NFL GameDay 98
NFL GameDay 98 is a 1997 American football video game developed by Sony Interactive Studios America and published by Sony Computer Entertainment for the PlayStation. It is the third installment of the NFL GameDay series and was only released in North America. Jerome Bettis is featured on the cover.
Also recorded as NFL GameDay '98
NFL GameDay 98
- Model
- NFL GameDay
- Date
- 1997
- Genre
- American football video game
VALÉORINE Encyclopedia
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Documentary summary
NFL GameDay 98 is a 1997 American football video game developed by Sony Interactive Studios America and published by Sony Computer Entertainment for the PlayStation. It is the third installment of the NFL GameDay series and was only released in North America. Jerome Bettis is featured on the cover.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q65089437 · wikipedia · NFL GameDay 98
In this article
The object
The object
It was the first football video game to feature 3D polygonal graphics (it took longer for football games to adopt fully polygonal graphics than other genres because their large number of players and requisite fast pace made it difficult to do so at a reasonable frame rate).
Key facts
Key facts
• Title — NFL GameDay 98 • Developer — Sony Interactive Studios America • Publisher — Sony Computer Entertainment America • Producer — Chris Whaley Andre Leighton • Programmer — Kelly Walker Chris Foley Mike McMahon David Simpson Bill Long • Composer — Rex Baca Scott McMahon • Series — NFL GameDay • Released — September 1997 • Genre — Sports • Modes — Single-player, multiplayer • Platforms — PlayStation
Gameplay
Gameplay
NFL GameDay 98 is an American football game featuring polygonal players and a 3D game engine.
Development
Development
Jerome Bettis and Tim Brown served as the motion capture actors for the game.
Marketing
Marketing
Sony Computer Entertainment heavily marketed the game in printed and on television, with a campaign which characterized it as the choice of real NFL players. SCE held two pre-Super Bowl XXXII events with the game, one pitting Super Bowl participants Robert Brooks and Terrell Davis against each other, and one at the PlayStation NFL players party in which sixteen NFL players participated.
Sales
Sales
The game sold more than 1.4 million copies by September 1998.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
NFL GameDay 98 is associated with United States.
Country
Reception
Like its two predecessors, NFL GameDay 98 was met with critical acclaim. Reviewers universally applauded its pioneering use of polygonal players in a football game, and in particular, the fact that it manages to do so without noticeable slowdown. GameSpot, for example, remarked that "After two years of sprite-based 32-bit football games, many believed it wasn't possible to create a fully 3D PlayStation football game without making tremendous sacrifices in gameplay or aesthetics. NFL GameDay '98 is proof that the PlayStation is capable of accomplishing such feats." Next Generation stated that "While Madden is still trying to get old school done right in the 32-bit age, Sony has, for the third year in a row, successfully reinvented the wheel and made it spin." Some critics also noted that the use of polygons for the players enabled new moves that would not be possible with sprites. Reviews also widely praised the game's accessibility, player animations, and sound effects. However, some still concluded that it fell second to its chief competitor, Madden NFL 98. GameSpot found the selection of moves excessive and the A.I. more vulnerable to "money plays" than that of Madden NFL 98. Electronic Gaming Monthlys Kraig Kujawa likewise found it too susceptible to "money plays" to consider it as outstanding as Madden, though his co-reviewer Dean Hager held NFL GameDay 98 to be the better of the two games. GamePro, while giving it a 4.5 out of 5 in sound and a perfect 5.0 in every other category (graphics, control, and fun factor), found it to be less realistic than Madden, likening it to stepping outside during the Super Bowl to play street football. Next Generation, however, asserted that if Madden NFL 98 were to outsell NFL GameDay 98, "then there is a serious problem with the game-buying public." In 1997 Electronic Gaming Monthly named it the 31st best console video game of all time (while ranking Madden NFL 98 as 19th best), citing its revolutionary 3D graphics and solid gameplay, and named it a runner-up for "Sports Game of the Year" (behind International Superstar Soccer 64). The game was nominated for the "Best PlayStation Game" award at the CNET Gamecenter Awards for 1997, which went to Final Fantasy VII. It was also a finalist for the Academy of Interactive Arts & Sciences' "Console Sports Game of the Year" and "Outstanding Achievement in Software Engineering" at the 1st Annual Interactive Achievement Awards, which went to International Superstar Soccer 64 and GoldenEye 007, respectively.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Bassave, Roy. Video Football Season Starts. Miami Herald. Chatham Asset Management. 72. August 26, 1997.
- 2.IGN staff. Huge Sports Extravaganza. IGN. Ziff Davis. August 21, 1997.
- 3.Metropolis Media. GameFan Sports: NFL GameDay 98 (Preview). GameFan. 5. 7. 87. July 1997.
- 4.Ziff Davis. Previews: NFL GameDay '98: Sony's Incredible 3-D Football Game Gains the Graphical Edge. Electronic Gaming Monthly. 98. 124. September 1997.
- 5.Air Hendrix. Sports Insider Previews: NFL GameDay '98. GamePro. IDG. 107. 80. August 1997.
- 6.Imagine Media. Where to Play? The Dust Settles (Marketing Muscle). Next Generation. 36. 50. December 1997.
- 7.Ziff Davis. Tale of Three Tournaments. Electronic Gaming Monthly. 105. 23. April 1998.
- 8.Romero, Joshua. NFL GameDay 98 - Review. AllGame. All Media Network.
- 9.Jones, George. NFL GameDay 98. Gamecenter. CNET. October 10, 1997.
- 10.Kujawa, Kraig. Team EGM Sports: NFL GameDay 98. Electronic Gaming Monthly. Ziff Davis. 99. 192. October 1997.
- 11.Anderson, Paul. Madden NFL 98 and NFL GameDay '98 [sic]. Game Informer. FuncoLand. 54. 24–25. October 1997.
- 12.Metropolis Media. [NFL] GameDay '98 [sic]. GameFan. 5. 10. 124. October 1997.
- 13.Tony V. NFL Gameday '98 [sic]. GameRevolution. CraveOnline. August 1997.
- 14.Lerhman, Darren. NFL GameDay 98 Review [date mislabeled as "April 28, 2000"]. GameSpot. Red Ventures. September 25, 1997.
- 15.IGN staff. NFL GameDay 98. IGN. Ziff Davis. August 26, 1997.
- 16.Imagine Media. Pay dirt (NFL GameDay '98 Review). Next Generation. 35. 190. November 1997.
- 17.Perez, Dindo. NFL GameDay 98. Official U.S. PlayStation Magazine. Ziff Davis. 1. 80-81. October 1997.
- 18.Scary Larry. Having a Good Day. GamePro. IGN. 109. 151. October 1997.
- 19.Ziff Davis. 100 Best Games of All Time. Electronic Gaming Monthly. 100. 140, 147. November 1997.
- 20.Ziff Davis. Editors' Choice Awards. Electronic Gaming Monthly. 104. 88. March 1998.
- 21.Gamecenter staff. The Gamecenter Awards for 1997! (PlayStation, Part 2). Gamecenter. CNET. January 28, 1998.
- 22.The Award - Updates. Academy of Interactive Arts & Sciences.
- 23.The Award - Winners. Academy of Interactive Arts & Sciences.
- 24.Wertz, Langstone. Head to Head. The Charlotte Observer. Chatham Asset Management. 49. September 17, 1998.
References
Citations
References
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reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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