Magic table
The Tovertafel (Dutch for "Magic Table") is an interactive game console for people with cognitive challenges developed by the Dutch company Tover. It projects light-based games onto tables, floors, and other surfaces to support cognitive, social and emotional well-being among people with dementia, intellectual disabilities and children in special education or with a developmental disorder. Since its introduction in 2015, the system has been installed in thousands of care communities and institutions worldwide, from care homes to special education schools and libraries.
Also recorded as Tover tafel · Tovertafel · Active Cues
Magic table

Aafje Thuiszorg, huizen en zorghotels · Tovertafel · CC BY 2.0
- Field
- video game console
- Region
- Netherlands
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Documentary summary
The Tovertafel (Dutch for "Magic Table") is an interactive game console for people with cognitive challenges developed by the Dutch company Tover. It projects light-based games onto tables, floors, and other surfaces to support cognitive, social and emotional well-being among people with dementia, intellectual disabilities and children in special education or with a developmental disorder. Since its introduction in 2015, the system has been installed in thousands of care communities and institutions worldwide, from care homes to special education schools and libraries.
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wikidata · Q58864664 · wikipedia · Tovertafel
In this article
Overview
Overview
The current product line includes the Tovertafel 3, a ceiling-mounted console designed for group activities, and the Tovertafel Pixie, a mobile and flexible version intended for person-centered care.

Two older women with dementia playing with a Tovertafel game
Dibus85
Key facts
Key facts
• Title — Tovertafel • Launch Year — 2015 • Company — Tover (formerly Active Cues) • Type — Serious game, Assistive technology, Health technology • Manufacturer — Tover (formerly Active Cues) • Models — Tovertafel; Tovertafel Pixie • Website — tover.care
History
History
The idea behind the Tovertafel originated in 2009 as part of the PhD research of Hester Anderiesen-Le Riche at the Faculty of Industrial Design Engineering at Delft University of Technology. Her research focused on reducing apathy and promoting cognitive and physical well-being among people living with dementia. After early prototypes and small-scale evaluations, the first Tovertafel officially entered the care market in 2015, the same year that Anderiesen-Le Riche founded the company that would commercialize this system. Initially established under the name Active Cues, the company oversaw the product’s introduction in Dutch care institutions and supported its early international rollout. In subsequent years the organization rebranded as Tover, under which name it continues to develop and market the Tovertafel product line not only for people with dementia, but also for adults with intellectual disabilities and children in special education.
Technology
Technology
The system of the Tovertafel combines a high-quality projector, motion-tracking sensors, audio, and specialized software to cast interactive light games onto flat surfaces such as tables, walls, floors, or wheelchair trays. The games respond to users’ hand and finger movements, allowing them to interact with the projections in real time. The device is designed to allow participation without prior training or technical knowledge. A library of interactive games is available for the Tovertafel, developed in a co-design process with researchers, care professionals, and user groups. The games are organized into five different levels according to their complexity, allowing every player to participate at their own level and according to their own abilities. Tovertafel games are designed to support people at different stages of dementia, individuals with intellectual disabilities across a spectrum of ability levels, and children with diverse learning needs.
Tovertafel
Tovertafel
The first Tovertafel was launched in the Netherlands in 2015 and was later updated as the Tovertafel 2. These ceiling-mounted systems were designed for installation in care institutions, projecting games onto flat surfaces to encourage group activities and social interaction while reducing agitation. In 2025, Tover introduced the Tovertafel 3, which incorporates improvements in projection quality, durability and user interface. It is intended for both group and one-on-one activities in dementia care, intellectual disability care, and inclusive education settings.
Tovertafel Pixie
Tovertafel Pixie
The Tovertafel Pixie is the mobile version of the Tovertafel, designed for flexible use in both individual and small-group settings within care and education. Launched in 2023, the Pixie is particularly used with people who have limited mobility and in one-on-one care contexts. Like the Tovertafel, the Pixie can project games onto tables, walls, ceilings, and wheelchair or bed trays, allowing play sessions to take place outside of communal spaces. In 2025, the design of the Tovertafel Pixie was recognized with a Red Dot Design Award in the Product Design category.
Research and impact
Research and impact
Various peer-reviewed studies and evaluations have investigated the changes in apathy, social interaction and quality of life in dementia care and related contexts. A 2017 study in the Tijdschrift voor Gerontologie en Geriatrie reported short-term improvements in quality-of-life indicators during and immediately after play sessions with the Tovertafel, which lasted up to a week after play. A controlled intervention published in Frontiers in Neurology in 2024 found lower levels of apathy and increases in positive social interactions among residents in German nursing homes who played with the Tovertafel, while also noting the need for further long-term research. Beyond dementia care, research has also explored the Tovertafel’s use among people with intellectual disabilities, as well as children with diverse learning needs. A study from the School of Health, Care and Social Welfare at Mälardalen University found an increase in social interaction and self-reliance among players with intellectual disabilities after having used the Tovertafel.
