Metal Wolf Chaos
Is a third-person shooter video game developed by FromSoftware, released in 2004 in Japan for the Xbox. The player takes on the role of fictional U.S. President Michael Wilson piloting a mech to battle the rebelling military, led by fictional Vice President Richard Hawk. Wilson's mech can be equipped with up to eight weapons selected from a set of over a hundred.
Metal Wolf Chaos
- Date
- 2004
- Publisher
- Metal Wolf Chaos was published by FromSoftware.
- Genre
- third-person shooter
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Is a third-person shooter video game developed by FromSoftware, released in 2004 in Japan for the Xbox. The player takes on the role of fictional U.S. President Michael Wilson piloting a mech to battle the rebelling military, led by fictional Vice President Richard Hawk. Wilson's mech can be equipped with up to eight weapons selected from a set of over a hundred.
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wikidata · Q11231423 · wikipedia · Metal Wolf Chaos
In this article
The object
The object
In each mission, the player battles through destructible environments, destroying all enemies they come across. The Xbox's low popularity in Japan led Microsoft to team up with FromSoftware to develop a mecha game for the system. FromSoftware was primarily known at the time for the mecha combat series Armored Core. Since Microsoft was an American company, the team worked in extensive American context and cultural references. Despite the game only being released in Japan, it grew a cult following in the West due to its exaggerated themes of American patriotism. Publisher Devolver Digital released Metal Wolf Chaos XD, a remastered version of the game, for PlayStation 4, Windows, and Xbox One in August 2019.
Key facts
Key facts
• Title — Metal Wolf Chaos • Developer — FromSoftware • Publisher — * FromSoftware • Devolver Digital (XD) • Director — Keiichiro Ogawa • Producer — Masanori Takeuchi • Designer — Kazuhiro Hamatani • Platforms — * Xbox • PlayStation 4 • Windows • Xbox One • Programmer — Tatsuyuki Satō • Artist — * Masato Miyazaki • Tomoko Kamiyama • Kouji Iwayagano • Composer — * Kota Hoshino • Shohei Tsuchiya • Released — XboxDecember 22, 2004XD PS4, Windows, Xbox OneAugust 6, 2019 • Genre — Third-person shooter • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — The player fires at an enemy. Metal Wolf Chaos is a third-person shooter. The player takes on the role of Michael Wilson, the President of the United States, piloting an armored mech with a large arsenal of weapons, and must fight their way through destructible environments full of enemy infantry, tanks, and helicopters. The goal of each mission is to destroy all enemies, sometimes within a time limit. Each stage also has optional goals of rescuing a set of hostages and collecting energy pods. Saving hostages unlocks musical tracks for the game and special weapons, while the energy pods give the player additional shields for protection from enemy attack. The player can dash for quicker mobility, but excessive dashing drains shield power. There are over a hundred unique weapons in the game, ranging from handguns to surface-to-air missiles, but only eight can be equipped at a time. Weapons are unlocked with money collected in each stage. Destroying enemies in quick succession generates a chain bonus, giving the player a higher score.
Plot
Plot
By the end of the first quarter of the 21st century, the United States has plunged into a state of civil and economic unrest. The military launches a coup d'état, led by Vice President Richard Hawk, and succeeds in gaining control of the nation's government institutions. During this time, Michael Wilson, a fictional relative of Woodrow Wilson, is serving as the 47th President of the United States. Wilson realizes he is the country's last hope for freedom, and he dons a special mech developed in secret by the military to fight Hawk and the rebel forces, aided by his secretary Jody Crawford. Wilson flies aboard Air Force One to the west coast of the United States and begins to liberate cities and outposts, traveling from west to east across the country. After retaking the White House, Wilson pursues Hawk to Las Vegas, but Hawk escapes aboard a Space Shuttle and goes to a space station, planning to launch a nuclear missile at the United States in retribution. Wilson and Hawk battle in space, with Wilson ultimately defeating Hawk and saving the country from nuclear destruction.
