Koji Kondo
Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji; born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. Theme being the first piece of music from a video game included in the American National Recording Registry.
Koji Kondo

Vincent Diamante from Los Angeles, CA, USA · CIMG0001 · CC BY-SA 2.0
- Born
- 1961. · Nagoya.
- Nationality
- Japan.
- Occupation
- composer, pianist and sound designer.
- Fields
- chiptune, video game and jazz.
- Education
- Osaka University of Arts.
- Languages
- Japanese.
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Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji; born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. Theme being the first piece of music from a video game included in the American National Recording Registry.
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Koji Kondo (born 1961) is a Japanese composer, pianist and sound designer. The composer was born in Nagoya.
Koji Kondo studied at Osaka University of Arts. The composer worked for Nintendo.
Genres include chiptune, jazz and video game, among others. Languages used include Japanese.
Composed from admitted, traceable facts · 26 September 2026
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museum · 46c44cdb-fb61-48f4-a2a3-8acf43719093 · wikidata · Q356782 · wikipedia · Koji Kondo
In this article
Early life
Early life
Kondo was hired by Nintendo in 1984 as its first dedicated composer and is currently a Senior Officer at its Entertainment Planning & Development division.
Kondo was born in Nagoya, Japan, on August 13, 1961. Kondo began taking Yamaha Music classes from kindergarten, where he learned to play the electronic organ from the age of five. Kondo also played the marimba in his elementary school band. He later improved his skills with the electronic organ in a cover band that played jazz and rock music. Kondo studied at the Art Planning Department of Osaka University of Arts, but was never classically trained or academically dedicated to music. With a love of arcade video games such as Space Invaders and the early Donkey Kong series, he said video games were the only place where he could find the kind of sound creation that he was looking for. He gained experience in composing, arranging pieces and computer programming through using the piano, and a computer to program music into the Famicom using Famicom BASIC.
Career
Career
Kondo applied for a music composition and sound programming job at Nintendo as a senior in 1984. He recalls, "I found my way to Nintendo by looking at the school's job placement board. You're supposed to apply to many different companies, but I saw the Nintendo ad, and had a love of making synthesizers, and loved games, and thought – that's the place for me. I interviewed with one company, Nintendo, and that's where I've been ever since." Kondo was the third person hired by Nintendo to create music and sound effects for its games, joining Hirokazu Tanaka and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition. His first work at Nintendo was the audio design for the 1984 arcade game Punch-Out!!. As the Famicom had become popular in Japan, Kondo was assigned to compose music for the console's subsequent games at Nintendo's new development division, Nintendo Entertainment Analysis and Development (EAD). His second work at Nintendo was an instruction manual on how to program Japanese popular music into the Famicom using the peripheral Family BASIC. To conclude his first year at Nintendo, he created some of the music of Devil World, alongside Akito Nakatsuka. In 1985, Nintendo started marketing the Famicom abroad as the Nintendo Entertainment System (NES) to capitalize on the 1983 video game crash that had devastated Atari, Inc. and other companies. Super Mario Bros., released that year, was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom. The main theme is iconic in popular culture and has been featured in more than 50 concerts, been a best-selling ringtone, and been remixed or sampled by various musicians. Kondo's work on The Legend of Zelda scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with the Super Mario Bros. main theme. After the success of The Legend of Zelda, he provided the score for two Japanese-exclusive games, The Mysterious Murasame Castle (1986) and Shin Onigashima (1987). He created the soundtrack to Yume Kōjō: Doki Doki Panic (1987), which was later rebranded outside Japan as Super Mario Bros. 2 in 1988. Kondo returned to the Super Mario series to produce the scores to Super Mario Bros. 3 (1988) and the SNES launch title Super Mario World (1990). Koichi Sugiyama directed a jazz arrangement album of Super Mario World's music and oversaw its performance at the first Orchestral Game Musical Concert in 1991. After finishing the soundtrack to Super Mario World, Kondo was in charge of the sound programming for Pilotwings (1990), while also composing the "Helicopter Theme" for it, and created the sound effects for Star Fox (1993). In 1995, he composed for the sequel to Super Mario World, Yoshi's Island. Until the early 2000s, Kondo would usually write all compositions by himself on a project, with The Legend of Zelda: Ocarina of Time's being the last one Kondo worked on alone. Since then, he has been collaborating with other staff members at Nintendo, advising and supervising music created by others, as well as providing additional compositions for games, including Super Mario Galaxy, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: Skyward Sword and Super Mario 3D World. Kondo also served as the lead composer of Super Mario Maker and Super Mario Maker 2. He was a consultant for the score to The Super Mario Bros. Movie (2023).
