Jeremy Soule
Jeremy Soule (SOHL; born February 15, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Total Annihilation, and the Harry Potter series. He became an employee of Square in 1994 after several years of private composition studies.
Jeremy Soule

Artistry Entertainment and Julian Soule · Artistry Entertainment · Image received from Jeremy Soule's representative Gloria Soto at Max Steiner Agency · CC BY-SA 3.0
- Born
- 1975 · Keokuk.
- Nationality
- United States
- Occupation
- composer
- Fields
- ambient
- Languages
- English
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Jeremy Soule (SOHL; born February 15, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Total Annihilation, and the Harry Potter series. He became an employee of Square in 1994 after several years of private composition studies.
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Jeremy Soule (born 1975) is an American composer. The composer was born in Keokuk.
Genres include ambient and ambient music. Languages used include English.
Composed from admitted, traceable facts · 26 September 2026
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In this article
Early life
Early life
After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. Soule's works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international Play! A Video Game Symphony concert series. While many of his works are orchestral, he considers himself someone who creates more than just one type of music. Several of Soule's soundtracks were created with the help of his brother, Julian Soule.
Soule was born in Iowa to a public school music teacher father and a graphic designer mother. He became interested in music and symphony orchestras at the age of five. Soule began taking piano lessons at an early age and became entranced with music, even writing music notation in the margins of his math homework; after his teachers and his father realized his talent, he began taking private lessons with professors from Western Illinois University when he was in sixth grade. He claims to have earned the equivalent of a master's degree in composition before completing high school; however, as he never enrolled in the school, he did not earn a degree. He was split between trying to become a concert pianist and a composer when he grew up; he ended up deciding to become a composer once he realized how difficult it would be to do both. While playing video games as a child, Soule came to believe that the experience they created could be greatly enhanced by having a better musical score. After completing high school, he took a year to create a portfolio showcasing what he felt video game scores should sound like. Soule sent the tape to LucasArts and Square. Square very much appreciated the portfolio; he does not believe that LucasArts ever listened to his tapes as they had a "no unsolicited package" policy. Soule began working at Square in Seattle only two weeks after first submitting his demo tapes.
1990s
1990s
Soule was given the task by Square to score Secret of Evermore. The finished game features an untraditional score incorporating ambient background sounds (like wind blowing and ocean waves) into the music, using a more mellow orchestral sound. When Ron Gilbert of LucasArts left to form his own company, Humongous Entertainment, and Square moved from Seattle to Los Angeles, Soule quit Square to score Gilbert's children's adventure game series, Putt-Putt; he was the company's third employee. Soule composed the soundtracks to several children's games over the next three years, including games in the Putt-Putt, Pajama Sam, and Freddi Fish series. While working at Humongous, Soule met fellow employee and video game designer Chris Taylor, and signed on to compose the soundtrack to his major project, Total Annihilation. Soule convinced Taylor that, given the large number of other real-time strategy games coming out at the same time as Total Annihilation with techno scores, that to separate themselves they needed to do a large orchestral score. He wagered a year's worth of pay that doing so would be successful; Gilbert felt that it was, after the first sentence of the first review of the game he read was about the music. Given the software limitations at the time, to make the sound work correctly required a full live orchestra, the first that Soule had ever worked with; the orchestral tracks in Evermore had been performed by Soule and his brother, two instruments at a time. The soundtrack earned Soule his first award, that of "Best Music" of 1997 from GameSpot. Soule spent the next two years composing music for the game's two expansion packs and for children's games.
