Normality
Normality is a 3D graphic adventure, released in June 1996 by Gremlin Interactive. All cut-scenes in the game are pre-rendered. The game's engine was later used in the game Realms of the Haunting.
Normality
- Date
- 1996
- Publisher
- Interplay Entertainment
- Language
- English
- Genre
- adventure video game · cyberpunk video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Normality is a 3D graphic adventure, released in June 1996 by Gremlin Interactive. All cut-scenes in the game are pre-rendered. The game's engine was later used in the game Realms of the Haunting.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Normality. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q7051844
In this article
The object
The object
It was re-released in 2011 with Microsoft Windows support on GOG.com, with macOS support following in 2013 and Linux support in 2014.
Key facts
Key facts
• Title — Normality • Developer — Gremlin Interactive • Publisher — Gremlin InteractiveInterplay Productions • Producer — Adrian Carless Mark Glossop • Programmer — Graeme Ing Antony Crowther • Writer — Adrian Carless • Artist — Ricki Martin Christian Russell Jonathan Sandford • Composer — Chris Adams Neil Biggin Patrick Phelan • Released — June 1996 • Genre — Adventure • Modes — Single-player • Platforms — MS-DOS, Windows, macOS, Linux
Plot
Plot
The story revolves around Kent Knutson, a rebellious slacker in the city of Neutropolis, where various places take up the setting of the game. Neutropolis, a once thriving and vibrant city, is now a dark and polluted police state where any kind of fun is prohibited. When the game begins, Kent is released after having been imprisoned by the "Norms", the city's police force, for whistling a happy tune while walking down the street. While in prison, he receives a note from an anonymous inmate telling him about the underground insurrection group that he might want to join. After being released from jail, the player starts the game in Kent's apartment, having to find and join this resistance group. After winning the trust of the resistance group, Kent must assist them in overthrowing the dictator Paul who is responsible for the city's sorry state, where his twin brother Saul was rumored to be dead because of him.
Release
Release
Normality was self-published in the United Kingdom by Gremlin Interactive. It had a small credited voice cast. Interplay handled publishing duties in the United States and decided to entirely replace the voice cast with a broader range of actors that it felt would appeal more to the US market. This included casting Corey Feldman in the role of the main character, with Charlie Adler, Mary Kay Bergman, S. Scott Bullock, Howard Morris, Phil Proctor, Kevin Michael Richardson, and Neil Ross in supporting roles.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Normality is associated with United Kingdom.
Country
Reception
Reviewing the game in Maximum, Rich Leadbetter praised the rendered intro, the believability of the 3D environment, the setting, and the user-friendly interface, while criticizing the dull scenario and repetitive speech. He concluded, "Although technically innovative and visually impressive, this one is for adventure fans only." A reviewer for Next Generation said the free roaming, real-time 3D environment is an impressive change of pace for the adventure genre, but feels incongruous in light of the fact that the game does not allow any interaction beyond what is traditionally seen in adventure games. He complimented the puzzles as being logical and not overly difficult, but said veteran adventure gamers might find them too easy because of that. He summarized the game as "at least mildly fun and entertaining." Scorpia of Computer Gaming World had a generally favorable opinion of Normality, although she disliked its load times and certain interface bugs. She summarized, "Overall, though, Normality isn't bad."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.YouTube UK version credits
- 2.YouTube US version credits
- 3.McDonald, T. Liam. Normality. PC Gamer US. September 1996.
- 4.Yans, Cindy. Turn that television back on!. Computer Games Strategy Plus. 71. 100. October 1996.
- 5.Testscreen: Normality Inc. Edge. 33. 72. June 1996.
- 6.Mooney, Shane. Normality. PC Games. September 1996.
- 7.Leadbetter, Rich. Maximum Reviews: Normality Inc. Maximum: The Video Game Magazine. Emap International Limited. 6. 129. May 1996.
- 8.Imagine Media. Normality. Next Generation. 23. 275, 277, 279. November 1996.
- 9.Scorpia. Life with the Abby Normals. Computer Gaming World. 148. 175, 176, 179. November 1996.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- NonterraqueousWork
- Nord and Bert Couldn't Make Head or Tail of ItWork
- Nord ElectroTerminology
- Norma Auto ConceptOrganisation
- Norman CyclesOrganisation
- Norn9Work
- North & SouthWork
- North Atlantic '86Work
Best supported in this field
For owners
Own a copy of Normality?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.