Pocket Fleet
- Date
- 2012
- Genre
- multiplayer online battle arena
In this article
Key facts
• Title — Pocket Fleet Multiplayer • Developer — Tolga Özuygur and Cem Uzunoğlu • Publisher — Overdose Caffeine Games • Platform — Adobe Flash, iPhone, iPod Touch, Android • Released — September 2012 • Genre — MOBA Pocket Fleet is a space themed MOBA game developed by Turkish studio 'Overdose Caffeine Games'. The Android version was released in September 2012. followed by iOS and Flash versions. An Ouya port was also planned initially but abandoned due to porting difficulties. The game features arena type PvP and PvE game play using Asteroids-like game mechanics.
Gameplay
In Pocket Fleet the player controls a fighter class spaceship. Spaceships have upgradable cannons and missile weapons. The game is played over the Internet against other players. There are a variety of game modes including Team match, Capture the Orb, Dogfight, Aerie Invasion and beginners match. In some modes holding or defending an orb is the primary goal, where in others it is simply to obtain the most frags. For all game modes, the basic objective is to kill enemy players and destroy the enemy mothership. Before launching from mothership, the player is presented with a large arsenal of weapons and ships to choose from withinin a certain level of your account. Player's ship has a limited energy which is used to operate the thruster and weapons. Players can dock into the mothership any time to change their ship and weapon choices and to replenish their shield and energy. Cannons and missiles are the two main classes of weapons. Cannons have high fire rates and they move in a straight line, while missiles have the ability to lock on and home in on targets. Dying enemies drop powerups that replenish energy and shield. Upon death players wait for short time before respawning on the mothership. Players can also chat with each other on a global chat room or with other players on the same game room. The game has a selection of tilt and virtual joystick controls with onscreen buttons on mobile platforms, and keyboard control on web.
The Story
In Pocket Fleet the Earth is overpopulated. Humans build three spaceships to go in search of a new planet that is suitable for human habitation. A thousand years after their departure the population of Earth believes the ships are just a myth. When the ships finally return one has become the "Omnitron" in which the crew have downloaded their brain into robotic hosts as the next logical step in the evolution of the human race. Another spaceship has merged itself with local alien life forms, became a hive-mind and now calls itself "Aerie". The humans left on the earth labelled themselves "Incorruptus" to point to the unmodified nature of theirs and to the fact that the newly arrived races are abominations which can no longer considered to be human.
Development
Pocket Fleet was developed with ActionScript 3.0, on the Adobe Flash Professional CS6 platform. The physics of the game is based on the Bean Grinder Game Engine. The multiplayer infrastructure is running on Coffee Pack, a multiplayer game development framework. The server-side infrastructure is a game server programmed with Java called LOPP (Low Orbit Press Pot). The game has a single code base and cross-compiled to multiple platforms by using the Adobe AIR technology. Various Adobe technologies such as Adobe Scout is also used during the development.
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Turkey
Named but not plotted · 1
Pocket Fleet is associated with Turkey.
Country
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Pocket Fleet, revision 1336943107 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
The game has 500.000+ downloads and an average rating of 4.5 stars out of 5 on Google Play, and a 4.5 star rating out of 5 on iTunes store. Jeremiah Rice from AndroidPolice called it "a simple game with an addictive quality that's enhanced by the multiplayer team aspect" and gave it a score of 4.5 out of 5.
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Why We Aren't Developing For OUYA. 18 May 2013.
- 2.OUYA in trouble Pocket Fleet developer Overdose Caffeine abandons platform.
- 3.Androdizen Pocket Fleet Android Review. YouTube.
- 4.The Hitchhiker's Guide to the Pocket Fleet Galaxy.
- 5.Mother Fleet / Pocket Fleet Teaser. YouTube.
- 6.Pocket Fleet Multiplayer on Google Play.
- 7.Pocket Fleet Multiplayer on iTunes Store. iTunes.
- 8.Android Police: Pocket Fleet Review. 18 February 2013.
- 9.Odcaf Technology.
- 10.Indie Cross-platform Intergalactic Battle Game Developed using Adobe Game Developer Tools.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
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Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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