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- Netherlands
Named but not plotted · 1
Magic table is associated with Netherlands.
Country
Primary material
Documents and archives
reference work
- “Tovertafel”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q58864664: Magic table
General reference · Wikidata
Awards
• Red Dot Award: Product Design (2025) - Tovertafel Pixie • EdTech Breakthrough Award: Adaptive Learning Innovation of the Year (2024) - Tovertafel • CES Editors' Choice: Most Promising Innovation (2022) - Tovertafel • CCI France Pays-Bas Business Awards: Jury's Prize (2022) - Tover • KVK Innovation Top 100 (2019) - Tover • PwC Social Impact Lab: Best Start-Up (2018) - Tover (then Active Cues) • EIT Digital Challenge: Digital Wellbeing Award (2018) - Tover (then Active Cues) • EY Entrepreneur Of The Year (finalist) (2018) - Hester Anderiesen-Le Riche • Dutch Game Awards: Best Serious Game (2015) - Tovertafel • Boer & Croon: Co-Generation Award (2015) - Tover (then Active Cues) • New Venture Award (2015) - Tover (then Active Cues)
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Beaton, Fiona. Technology-based non-pharmacological interventions for stress and distress in dementia care: a systematic review; and, A mixed-method multiple-baseline single-case study exploring the impact of the Tovertafel (Magic Table) on factors impacting staff burnout in an acute dementia care hospital ward. University of Edinburgh. 31 July 2021. 10.7488/era/995.
- 2.Mannion, Eleanor. New library 'magic tables' helping people with dementia, autism. Morning Ireland. RTÉ Radio 1. 2 September 2019.
- 3.clinicaltrials.gov. Evaluation of the Effectiveness of the TOVERTAFEL System on Behavioral Disorders of People With Cognitive Disorders Hospitalized in Long-Term Care Units and in Reinforced Hosting Unit. 12 July 2021.
- 4.Dublin City Council. The Magic Table. 2019-03-20.
- 5.Brighter, Sharper, Better: Tovertafel 3. Tover.
- 6.Tovertafel Pixie: care innovation for people with dementia. Tover.
- 7.Active Cues – Tovertafel. Planetree.
- 8.Anderiesen, Hester. Playful Design for Activation: Co-designing serious games for people with moderate to severe dementia to reduce apathy. Delft University of Technology. September 2, 2017. 10.4233/uuid:ebeef0fa-46fe-4947-86c1-c765a583770a.
- 9.Tover B.V. OpenCorporates. September 4, 2025.
- 10.'Magic table' aims to help patients with dementia.
- 11.Bruil, Leonie. Kwaliteit van leven van verpleeghuisbewoners met dementie voor, tijdens en na het spelen met de tovertafel. Tijdschrift voor Gerontologie en Geriatrie. 49. 2. 72–80. 2018-04-01. 1875-6832.
- 12.Tovertafel games: custom made care and enjoyment. Tover.
- 13.Red Dot Design Award: Tovertafel Pixie. www.red-dot.org.
- 14.Konrad, Robert. Effects of the Tovertafel® on apathy, social interaction and social activity of people with dementia in long-term inpatient care: results of a non-controlled within-subject-design study. Frontiers in Neurology. 15. 2024-11-28. 1664-2295.
- 15.Talman, Lena. Tovertafel adult : The influence of the tovertafel for adults (up) on social interaction for adults with autism and intellectual disability. 2022.
- 16.Hoogeveen, Iris. Tover wins prestigious prize in the US. NPEX. 2024-05-30.
- 17.Kovac, Sarah. CES 2022 Accessibility Awards: Our top picks from the show. Reviewed. January 7, 2022.
- 18.Business Awards 2022. CCI France Pays-Bas. 2022-09-22.
- 19.KVK Innovatie Top 100 Top 100 van 2019. www.kvkinnovatietop100.nl.
- 20.Vijf start-ups en scale-ups winnen Social Impact Award van PwC. www.consultancy.nl. 2018-09-26.
- 21.lab-kent-vijf-winnaars.html Prijzen PwC Social Impact Lab.
- 22.Archive // EIT Digital. www.eitdigital.eu.
- 23.Nederlandse scaleup Active Cues wint EIT Digital Challenge 2018. EIT Digital.
- 24.EY – Bekendmaking nominaties beste ondernemer van het jaar 2018 – EY – Nederland.
- 25.Hester Le Riche voelde zich verplicht de Tovertafel op de markt te brengen. EWmagazine.nl.
- 26.Prijzen Dutch game awards. DutchGameAwards. 29 June 2015.
- 27.Active Cues wint Boer & Croon Co-generation Award 2015!. Boer & Croon. January 21, 2016.
- 28.De New Venture winnaars van 2014 – 2015 zijn Active Cues, Bedrijfsoorcheck en PowerWindow. June 25, 2015.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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