
Sometime after the search for the Power Stones, a mysterious fortress appears in the sky. Its creator, an evil scientist with an unknown agenda called Dr. Erode, takes the Power Stone warriors prisoner. The Power Stone warriors embark upon a new adventure; one that involves freeing themselves from the evil scientist’s fortress.
Characters
Characters
With the exception of Kraken and Valgas (the two of them would later become unlockable characters in the PSP version of the game via the Power Stone Collection), the original cast from the first game returns while being joined by six new characters (with two of them being unlockable): • Accel: A vagrant masked outlaw who holds a calm and cool personality. His Power Change, Vagabond Gunman, alongside having a motorcycle motif is based on the franchises of both the Transformers and Kamen Rider. • Julia Whitepearl: An elegant girl with a split radical personality. Her Power Change, Serene Grace is based on a circus carnival performer with both a bird and a dominatrix motif. • Pete: A sentient wooden doll boy and a genius inventor who is a homage of Pinocchio. He becomes sentient by a Power Stone inside his body. His Power Change, Inventor Boy is based on a robot toy. • Gourmand: A chef who works for a luxurious airship named the Royal Heaven. He is secretly evil and ravenous to get his dirty hands on rare delicacies. His Power Change, Evil Chef is a fire breathing Tyrannosaurus Rex. • Pride Falcon: Edward Falcon's father who previously debuted as a non-playable character in the first game within his son's ending. His Power Change is Black Whirlwind, which in turn resembles Falcon's Red Whirlwind. He is an unlockable character in the game. • Mel: The Item Shop keeper who uses Julia's moveset in gameplay. Unlike other Power Changes, Mel only gains a pair of Angel Wings. She is an unlockable character in the game. • Pharaoh Walker: A giant sphinx-like robot, controlled by numerous masked men which serves a non-playable mini-boss. • Dr. Erode: The main antagonist who serves as the non-playable final boss. He is a monstrous giant owner of the flying castle and wields a Power Stone resembling Valgas' Dark Power Stone. He aims to steal the fighters' souls to increase his Power Stone.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Power Stone 2 is associated with Japan.
Country
Reception
The Dreamcast version received "favorable" reviews according to video game review aggregator Metacritic. Matt Sammons of NextGen said of the game's Japanese import, "An innovative and beautiful fighting game, Power Stone 2 will keep you entertained for hours. Just make sure to bring along a few friends." In Japan, Famitsu gave it a score of 31 out of 40. Also in Japan, Game Machine listed the arcade version in their June 15, 2000 issue as the seventeenth most-successful arcade game of the month. Mike "Major Mike" Weigand of GamePro said of the Dreamcast version in one review, "Fans of the first Power Stone game should definitely check out this sequel. While it's basically the "more-of-the-same" Power Stone engine of the first game, the extra characters, weapons, and play modes make Power Stone 2 a top offering in the Dreamcast action/fighting genre." In another review, The Freshman said, "Power Stone 2 is everything you've hoped for since the original, with madcap action and four-player mayhem, but a little more depth and less confusion would have rounded this title out nicely. As it is, PS2 is a great multiplayer title that should bring smiles to the faces of Power Stone junkies across the country."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Webedia. Power Stone 2 sur Dreamcast. Jeuxvideo.com.
- 2.Bramwell, Tom. UK releases. Eurogamer. Gamer Network. September 15, 2000.
- 3.Perry, Douglass C. Power Stone (DC). IGN. Ziff Davis. September 8, 1999.
- 4.A Severed Head. Review: Power Stone Collection. GamePro. IDG. 219. 122. December 2006.
- 5.Romano, Sal. Capcom Fighting Collection 2 announced for PS4, Switch, and PC. Gematsu. August 27, 2024.
- 6.Power Stone 2 story (From official Japanese website)
- 7.Fandom. Power Stone 2 for Dreamcast Reviews. Metacritic.
- 8.Frankle, Gavin. Power Stone 2 - Review. AllGame. All Media Network.
- 9.Ham, Tom. Power Stone 2. Gamecenter. CNET. September 13, 2000.
- 10.Edge staff. Power Stone 2 [JP Import]. Edge. Future Publishing. 85. 76–77. June 2000.
- 11.Mielke, James "Milkman". Power Stone 2. Electronic Gaming Monthly. Ziff Davis. 134. 155. September 2000.
- 12.MacDonald, Ewan. Power Stone 2. Eurogamer. Gamer Network. October 28, 2000.
- 13.Enterbrain. ドリームキャスト - パワーストーン2. Famitsu. 915. 51. June 30, 2006.
- 14.FuncoLand. Power Stone 2 [JP Import]. Game Informer. 87. July 2000.
- 15.Weitzner, Jason "Fury". Power Stone 2 [JP Import]. GameFan. Shinno Media. 8. 7. 64–65. July 1999.
- 16.G-Wok. Power Stone 2 Review. GameRevolution. CraveOnline. September 2000.
- 17.Gerstmann, Jeff. Power Stone 2 Review [JP Import]. GameSpot. Fandom. May 2, 2000.
- 18.Mad Carl. Power Stone 2. PlanetDreamcast. IGN Entertainment. September 28, 2000.
- 19.Dunham, Jeremy. Power Stone 2. IGN. Ziff Davis. August 24, 2000.
- 20.Sammons, Matt. Power Stone 2 [JP Import]. NextGen. Imagine Media. 67. 84–85. July 2000.
- 21.Amusement Press, Inc. Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software). Game Machine. 612. 17. June 15, 2000.
- 22.Weigand, Mike. Power Stone 2 (DC). GamePro. IDG. 144. 102. September 2000.
- 23.The Freshman. Power Stone 2 Review for Dreamcast on GamePro.com. GamePro. IDG. September 6, 2000.
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