Development and release
Development and release
• Illustration — The struggling performance of the Xbox in Japan led to the creation of Metal Wolf Chaos. In 2001, Microsoft released the Xbox console, which was successful in Western regions but had not gained a foothold in Japan or other Asian regions. In an effort to support the Xbox, Microsoft teamed up with FromSoftware to develop an exclusive mecha game for the system. FromSoftware was mostly known for its mecha combat series Armored Core at the time. Although they borrowed influence, the team did not want to recreate Armored Core. The game was developed by the team responsible for the Otogi games, while the Armored Core team provided input for how to incorporate mecha gameplay. Since Microsoft was an American company, they wanted to develop something with an American theme, and decided on combining both Western and Eastern influences. They aimed to create a near future American setting. FromSoftware worked closely with the nearby Microsoft Japan offices, who provided some of the American context and humor. Despite the American cultural references, the game was still developed with a Japanese player base in mind. In an interview at E3 2019, FromSoftware producer Masanori Takeuchi recalled that they were looking to draw both American and Japanese audiences: "It is America as perceived by the Japanese. It's completely fictional, but at the time, it was our idea of this ideology of American culture and comic book heroes, and we pieced that together and it became the president piloting the mech. We think that when Japanese look at it that way, from the American point of view, it's almost like how they imagine a Japanese ninja, and sort of the same ideologies, the same kind of fantasy, so it goes two ways". A Microsoft employee suggested the name "Metal Wolf Chaos", with the idea being that a rhythmic three-word name would appeal to Western-focused audiences, like the American-inspired Metal Gear Solid series. Metal Wolf Chaos took between eight and eleven months to develop by a team of 30 before being released in Japan on December 22, 2004. FromSoftware also released a soundtrack and modelguns in limited quantities to coincide with the release. The game did not sell as well as producer Masanori Takeuchi expected. FromSoftware had the intent for worldwide localization, with a targeted North American release for 2005 with competitive Xbox Live multiplayer modes, and had gotten to the point of making available a secret playable demo of the Japanese version through a demo disc in issue 39 of Official Xbox Magazine. FromSoftware did not comment immediately on the reason the localization was canceled. Journalist John Sczepaniak believed the game's American satire and themes of terrorism may have given publishers cold feet. According to Zach Huntley of Kakehashi Games (the Japanese publisher working with Devolver Digital on the 2019 remaster), the game's long development period left its release near the end of the Xbox's lifecycle, and Microsoft was already shifting their focus to the Xbox 360. In 2018, FromSoftware confirmed that the political climate following the September 11 attacks led them to cancel localization. Takeuchi had expressed some remorse for not being able to provide the promised worldwide release for the game. Metal Wolf Chaos remained as part of a small selection of Japanese exclusives for the original Xbox system.
Remaster
Remaster
Despite its limited regional availability, Metal Wolf Chaos grew a cult following. For years after its release, Takeuchi heard rumors about Westerners asking for the game, but did not know why they would want to play an old Xbox game not released in their region. In 2016, American publisher Devolver Digital posted a message on Twitter offering to help localize Metal Wolf Chaos. The fan reaction to the message prompted Takeuchi and FromSoftware to begin conversations with Devolver. The porting was handled by General Arcade, with consultation from Takeuchi and some FromSoftware staff. Also involved in the project was Kakehashi Games, a Japanese company that helps independent developers publish their games in Japan. The cross-functional team's priority was to release the game as it originally was, while upgrading visuals and potentially adding additional story missions. A remaster of the original game was shown at E3 2018. The game features increased resolution and widescreen support, improved textures and visual effects, and some gameplay improvements. The original English voice acting remained. The game was targeted for release worldwide on Windows, PlayStation 4 and Xbox One in 2018, marking its first release outside Japan. The game was later delayed to August 6, 2019.
Definition
Definition
The following is established of the heading itself. Institutional cataloguing adds that metal Wolf Chaos is associated with Japan.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Metal Wolf Chaos is associated with Japan.
Country
Catalogued output
Recorded examples
Metal Wolf Chaos was composed by Kota Hoshino. It is also recorded that metal Wolf Chaos was developed by FromSoftware. Institutional cataloguing adds that metal Wolf Chaos was published by FromSoftware. Published by Devolver Digital. The same evidence establishes that metal Wolf Chaos is classed in the genre third-person shooter. It is also recorded that metal Wolf Chaos is recorded as published in 2004. Issued for Microsoft Windows.
Reception
Brad Shoemaker (GameSpot) and Chris Carle (IGN) expressed their opinions of Metal Wolf Chaos based upon a demo they played at the 2004 Tokyo Game Show. Both praised the absurdity of the game's story, the frantic action, simple controls, and the destructible environments. Ryan Payton (1UP.com) reviewed the full game. He found the premise great, writing: "Chaos is presented as a satire of Saturday morning cartoon quality. The graphics, music, and characters' vernacular all drip of super-sized Americana, giving the game a surprisingly fresh and fun atmosphere". Although he agreed with the other sentiments shared by Carle and Shoemaker, Payton found that the game grew worse with repeated play. He felt that the combo system, which was designed to extend the game's longevity, was flawed due to glitches and interrupting gameplay tips from a sidekick. Reviewing the game in 2017, John Sczepaniak (Hardcore Gaming 101) found it to be a rich experience despite its simplicity, and a shame it was never released in the West. He called the writing "a work of absurdist genius", and praised the game's "intuitive arcade-style action" and "relentless style". In retrospective coverage, the game is largely remembered for its exaggerated American patriotism. 1UP.com wrote that Metal Wolf Chaos as the most "insanely patriotic" game ever, Kotaku called it the most American game ever, and GameSpot considered it among the most American games of all time. Electronic Gaming Monthly ranked Michael Wilson first on their list of top ten video game politicians. Metal Wolf Chaos XD has received "mixed or average reviews" on Metacritic.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Payton, Ryan. Metal Wolf Chaos. 1UP.com. January 19, 2005.
