Math Grand Prix
Math Gran Prix (released as Maths Grand Prix in Europe) is an educational video game written for the Atari 2600 by Suki Lee and published by Atari, Inc. In 1982.
Also recorded as Maths Grand Prix
Math Grand Prix
- Date
- 1982
- Publisher
- Atari and Inc.
- Genre
- racing video game · educational video game
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Documentary summary
Math Gran Prix (released as Maths Grand Prix in Europe) is an educational video game written for the Atari 2600 by Suki Lee and published by Atari, Inc. In 1982.
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wikidata · Q19706867
In this article
Key facts
Key facts
• Title — Math Gran Prix • Programmer — Suki Lee • Developer — Atari, Inc. • Publisher — Atari, Inc. • Platforms — Atari 2600 • Released — July 1982 • Genre — Educational • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Gameplay screenshot The player must advance a car through a Grand Prix race by answering mathematics questions, with 9 variations of play. Random bonuses may pop up during play. Both two- and single-player gaming against the computer is possible, with the computer's calculation speed slowed artificially compared to its normal speed of calculation in single-player mode. Questions included addition, subtraction, multiplication, and division. The game is aimed at 7- to 10-year-old children.
Development
Development
The game was programmed by Suki Lee. Lee went on to work on Obelix, also for the Atari 2600. The cover art for the game was drawn by Warren Chang.
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- United States
Named but not plotted · 1
Math Grand Prix is associated with United States.
Country
Reception
In a January 1983 review, the British computer games magazine TV Gamer described the game as "certainly a lot more entertaining than its predecessor, Basic Maths". A review in the January 1983 edition of Tilt, a French video game magazine, gave the game 2/6 for graphics and 4/6 for interest, saying that it might even be of interest to adults. Reviewing the game in 2017 in the book The A-Z of Atari 2600 Games: Volume 2, Kieren Hawken described the game as "nothing more than a curio. An ugly and very unexciting curio at that!" and gave the game 3/10 overall. Menno Deen, in a PhD thesis for the Eindhoven University of Technology, cited Math Gran Prix as "an example of the restrictive nature of early edutainment titles of the 80s", stating that the game's lack of player autonomy does not impart motivation to learn. He furthermore stated that Math Gran Prix and other mathematics edutainment games "adopt the instructional model of the explainer and instructor, focusing on skill mastery and correct performances" rather than facilitating experimentation or exploration, the latter two of which he argued are more conducive to learning.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Atari VCS game release dates. Atari Archive.
- 2.Math Gran Prix. Atari Mania.
- 3.Math Gran Prix. TV Gamer. 28. January 1983.
- 4.ABC. Backwards Compatible Edutainment. 11 May 2009.
- 5.Rubin, Zick. Psychology: Being Human : Brief/update. Harper & Row. 144. 1987. 9780060456511.
- 6.Atari 2600: Math Gran Prix. Atari Computer Museum.
- 7.Lapetino, Tim. Art Of Atari. Dynamite Entertainment. 162–163, 268. 2016. 9781524101060.
- 8.Hawken, Kieren. The A-Z of Atari 2600 Games: Volume 2. 9781785387630. 2017. 978-1785387630.
- 9.Deen, Menno. G.A.M.E. Games Autonomy Motivation & Education: How autonomy-supportive game design may improve motivation to learn. Eindhoven University of Technology. January 2015. 978-9038637761.
- 10.Hague, James. The Giant List of Classic Game Programmers.
- 11.Maths Grand Prix. Tilt. 3. 29. January 1983.
References
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General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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