Performan
Performan is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy.
Performan
- Date
- 1985.
- Genre
- action game.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Performan is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Performan. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q11329273
In this article
The object
The object
A group of employees from the two gaming divisions would go on to form Toaplan as a result. One of the few titles by Toaplan that has not received any official port to home consoles.
Key facts
Key facts
• Title — Performan • Developer — Toaplan • Publisher — Data East • Designer — Kenichi Takano • Programmer — Masahiro Yuge • Composer — Masahiro Yuge Tatsuya Uemura • Platforms — Arcade • Released — April 1985 • Genre — Action • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Gameplay screenshot Up to two players control a Performan from a top-down perspective. The main objective on each screen is to eliminate enemies in order to progress further, while an intermission animation plays between some stages. Getting hit by an enemy will result in losing a life and once all lives are lost, the game ends unless the players insert more credits into the arcade machine. The player controls a robot with a four-way joystick and two buttons to attack and dig. Players can dive into the ground to avoid enemies that can also perform the same action to chase the player's character. Players can also attack enemies by throwing boomerangs, which can trigger the "meca-stones" placed on the playfield to explode and eliminate any enemy caught within its blast radius. Players can also trigger the meca-stones under the ground to eliminate enemies as well. Players can be paralyzed if the robot is caught with its blast radius. Meca-stones can also be pushed against enemies. After exploding a meca-stone, a gift item is spawned and after picking up the last gift before completing a stage, a "P" icon appears at the center of the playfield that turns into a colored ball. Collecting four colored balls in a row grants an extra life. After blowing up a meca-stone with enemies nearby, a ghost appears and after catching it, the players turn invincible for a brief time period. Eliminating many enemies at once with an exploding meca-stone grants a determined number of points, which is crucial for achieving high scores.
Development and release
Development and release
Performan was created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan and among them were composers Masahiro Yuge and Tatsuya Uemura, both of which recounted the project's development process and history between 1990 and 2012 through Japanese publications such as Gamest and Shooting Gameside. Both Yuge and Uemura stated that the game was designed by Kenichi Takano and that their development environment at the time of the title's creation was done in the bedroom of an apartment. Uemura worked on the sound design for the game while he still formed part of Crux developing Repulse, but Yuge later assumed the sound design duties after Uemura had a motorcycle accident during development, in addition to programming as well. Performan was released only in arcades across Japan by Data East in April 1985. Uemura stated that the reason why the company was not credited for the title was due to contractual arrangements with Data East.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Japan.
Country
Performan is associated with Japan.
Country
Reception
In Japan, Game Machine listed Performan on their 1 June 1985 issue as being the twenty-second most-popular arcade game at the time. Hardcore Gaming 101s Nick Zverloff gave positive remarks to the game in regards to the graphics, music and gameplay but criticized several aspects. Den of Geeks Ryan Lambie noted it to be a "fairly low-key" title from Toaplan.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Akagi, Masumi. 東亜プラン (Toa Plan). アーケードTVゲームリスト 国内•海外編 (1971-2005). Amusement News Agency. 50. 13 October 2006. 978-4990251215.
- 2.Performan arcade flyer (Data East, JP)
- 3.Zverloff, Nick. Toaplan Shooters (Page 1) - Performan. Hardcore Gaming 101. 5 February 2011.
- 4.Shinseisha. 東亜プラン. Gamest. 49. 68–69. 2019-11-07.
- 5.東亜プラン FOREVER. Floor 25. 9. 1–70. 2020-10-10.
- 6.SuperSweep. 東亜プラン シューティングクロニクル. SweepRecord. 2018-07-11.
- 7.Kiyoshi, Tane. 東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也. Shooting Gameside. Micro Magazine. 4. 33–40. 2019-09-06. 978-4896373844 (Translation by Shmuplations. Webarchive.
- 8.Kiyoshi, Tane. 東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔. Shooting Gameside. Micro Magazine. 4. 41–48. 2019-09-06. 978-4896373844 (Translation by Shmuplations. Webarchive.
- 9.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 261. 23. 1 June 1985.
- 10.Lambie, Ryan. Why 1985 was a golden year for videogaming. Den of Geek. Dennis Publishing. 24 April 2014.
- 11.Lambie, Ryan. Toaplan: the rise and fall of Japan's greatest shooting game company. Den of Geek. Dennis Publishing. 21 June 2018.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Perfect AssassinWork
- Perfect DarkWork
- Perfect Dark ZeroWork
- Perfect StrideWork
- PerformousWork
- Perils of ManWork
- PerimeterWork
- PeriscopeWork
Best supported in this field
For owners
Own a copy of Performan?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.