- 2.Sczepaniak, John. Metal Wolf Chaos. Hardcore Gaming 101. August 3, 2017.
- 3.Statt, Nick. How a tweet brought mecha cult classic Metal Wolf Chaos back to life 15 years later. The Verge. June 14, 2018.
- 4.Enterbrain. Metal Wolf Chaos (メタルウルフカオス) - 竹内将典. Famitsu Xbox. 33. 50–51. November 2004.
- 5.Enterbrain. Metal Wolf Chaos - 開発者インタビュー. Famitsu Xbox. 30. 18–19. August 2004.
- 6.Devore, Jordan. From Software reflects on Metal Wolf Chaos, its American mecha fever dream. Destructoid. June 25, 2019.
- 7.詳細 - 製品情報 FromSoftware - フロム・ソフトウェア. FromSoftware.
- 8.Famitsu. September 24, 2004.
- 9.価格.com - NINJA BLADE特集 - 突撃インタビュー!プロデューサー竹内将典氏 -. kakaku.com.
- 10.Future Publishing. Playable Demos. Official Xbox Magazine. 40. 92. January 2005.
- 11.Caldwell, Brendan. How Metal Wolf Chaos is coming to PC after 14 years. Rock Paper Shotgun. July 16, 2018.
- 12.『METAL WOLF CHAOS XD -メタルウルフカオス-』14年越しのワールドワイド展開にいたった経緯とは?【gamescom 2018】. ファミ通.com. August 23, 2018.
- 13.Knoop, Joseph. E3 2018: Dark Souls Developer's Metal Wolf Chaos Teased by Devolver Digital. IGN. June 8, 2018.
- 14.LeClair, Kyle. Devolver Digital Wants to Help Bring Metal Wolf Chaos to The West. Hardcore Gamer. January 27, 2016.
- 15.Shaun, Prescott. Metal Wolf Chaos XD, a lost From Software classic from 2004, is getting a remaster. PC Gamer. June 11, 2018.
- 16.Kane, Alex. Cult Mecha Shooter 'Metal Wolf Chaos' Comes to North America Later This Year. Variety. June 11, 2018.
- 17.Romano, Sal. Metal Wolf Chaos XD delayed to mid 2019. Gematsu. August 20, 2018.
- 18.Wong, Alistair. From Software On When We Can Expect Metal Wolf Chaos XD, Why It Took So Long, And More. Siliconera. June 15, 2019.
- 19.Saed, Sharif. Metal Wolf Chaos XD release date leaks, and it's not the 4th of July. VG247. July 3, 2019.
- 20.ファミ通. 837.
- 21.Robinson, Martin. Metal Wolf Chaos XD review - as dazzlingly dumb as its legend suggests. Eurogamer. 2019-08-06.
- 22.Jagneaux, David. Metal Wolf Chaos XD Review. IGN. 2019-08-06.
- 23.Brown, Peter. Metal Wolf Chaos Review - Mindless Mayhem. GameSpot. 2019-08-15.
- 24.Carter, Chris. Review: Metal Wolf Chaos XD. Destructoid. 2019-08-06.
- 25.Treese, Tyler. Metal Wolf Chaos XD Review An aging slice of imported Americana. GameRevolution. 2019-08-06.
- 26.MacDonald, Keza. Metal Wolf Chaos XD review – unreconstructed mad mech trash. The Guardian. 2019-08-15.
- 27.Croft, Liam. Review: Metal Wolf Chaos XD - Former Xbox Exclusive Brings Its Bonkers Plot to PS4. Push Square. 2019-08-07.
- 28.Shoemaker, Brad. Metal Wolf Chaos Hands-On. GameSpot. October 6, 2004.
- 29.Carle, Chris. TGS 2004: MetalWolf Chaos Hands-on. IGN. September 24, 2004.
- 30.Sharkey, Scott. Top 5 Insanely Patriotic Videogames. 1UP.com.
- 31.Eisenbeis, Richard. Today, We Remember the Most "American" Game Ever Made. Kotaku. July 4, 2014.
- 32.GameSpot staff. More of the Most American Games of All Time. GameSpot. July 4, 2014.
- 33.Sharkey, Scott. EGM's Top Ten Videogame Politicians: Election time puts us in a voting mood. Electronic Gaming Monthly. 234. 97. November 2008.
- 34.Metal Wolf Chaos XD for PC Reviews. Metacritic.
- 35.Metal Wolf Chaos XD for PlayStation 4 Reviews. Metacritic.
- 36.Metal Wolf Chaos XD for Xbox One Reviews. Metacritic.
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This entry is compiled from 7 catalogued sources across 4 independent registers. The registers consulted are Crossref registry, National Library of Medicine, Wikidata and Wikipedia. Every statement above is held against the register that stated it; where the registers are silent, the entry is silent.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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