2000s
2000s
In February 2000, Jeremy and his brother, Julian, formed Soule Media as an independent music production company; its name has since been changed to Artistry Entertainment. Julian works as a sound engineer and composer for the company, and has assisted Jeremy in several projects throughout his career, both credited and uncredited. The first large project that Jeremy Soule worked on through the company was 2000's Icewind Dale, which won the best music of the year award from both IGN and GameSpot. In 2001, Soule scored the first of five Harry Potter games that he would work on between then and 2005. His first game, Harry Potter and the Sorcerer's Stone, was nominated for an Academy of Interactive Arts & Sciences award for Outstanding Achievement in Original Music Composition, while Chamber of Secrets and Prisoner of Azkaban won and were nominated, respectively, for a British Academy of Film & Television Arts award for Best Score in the Game Music Category. The other games he composed for that year include Baldur's Gate: Dark Alliance and Azurik: Rise of Perathia, which he later described as a bad game lifted up in the eyes of testers and reviewers by good music. He was responsible for composing the soundtracks to three top-selling role-playing games in 2002, those of Dungeon Siege, The Elder Scrolls III: Morrowind, and Neverwinter Nights; Morrowind earned him his second Academy of Interactive Arts & Sciences award nomination. Soule was in a major car accident in the mid-2000s, during which he had a momentary realisation that life is precious. In interview, he described a vision of "Native American warriors" that he saw during the crash. The highway patrolman who arrived at the scene also invited him to meet a chief of the nearby Lummi Nation reservation who composed music. Soule stated that the experience provided inspiration during his subsequent compositions. Artistry Entertainment scored a string of highly successful games through the remainder of the decade, including the Guild Wars series, Star Wars: Knights of the Old Republic, Warhammer 40,000: Dawn of War, and The Elder Scrolls IV: Oblivion. Oblivion was an award-winning soundtrack by Soule. It was nominated for the 2006 British Academy of Film & Television Arts and Academy of Interactive Arts & Sciences awards, and won the MTV Video Music Awards and Official Xbox Magazine soundtrack awards. Soule also worked on another of Chris Taylor's real-time strategy titles in 2007, with the launch of Supreme Commander. In 2005, Jeremy and Julian Soule founded DirectSong, a company which sold downloads of compositions as well as works by dozens of classical composers. By 2007 the company had grown to over one million registered customers, though Soule noted that not all of those customers resulted in a sale of a non-free product. Soule says that the traffic numbers for DirectSong had surpassed some major record labels at times. Soule also used DirectSong to sell "expansion packs" of music for games such as Guild Wars that could be played in game like the rest of the soundtrack. He estimates that at least 10% of the players of Guild Wars bought his musical expansion for the game, Battle Pak 1. DirectSong struggled to fulfill orders or provide timely support, resulting in an "F" rating by the Better Business Bureau.
2010s
2010s
Soule worked on several major titles in the early 2010s, including The Elder Scrolls V: Skyrim and Guild Wars 2. The Skyrim soundtrack in particular is among Soule's most critically acclaimed pieces of work, receiving a BAFTA nomination as well as numerous other awards from organizations such as the Game Audio Network Guild. Soule would also go on to compose the music for two of the official DLC packs for the game, Dragonborn and Dawnguard, both released in 2012. The Guild Wars 2 soundtrack was released a four-disc box set collection and well received. Soule was replaced as lead composer on the project later that year, with subsequent releases (such as expansions) being composed by Maclaine Diemer. In March 2013, Soule launched a Kickstarter project to fund a classical music album called The Northerner: Soule Symphony No. 1, seeking $10,000 for the album. The campaign ultimately raised a total of $121,227. The project features vocals in Old Norse, with Soule citing the successful use of the similar Icelandic language by Malukah in one of her own projects during development. For the project, Soule indicated that his company were developing new audio technology. Soule began accepting refunds for the unreleased symphony in 2016. An album of sketches was ultimately released in 2017, though not the full symphony. As of 2025, the project has not been released. In 2014, Soule also signed an MMO exclusivity deal with Sony Online Entertainment, to compose music for EverQuest Next and Landmark. EverQuest Next was canceled in March 2016; Landmark was released but shut down in February 2017, less than a year after launch. In 2015, Soule composed a Dota 2 music pack, along with his brother Julian. The soundtrack was available as part of the Compendium, a pack of digitally-distributed content that funded the prize pool for The International 2015 tournament, which took place in August 2015 and ultimately featured the largest prize-pool in e-sports history at the time, with over $18,000,000 in total. In the following few years he primarily worked on indie titles. In 2014, Julian and Jeremy Soule co-founded an audio company named Virtual Sonics. The company entered into a joint venture with Roland Corporation in 2016, with Soule appointed co-director. Virtual Sonics produced digital instrumentation for Roland Cloud, which launched in 2018. Legendary Pictures co-founder Scott Mednick was an early investor in Virtual Sonics, but withdrew in August 2019 via a stock buyout. A dispute over the terms of the purchase ultimately led to a lawsuit between Mednick and Soule in 2022, which was resolved in favor of Soule.