Musical style and influences
Musical style and influences
Kondo's music for Super Mario Bros. was designed around the feeling of motion that mirrors the player's physical experience. This followed the philosophy of series creator and designer Shigeru Miyamoto, who demanded that audio for the game be made "with substance" and synchronized with elements of the game. As a result, Kondo based most of the score around genres that are primarily used for dancing, such as Latin music and the waltz. In the first The Legend of Zelda, Kondo juxtaposes the game's overworld theme with the theme that plays in dungeons. Kondo remarked on the importance of projecting distinct characters through music, so that players know almost immediately where they are within the game. Kondo used this contrast in other games, such as Super Mario Bros. Kondo cited Deep Purple, Yes, Emerson, Lake & Palmer, Herbie Hancock, Chick Corea, Casiopea, and The Beatles as influences.
Legacy and awards
Legacy and awards
Kondo's work has been cited for allowing game music to transition from simple melodies to more complex orchestrations. Kondo attended the world premiere of Play! A Video Game Symphony at the Rosemont Theater in Chicago in May 2006, where his music from the Super Mario Bros. and The Legend of Zelda series was performed by a full symphony orchestra. Kondo also attended and performed in a series of three concerts celebrating the 25th anniversary of The Legend of Zelda series in late 2011. He performed piano with the American rock band Imagine Dragons at The Game Awards 2014 ceremony in December 2014. He was inducted into the Academy of Interactive Arts & Sciences' Hall of Fame in 2024.

en:Kōji Kondō at the Game Developers Conference in 2007. Lossless crop of original photograph.
Koji_Kondo_-_GDC_2007.jpg: Vincent Diamante from Los Angeles, CA, USA derivative work: Prime Blue (talk) · Koji_Kondo_-_GDC_2007.jpg

Takashi Tezuka, Shigeru Miyamoto and Koji Kondo - September 13th 2015 at the Super Mario 30th Anniversary Festival in the Club Music Exchange, Shibuya, Tokyo
Nico Hofmann
Primary material
Documents and archives
reference work
- Wikidata, structured authority record Q356782: Koji Kondo
Reputable secondary · Wikimedia Foundation
- “Koji Kondo”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Institutional database
- MusicBrainz artist record for Koji Kondo
Scholarly · MetaBrainz Foundation
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.VGMdb. THE LEGEND OF ZELDA -OCARINA OF TIME- / Re-Arranged Album p.3.
- 2.Koji Kondo – 2001 Composer Interview - shmuplations.com. 2021-12-31.
- 3.Music4Games. Mario and Zelda composer Koji Kondo shares all at GDC '07. January 19, 2007.
- 4.Chris Greening. Koji Kondo Profile. Video Game Music Online. December 30, 2012.
- 5.Kondo, Koji. VGL: Koji Kondo. Wired. March 11, 2007.
- 6.Otero, Jose. A Music Trivia Tour with Nintendo's Koji Kondo. IGN.
- 7.Pearce, James Quintana. Top Selling Ringtones In US For 2006. mocoNews. January 4, 2007.
- 8.McLaughlin, Rus. IGN Presents The History of Super Mario Bros. IGN. November 8, 2007.
- 9.GameSpot. Super Mario Bros. 2 Tech Info.
- 10.Kohler, Chris. Behind the Mario Maestro's Music. Wired. Condé Nast Digital. March 15, 2007.
- 11.Nintendo. Super Mario Galaxy Original Sound Track Platinum Version. 2008.
- 12.Gifford, Kevin. How Mario Music Gets Made. 1UP.com. UGO Entertainment, Inc. February 24, 2010.
- 13.Napolitano, Jayson. Koji Kondo Talks Ocarina of Time, Gives Details on Skyward Sword. Original Sound Version. June 21, 2011.
- 14.Otero, Jose. How Mario Maker Mixes Music With Level Creation. IGN. December 8, 2014.
- 15.Nintendo. Nintendo Minute -- Chatting with Koji Kondo.
