Manor Lords
Manor Lords is a medieval city-builder and real-time tactics video game developed by Grzegorz "Greg" Styczeń from Slavic Magic and published by Hooded Horse. The game was released into early access on April 26, 2024, and was the most-wishlisted game on Steam prior to its release, with over two million wishlists.
Also recorded as ML
Manor Lords
- Date
- 2024
- Publisher
- Hooded Horse
- Language
- English
- Genre
- real-time strategy
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Documentary summary
Manor Lords is a medieval city-builder and real-time tactics video game developed by Grzegorz "Greg" Styczeń from Slavic Magic and published by Hooded Horse. The game was released into early access on April 26, 2024, and was the most-wishlisted game on Steam prior to its release, with over two million wishlists.
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wikidata · Q97338068 · wikipedia · Manor Lords
In this article
Gameplay
Gameplay
Inspired by late 14th-century Franconia, Manor Lords is a city-building game which includes real-time tactical warfare. The game can also be considered a colony simulation. There are five different modes in Manor Lords, titled Rise to prosperity, Restoring the peace, On the edge, A duel and Fractured Realm. Rise to prosperity is a combat-free mode, while the other modes include a varying amount of combat and enemies. The game offers a degree of customizability; players are able to adjust in-game values such as starting position, maps, threats.Additionally, players can also edit their character, name, and coat of arms from a wide variety of provided options. Manor Lords is normally viewed from a birds-eye perspective but it includes a third-person camera mode that allows players to roam their streets.
City-Building
City-Building
According to the developer, the game aims to provide organic city building. The city-building aspects focus on expanding an initially-small settlement through gathering resources, managing supply chains and expanding trade networks, while also managing threats to the settlement's internal cohesion. The roads are almost always curved and houses can be built without the interference of fixed or handmade zoning grids found in SimCity and Skylines games. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed. Players must also navigate the unique demands and opportunities of each in-game season. Buildings and workplaces must be maintained to operate efficiently, adding a layer of long-term planning to city management. Detailed and realistic castle construction and fortifications allow players to add defence and aesthetics, improving both gameplay and settlement growth.
Resource and Financial Management
Resource and Financial Management
In addition to city-building, the game has a complex financial system in place. The game's emphasis on in-depth historical accuracy means players must manage six types of taxation, and balance quick growth with environmental effects such as weather and the possibility of environmental degradation including soil exhaustion and deforestation. Players are asked to balance a system of imports and exports of various goods, a yearly King's tax, bandit raids and loot, and taxes and tithes on villagers that impact satisfaction values and determine the money that the 'lord' gets to keep their manor and village running.
Medieval Warfare
Medieval Warfare
On top of bandit skirmishes, some modes of the game include territorial expansions, fights against AI enemies and lords and other opponents or a boss fight against an expanding 'Baron' territory. The game offers historically accurate options of renting temporary troops with various equipment and skill levels, an opportunity to train and equip a personal retinue, or arm villagers to fight off enemies. Players may command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Additionally, the game features a robust diplomacy system to communicate with other AI and programmed lords, using influence or threats to sway their actions.
Development
Development
Grzegorz "Greg" Styczeń is the creator of Manor Lords through his studio Slavic Magic. In the early years, development was funded in part through donations on Patreon. In 2021, Styczeń also received a grant from Epic Games through their Epic MegaGrants program. The game was initially developed with Unreal Engine 4. Releasing an announcement trailer in July 2020, Styczeń initially aimed for the game to be wishlisted 14,000 times on Steam. However, anticipation grew steadily, with Manor Lords being wishlisted over two million times by January 2024, overtaking Hades II shortly before release to become the most-wishlisted game on Steam, with over three million by release. The game was originally planned to be released in late 2023, but was delayed to the following year because Styczeń felt it needed "more bugfix and polish". Manor Lords was released for early access on 26 April 2024. Styczeń released a statement a week before release which attempted to temper expectations, highlighting that the launch was early access, that Manor Lords was the first game he had developed, and that it was not intended to be a rival to Total War or role-playing games like Kingdom Come: Deliverance. In June 2024, it was announced that Manor Lords would switch to Unreal Engine 5, and the switch was completed by August 22 in version 0.7.987. On October 2nd, 2025, after a nine-month hiatus, an update was released which overhauled both the internal code and gameplay at large. It includes two new gamemodes, four new maps, and a revamped perk system.
Sales
Sales
Manor Lords has been a commercial success, selling over one million copies during its launch weekend and surpassing three million sales by February 2025.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2024
Manor Lords published.
2024
Manor Lords is recorded as published in 2024.
Reception
Reception to initial demos, such as one showcased at the Xbox Partner Preview in late October 2023, was very positive, with praise directed especially at the game's complex nature. Matt Jarvis of Rock Paper Shotgun compared its various aspects to the established franchises of Total War, Crusader Kings, and Age of Empires, calling it "hugely ambitious" and "filled with potential". The game has been noted for its relatively high degree of historical accuracy. However, Styczeń has stated in interviews that in some cases considerations of gameplay superseded concerns of historical exactness. Manor Lords has received criticism for its quickly consumable content and there being no proper objective in the game. Leana Hafer from IGN states that the game is unfinished – she points out the lack of endgame challenge and ways to test its RTS battles definitively. Robert Purchese from Eurogamer states that one of the biggest missing pieces for him is any kind of story, or stories coming from the people he's responsible for in the game. Aleksa Stojković says that the combat is the thing he likes doing the least in Manor Lords. Mitch Gassner points out that with too many unfinished components, Manor Lords does not have the power to keep people playing for weeks. Ravi Sinha says that the policies should be expanded; suggests adding random events and the like to the game to reduce some of the boredom of long waits.
