Math Rabbit
Math Rabbit is a spin-off of the Reader Rabbit educational video game series. It was published by The Learning Company in 1986 for MS-DOS and Apple II. A Deluxe version was released in 1993 for MS-DOS, Mac, and Windows 3.x. In 1997, a remake was released for Windows and Mac as Reader Rabbit's Math 1.
Math Rabbit
- Date
- 1986
Reference Check
Propose documentary evidence for Math Rabbit. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q28126744 · wikipedia · Math Rabbit
In this article
The object
The object
The final remake for Windows and Macintosh was published in 1998 as Reader Rabbit's Math Ages 4–6, with a personalized version released in 1999.
Key facts
Key facts
• Title — Math Rabbit • Developer — The Learning Company • Publisher — The Learning Company • Series — Reader Rabbit • Platform — Original Apple II, MS-DOS Deluxe MS-DOS, Windows 3.x, Mac Reader Rabbit's Math 1 Windows, Mac Reader Rabbit Math Ages 4–6 Windows, Mac • Released — 1986: Original 1993: Deluxe 1997: Math 1 1998: Math Ages 4–6 1999: Personalized • Genre — Educational video game • Modes — Single-player
Gameplay
Gameplay
The game takes place in a circus and teaches addition, subtraction, and counting in four different games, each of which with multiple difficulty settings. The game is for ages 4–8. The four games are: • Clown's Counting Games – the player is required to count with a number as a guide to pitch the tone of the musical instrument. • Tightrope Game – the player has to help Reader Rabbit match a picture of objects with a displaying number and discard the pictures that don't match. • Circus Train Game – the player has complete a sequence of numbers each being added to a particular number. • Mystery Matching Game – the player has to match turn over cards and find matching pictures of items and corresponding numbers. Since Math Rabbit Deluxe, the games were retitled "Calliope Counting Game", "Tightrope Show", "Sea Lion Show", and "Balloon Matching Game", respectively, but the game objectives and rules remain the same.
Development
Development
The game was originally designed by Teri Perl and programmed by Aaron Weiss. Upon the release of the Deluxe edition, Bill Dinsmore, The Learning Company president and chief executive officer, said: "With the release of Reader Rabbit 1 and Math Rabbit for Windows, we now offer five Windows educational software products that help to develop important learning skills". The original art of Math Rabbit was done by Analee Nunan. For Math Rabbit Deluxe 256 color VGA graphics were applied. The original music and sound composition were done by Teri Perl and Aaron Weiss. For Math Rabbit Deluxe, AdLib soundtracks were composed. The activities teach numerical relationships to young users. It has a scope, sequence guide, and lab pack.
Commercial performance
Commercial performance
Math Rabbit is the seventh most popular in the education category sold across eleven Software Etc. stores in the Washington area in the week ending on August 23, 1995.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Math Rabbit is associated with United States.
Country
Critical reception
The program received highly positive reviews from critics. In particular, the Chicago Sun-Times championed it in seven articles. The Los Angeles Times said the game was "sweet", though Millie's Math House made it "look kind of buttoned-down". FOGG praised the easy-to-use gaming interface, and The Washington Post said it is "entertaining" while incorporating valuable lessons into "colorfully fun graphics". Superkids described the game as "excellent" and said it was a great first introduction to educational video gaming for the target audience. Don Crabb, writing for the Chicago Sun-Times, recommended the "outstanding" software for the 1989 holiday season and noted it was among the "high-quality educational software sold", and that it was one of the best educational releases for offering a "solid instructional model" for teaching kids the fundamentals of mathematics through "smoothly" integrating the gaming and learning without "bogging them down in mindless mathematical trivia", such as by teaching geometry at a very early age. Computer Shopper said the product was "remarkably good software", and positively compared its depth and carde gameplay to Power Rangers ZEO PowerActive. PC Mag said the game "moves beyond" Stickybear Numbers and Math and Me due to its customization options. Computer Gaming World in 1994 stated that "Math Rabbit is very easy to use, and accommodates different learning styles. It's a fun program kids can really count on".
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Math Rabbit, revision 1372770066 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Fogg, Frank E. Math Rabbit Deluxe Software Review. Frank's Place (www.fogg.cc). December 1997.
- 2.Rosenberg, Ronald. Children's educational software still an exploding market. Boston Globe. 92–. November 20, 1994.
- 3.Fitzpatrick, Sharyn A. Reader Rabbit Trio Now Available on CD-ROM!. The Learning Company. November 17, 1994.
- 4.Fitzpatrick, Sharyn A. Two Award-Winning Rabbits, Reader Rabbit 1 and Math Rabbit', Now Appearing in Windows!. The Learning Company. February 16, 1994.
- 5.Educational Products Information Exchange (EPIE) Institute. The Latest and Best of TESS: The Educational Software Selector. 193. 1991. 9780916087159.
- 6."Math Rabbit Grades K–2" Box Art
- 7.Sunila, Joyce. Software Review : Education Made Fun: New computer programs employ adventure and games of skill to help youngsters learn math. Los Angeles Times. October 15, 1993. 0458-3035.
- 8.Sussman, Vic. A Guide For Parents Series: Education Review. The Washington Post. R09GUI. November 1, 1987. 0190-8286.
- 9.Oldenburg, Don. Computers; Merry Software . (For Kids' Entertainment and Education). The Washington Post. C05MER. 10 December 1991.
- 10.Knowledge Share LLC. Software Review of Math Rabbit: The Learning Company's Math Rabbit Deluxe. SuperKids. 1996.
- 11.Crabb, Don. Reader flummoxed by glitch in software. Chicago Sun-Times. September 1, 1991.
- 12.Crabb's bottom line. Chicago Sun-Times. December 3, 1989.
- 13.Crabb, Don. Holiday Computer Gift Suggestions. Chicago Sun-Times. December 13, 1992.
- 14.Crabb, Don. Offspring does parent proud // Aiming for slightly older kids, Reader Rabbit 2 hits mark. Chicago Sun-Times. October 13, 1991.
- 15.Crabb, Don. Math Blaster Plus! makes math fun for kids. Chicago Sun-Times. June 23, 1991.
- 16.Crabb, Don. Gifts for the computer-lover. Chicago Sun-Times. December 3, 1989.
- 17.Crabb, Don. This educational software's a joy to use. Chicago Sun-Times. November 12, 1989.
- 18.Terra, John. Reader Rabbit's Reading Development Library 3. Computer Shopper. September 1, 1996.
- 19.Kawamoto, Wayne. Power Rangers ZEO PowerActive Math. Computer Shopper. November 1, 1996.
- 20.Trivette, Donald B. Fun with Math: Introducing Your Child to the World of Numbers. PC Mag. Ziff Davis. 442. February 14, 1989.
- 21.Haverstock, Mark. Reviews: Math Rabbit. Computer Gaming World. 114: "Covering Interactive & Multimedia Entertainment". 138–139. January 1994.
- 22.Bestsellers. The Washington Post. August 28, 1995.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Math Blaster Jr.Work
- Math Blaster!Work
- Math Grand PrixWork
- Math MysteriesWork
- MathisOrganisation
- matófonoTerminology
- MatraOrganisation
- MatrimeleeWork
Best supported in this field
For owners
Own a copy of Math Rabbit?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.