- 16.Bankhurst, Adam. Super Mario Maker 2 Features Story Mode, Online Multiplayer, Co-Op Creation Mode. IGN. May 15, 2019.
- 17.The Super Mario Bros. Movie Teaser Trailer Is Finally Here. Nintendo Life. October 6, 2022.
- 18.Archive.videogamesdaily.com. Video Games Daily | Nintendo Interview: Koji Kondo, May 2007. May 10, 2007.
- 19.Iwataasks.nintendo.com. Iwata Asks.
- 20.Video Game Music Online. Soyo Oka Interview: The Comeback of Super Mario Kart's Composer. March 28, 2011.
- 21.Otero, Jose. A Music Trivia Tour with Nintendo's Koji Kondo. IGN. December 10, 2014.
- 22.Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1.
- 23.Schartmann, Andrew. Koji Kondo's Super Mario Bros. Soundtrack. Bloomsbury Academic. 59–61. 2015. 978-1-62892-853-2.
- 24.Schartmann, Andrew. Koji Kondo's Super Mario Bros. Soundtrack. Bloomsbury Academic. 22. 2015. 978-1-62892-853-2.
- 25.Schartmann, Andrew. Koji Kondo's Super Mario Bros. Soundtrack. Bloomsbury Academic. 114. 2015. 978-1-62892-853-2.
- 26.Masahiro Sakurai. Super Mario Bros.: Ground Theme. Smash Bros. Dojo!!. Nintendo, HAL Laboratory, Inc. 2008-01-23.
- 27.Brophy-Warren, Jamin. A New Game for Super Mario's maestro. The Wall Street Journal. 2008-10-24.
- 28.Laroche, Guillaume (2012). "Analyzing Musical Mario-Media: Variations in the Music of Super Mario Video Games." Order No. MR84768, McGill University (Canada), p. 58.
- 29.Nintendo of America, Inc. Inside Zelda Part 4: Natural Rhythms of Hyrule. Nintendo Power. 195. September 2005.
- 30.Schartmann, Andrew. Koji Kondo's Super Mario Bros. Soundtrack. Bloomsbury Academic. 64–66. 2015. 978-1-62892-853-2.
- 31.Schartmann, Andrew. Koji Kondo's Super Mario Bros. Soundtrack. Bloomsbury Academic. 66. 2015. 978-1-62892-853-2.
- 32.The rhythmic world of Koji Kondo, maestro of Mario. The Washington Post. 2024-02-26. 0190-8286.
- 33.Weirdness: Legendary Composer Koji Kondo Drew Inspiration From '70s Rock Bands. Nintendo Life. 31 January 2015.
- 34.任天堂・近藤浩治氏×サカナクション・岩寺基晴が語る、ゲーム音楽の歴史と未来. Real Sound|リアルサウンド. 2015-09-18.
- 35.2011 Winners & Nominees. bafta.org. February 15, 2011.
- 36.Games in 2014. bafta.org.
- 37.Greening, Chris. Annual Game Music Awards 2013 Nominations. Video Game Music Online. April 4, 2014.
- 38.Hsu, Hua. How Video Games Changed Popular Music. The New Yorker. 2015-06-30.
- 39.O’Kane, Josh. Review: Andrew Schartmann explores the enduring legacy of Koji Kondo’s Super Mario Bros. Soundtrack. The Globe and Mail. 2015-08-07.
- 40.Music4Games, Inc. PLAY! A Video Game Symphony — Rosemont Theatre, Chicago (05/27/06). music4games.net. June 5, 2006.
- 41.Mackey, Bob. Super Mario's Maestro: A Q&A With Nintendo's Koji Kondo. USGamer. Gamer Network. December 11, 2014.
- 42.Cripe, Michael. Koji Kondo to be Inducted Into the DICE Hall of Fame. IGN. January 24, 2024.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
Institutional database
MusicBrainz artist record for Koji KondoMetaBrainz Foundation
Verifiedreference work
Wikidata, structured authority record Q356782: Koji KondoWikimedia Foundation
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Music memorabilia
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- Kōichi MoritaPerson
- Koichi SugiyamaPerson
- Koji AsanoPerson
- Kōji MakainoPerson
- Kōji NakamotoPerson
- Koji NakamuraPerson
- Koji ToyodaPerson
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