Primary material
Documents and archives
reference work
- Wikidata, structured authority record Q97338068: Manor Lords
Reputable secondary · Wikidata
- “Manor Lords”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
scholarly index
- OpenAlex bibliographic index, 12 indexed publications naming Manor Lords.
Unverified · OpenAlex
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Bachman, Rhonda. Manor Lords-Entwickler mit ungewöhnlichem Aufruf: "Bitte macht das Spiel nicht kaputt". pcgameshardware.de. 27 April 2024.
- 2.Jarvis, Matt. Manor Lords is Total War, Crusader Kings and Age of Empires in a blender, and it's headed to Game Pass. Rock Paper Shotgun. 25 October 2023.
- 3.Gould-Wilson, Jasmine. I played the medieval city builder-meets-RTS game that has 2 million wishlists on Steam and it blew my tiny mind. GamesRadar+. 12 April 2024.
- 4.Grantham, Joe. Manor Lords: 6 Exciting Features Confirmed For The Strategy Game. GameRant. 28 February 2024.
- 5.Livingston, Christopher. The developer of strategy city builder Manor Lords expected 14,000 Steam wishlists . and wound up with 2 million. PC Gamer. 18 January 2024.
- 6.Manor Lords.
- 7.New Experimental BETA finally arrived (0.8.035 beta) :: Manor Lords Gameplay Discussions. steamcommunity.com.
- 8.Jones, Ali. Steam's most-anticipated city builder hits 2 million wishlists – after the solo dev's girlfriend predicted they'd be lucky to hit 7,000. GamesRadar+. 18 January 2024.
- 9.Smith, Graham. Manor Lords is a gorgeous city builder with Total War-style battles. Rock Paper Shotgun. 13 February 2021.
- 10.Epic MegaGrants: 2021 Update. Unreal Engine. December 15, 2021.
- 11.Serin, Kaan. Truly our most anticipated city builder becomes the world's most anticipated video game as it tops Hades 2's Steam wishlists. GamesRadar+. 14 April 2024.
- 12.Lane, Rick. Chart-topping city-builder Manor Lords hits 3 million wishlists four days before launch. PC Gamer. 22 April 2024.
- 13.Stella, Marloes Valentina. Manor Lords release date, trailers, gameplay, and news. PCGamesN. 2024.
- 14.Cripe, Michael. Manor Lords Developer Stresses That It's 'Not a Total War Competitor,' Nor an RPG. IGN. 18 April 2024.
- 15.Norris, Rory. New Manor Lords update is the strategy game's biggest since launch, delivering a huge UE5 upgrade. PCGamesN. 22 August 2024.
- 16.Serin, Kaan. Manor Lords creator is sorry about bugs leftover from the city builder's latest patch, but promises the move to Unreal Engine 5 will sort out other "annoying" issues. gamesradar. 20 June 2024.
- 17.Manor Lords - New experimental BETA finally arrived (0.8.035 beta) - Steam News. store.steampowered.com. 2025-10-02.
- 18.Is Manor Lords' authenticity a blessing or a curse?. Polygon. 26 April 2024.
- 19.Solo dev makes sophisticated sim Manor Lords using Unreal Engine.
- 20.Hafer, Leana. Manor Lords Early Access Review. IGN. 2024-04-24.
- 21.Manor Lords early access review - beautiful foundations but missing important pieces. Eurogamer. 2024-04-24.
- 22.Stojković, Aleksa. Manor Lords Early Access Review - Strategy Game of The Year Candidate. In a Few Years. Twinfinite. 2024-04-25.
- 23.Gassner, Mitch. Strategy Session: Manor Lords Early Access Review. MMORPG.
- 24.Manor Lords Early Access Review – Royal Treatment. GamingBolt.
- 25.Manor Lords Has Sold Over 3 Million Units. GamingBolt.
- 26.West, Josh. Astro Bot and Final Fantasy 7 Rebirth lead the shortlist for the Golden Joystick Awards 2024, nudging out Helldivers 2 and Balatro for the most nominations. GamesRadar+. 2024-10-04.
- 27.Maas, Jennifer. Game Awards Nominations 2024: 'Astro Bot,' 'Final Fantasy VII Rebirth' Lead With 7 Nods Each. Variety. 2024-11-18.
- 28.Yang, George. Game Developers Choice Awards 2025 Nominees Revealed. GameSpot. 2025-01-28.
- 29.Darrivère, Cécile. Pegasus 2025: discover the winners of the 6th César's-of-video-games ceremony. Sortir à Paris. March 7, 2025.
- 30.Allnutt, Chris. Manor Lords game review — rule over your medieval settlement and keep the bandits at bay. Financial Times. 24 April 2024.
- 31.Boudreau, Ian. Manor Lords early access review – a beautiful, ambitious city builder. PCGamesN. 24 April 2024.
- 32.Gould-Wilson, Jasmine. Manor Lords review: "Brimming with the potential to exceed its already broad horizons". GamesRadar+. 24 April 2024.
- 33.Hafer, Leana. Manor Lords Early Access Review. IGN. 24 April 2024.
- 34.Reuben, Nic. Manor Lords early access review: a sturdy and immersive builder that feels incomplete yet alive with promise. Rock Paper Shotgun. 24 April 2024.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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