Controversies
Controversies
In August 2019, Soule was accused of rape by game designer Nathalie Lawhead. He was also accused of sexual harassment by vocalist Aeralie Brighton. He denied the accusations and was never charged with a crime. Materia Collective ended their work with Soule on his symphony The Northerner in response, and Soule's official social media pages were taken down. Soule's music distribution platform DirectSong and his Bandcamp page were also seemingly taken offline around this time. A 2022 article in Journal of Sound and Music in Games analyzed the accusations in the wider context of the #MeToo movement and sexism in the games industry, commenting simply that "not much has been heard of Soule since."
Performances
Performances
Soule's music has been played in several live concerts. His music from Harry Potter and the Chamber of Secrets was performed on August 20, 2003, at the first Symphonic Game Music Concert in Leipzig, Germany, and his music from Morrowind was performed at the third Symphonic Game Music Concert on August 17, 2005. Selections of his pieces from Morrowind and Oblivion are played in the international concert series Play! A Video Game Symphony. Jeremy Soule attended the world-premiere of Play! on May 27, 2006, in Chicago. Music from Oblivion has also been played at the Press Start 2007 -Symphony of Games- concerts in September 2007 in Japan. The first live orchestral concert dedicated to Soule's music for "Skyrim" took place on November 16, 2016, at London's Palladium theater.
Albums
Albums
The Northerner Diaries (2017)
Theater
Theater
Storyeum (2000) Ecstasy (2003)
Legacy
Legacy
Soule's music has been featured in numerous top-selling games; he once estimated in an interview that around 10 million games with his music in them were sold in 2006 alone. Selections of remixes of Soule's work appear on English remixing websites such as OverClocked ReMix. Soule is a supporter of the game music arrangement community, even going so far as to submit his own arrangement to OverClocked ReMix. He did so to help promote and inspire younger and newer composers. The track, "Squaresoft Variation", arranges the Final Fantasy VI piece "Terra"; Soule has said that he chose the piece to remix because when he first started at Square he spent some time debugging the game before his composition duties for Evermore started.
Musical style and influences
Musical style and influences
Soule rarely gets to see the game he is composing for in any sort of completed state before he begins work; as a result he bases many of his musical decisions on the company's previous games. He credits his success with this strategy to the fact that many of the games he works on come from studios that have created several successful games in the past. He finds it much easier to compose a soundtrack to a game that is very visual in nature, such as a role-playing game. He also likes to see the storyboards and concept art for the game, as he considers them a good provider of "pure emotional intent" for the game. When composing a soundtrack, the first thing that he decides is the tempo and the amount of energy the music will have; this decision is as much based on the genre of the game as it is the artistic style of the game. After that, Soule starts composing smaller tracks in the soundtrack, to make sure that they match up with the vision of the game before he starts on the major themes. Soule tries to compose all of a game's soundtrack himself rather than in a team, though he sometimes collaborates with his brother. Although many of his works are orchestral in nature, Soule has denied that it is his "style", as he feels that the term boxes him into only creating one type of music. He prefers to call himself a "music practitioner", or someone who creates music in general rather than just one type of music as he is capable of many styles, such as Japanese pop, which he has written along with Jeff Miyahara. Soule considers music to be like a language, which can be arranged in many different ways if you understand the structure. He does not have a favorite genre of game to compose for, preferring instead to compose for "ambitious" games by people with "new ideas". Soule's greatest musical influences are "Debussy's exploration of harmony", "Wagner's grand operas", and "Mozart's form and composition". While many of his orchestral works are based on movie scores in terms of scope, he does not often listen to movie scores, though he names his favorite composer as John Williams. The influence has been noted by critics, who have termed Soule "the John Williams of video game music". Among video game music influences, he has cited Square for providing him "with the education for what quality means to this business" and Nobuo Uematsu in particular. His favorite style of music to listen to is British pop and rock music, while his favorite video games are the ones that he has written scores to, especially the ones made by Chris Taylor, though one of his all-time favorites is The Legend of Zelda. He has said that the games he would most like to work on that he has not already are ones by Shigeru Miyamoto, a Final Fantasy game, and a Metroid game.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Why is Skyrim composer Jeremy Soule's $121,227 Kickstarter symphony still not finished five years later? VG247. January 14, 2019.
