Kula World
Kula World, released as Roll Away in North America and KulaQuest in Japan, is a puzzle-platform video game developed by Game Design Sweden AB and published by Sony Computer Entertainment for the PlayStation. Sony's subsidiary Psygnosis released the game in North America. The player character, a kula beach ball, collect keys to unlock the level exits, as well as coins and jewels along the way.
Also recorded as Roll Away
Kula World
- Date
- 1998
- Publisher
- Sony Interactive Entertainment
- Genre
- puzzle video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Kula World, released as Roll Away in North America and KulaQuest in Japan, is a puzzle-platform video game developed by Game Design Sweden AB and published by Sony Computer Entertainment for the PlayStation. Sony's subsidiary Psygnosis released the game in North America. The player character, a kula beach ball, collect keys to unlock the level exits, as well as coins and jewels along the way.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Kula World. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q2707840 · wikipedia · Kula World
In this article
The object
The object
The game makes use of alternating physics, changing the direction of gravity as the ball moves. It was the only video game to be developed by Game Design Sweden AB, who would later be more well-known for launching Netbabyworld.
Key facts
Key facts
• Title — Kula World • Developer — Game Design Sweden AB • Publisher — Sony Computer EntertainmentPsygnosis • Designer — Stefan Persson Jens Rudberg Jesper Rudberg Johannes Söderqvist • Programmer — Stefan Persson Jens Rudberg Jesper Rudberg • Artist — Johannes Söderqvist • Composer — Twice a Man • Platforms — PlayStation • Genre — Platform, puzzle • Modes — Single-player, multiplayer
Gameplay
Gameplay
Various elements and obstacles are introduced as one moves on to new levels, which means that the complexity and level of puzzle solving required gradually increases as the game progresses. The game involves making ingenious use of the various types of platforms and surrounding objects, from moving platforms and transporters to bouncing platforms and jumping pills. Bonus levels can be unlocked by gathering five fruits (one available in each stage). If one enters a bonus level, the word "BONUS" appears. Completing the bonus stage requires one to 'activate' all the cubes on all platforms by rolling over them. The bonus stages also become more complex as the game progresses. Points are awarded when the player collects keys, treasures, and fruits and also when they complete levels. Points are deducted if the Kula ball is spiked, captured, melted, burnt by a laser, falls/slides off or simply runs out of time, all of which require the player to restart the level - providing the score has not fallen below zero, in which case, the game ends. A two-player mode is available, with two variations of the game. A time trial and a version called "copycat". In the time trial the players take turns to determine who can complete each stage in the quickest time possible. The "copycat" version is a kind of memory tester. It involves one player starting off making two moves, and the next player then copies those moves and adds two of their own. The first player then has to copy all of the moves so far and add two more moves at the end. This continues until one of the players makes a mistake, after which the opponent is awarded a point. A move constitutes either changing direction, moving forward or jumping (either on the spot/forwards or onto another platform).
Release
Release
The game was released in 1998. Additionally, playable demos of Kula World were shipped with PlayStation consoles sold in Europe that year on the "Demo One" disc.
Use in academia
Use in academia
The game was used in a series of academic studies presented at the European Conference on Games Based Learning from 2016 to 2019, examining effective gamification in a corporate context. The game was selected for the studies because of its score mechanics; with attention drawn to its presentation of line graphs for player score over time, score incentives, risks/rewards, and cult online following around achieving high scores long after release.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1998
Kula World published.
1998
Kula World is recorded as published in 1998.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Sweden
Named but not plotted · 1
Kula World is associated with Sweden.
Country
Reception
Kula World received generally positive reviews from video game publications. Edge praised the game for gradually introducing new challenges as the player advances through the stages, comparing the game's progression to a "good Nintendo title", but criticized the game's lack of replay value and the multiplayer mode for not offering split screen gameplay. GamePro was critical to the game's import, saying that the players must always play the same worlds in the same order, greatly hindering replayability, and called the title more as a rental or trade-in. In Japan, Famitsu gave it a score of 29 out of 40. The game was nominated for the "Best Puzzle Game" award at the 1998 OPM Editors' Awards, which went to Devil Dice.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.GameSpot staff. Now Shipping [date mislabeled as "April 28, 2000"]. GameSpot. Red Ventures. 25 November 1998.
- 2.Demo pals - Demo One.
- 3.Gregor Menasian. Roll Away. Gamecenter. CNET. 9 February 1999.
- 4.Ziff Davis. Kula World [Import]. Electronic Gaming Monthly. 111. 263. October 1998.
- 5.Dan Whitehead. PSN Roundup (Kula World). Eurogamer. Gamer Network. 28 January 2008.
- 6.Enterbrain. クーラクエスト [PS]. Famitsu.
- 7.FuncoLand. Kula World [Import]. Game Informer. 65. September 1998.
- 8.Joe Fielder. Rollaway [sic] Review. GameSpot. Red Ventures. 30 December 1998.
- 9.Douglass C. Perry. Roll Away. IGN. Ziff Davis. 9 December 1998.
- 10.Ziff Davis. Roll Away. Official U.S. PlayStation Magazine. 2. November 1998.
- 11.Imagine Media. Roll Away. PSM. 15. 48. November 1998.
- 12.James Bottorff. Addictive 'Roll Away' a challenge. The Cincinnati Enquirer. Gannett Company. 1999.
- 13.CBS Interactive. Roll Away for PlayStation. GameRankings.
- 14.Edge staff. Kula World. Edge. Future Publishing. 60. 94. July 1998.
- 15.Boba Fatt. Kula World [Import]. GamePro. IDG Entertainment. 121. 176. October 1998.
- 16.Ziff Davis. 1998 OPM Editors' Awards (Best Puzzle Game). Official U.S. PlayStation Magazine. 2. 5. 97. February 1999.
- 17.ACPI. Proceedings of the 12th European Conference on Game Based Learning. 51. 2019-10-03. 978-1-912764-38-9.
- 18.ACPI. Toward a Framework for Effective Corporate Gamification. European Conference on Games Based Learning. 9. 2017.
- 19.ACPI. Gaming in Corporate Learning Environments. 10. 2015. 978-1-912764-38-9.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- kuhlohornTerminology
- KühlsteinOrganisation
- kuisiTerminology
- kukkumaTerminology
- kulibitTerminology
- Kulintang a kayoTerminology
- Kulintang a tiniokTerminology
- Kuma\WarWork
Best supported in this field
For owners
Own a copy of Kula World?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.