- 2.Giant Bomb. Jeremy Soule.
- 3.Capturing the dragon: the music of Jeremy Soule • Eurogamer.net. Eurogamer. April 12, 2013.
- 4.Better Business Bureau. DirectSong Business Review in Lake Stevens, WA.
- 5.Unboxing the four-disc Guild Wars 2 soundtrack. September 28, 2012.
- 6.Maclaine Diemer – DYNAMEDION.
- 7.From the Composer of Skyrim – Soule Symphony No. 1. Kickstarter.
- 8.From the Composer of Skyrim – Soule Symphony No. 1 by Max Steiner Agency Inc. Kickstarter.
- 9.From the Composer of Skyrim – Soule Symphony No. 1 by Max Steiner Agency Inc. Kickstarter.
- 10.Four And A Half Years After Raising $159,000, Skyrim Composer's Kickstarter Is MIA. Kotaku. 2017-11-29.
- 11.Why is Skyrim composer Jeremy Soule's $121,227 Kickstarter symphony still not finished five years later?. VG247.com. 2019-01-14.
- 12.Composer Jeremy Soule signs exclusivity deal with SOE for EverQuest Next and Landmark. VG247.com. March 7, 2014.
- 13.Landmark, the EverQuest Next spinoff MMO, is shutting down. Polygon. 2017-01-05.
- 14.Dota 2 – The International Compendium. Dota2.com.
- 15.Singletary Jr, Charles. VR Adventure The Gallery: Heart of the Emberstone Gets Launch Trailer. Shack News. October 13, 2017.
- 16.Roland Cloud Review – A Potential Game-Changer. MusicTech.
- 17.Corporation, Roland. Roland – Company – Press Releases – 2016 – ROLAND CORPORATION AND VIRTUAL SONICS FORM JOINT VENTURE. Roland.
- 18.Barondess, Miller. Miller Barondess Wins a Federal Court Jury Defense Verdict on Behalf of Virtual Sonics, a Cutting-Edge Digital Music Company. Miller Barondess. 18 November 2022.
- 19.Sasha Frid of Miller Barondess LLP Adds a Federal Court Jury Defence Verdict to His List of 2022 Victories.
- 20.Sam Sant. The Elder Scrolls and Guild Wars composer Jeremy Soule accused of rape. August 27, 2019.
- 21.Webster, Andrew. Several high-profile game developers publicly accused of sexual assault. The Verge. August 27, 2019.
- 22.Smith, Graham. Skyrim composer Jeremy Soule and Night In The Woods co-creator Alec Holowka accused of sexual assault. Rock, Paper, Shotgun. August 27, 2019.
- 23.Gurley, Lauren Kaori. Three Prominent Video Game Developers Accused of Sexual Assault in One Day. Vice. August 28, 2019.
- 24.D'Anastasio, Cecilia. Two Women Accuse Skyrim Composer Jeremy Soule Of Sexual Misconduct. Kotaku. August 29, 2019.
- 25.GamesIndustry.biz. Voice actor shares a second warning about Skyrim composer. August 29, 2019.
- 26.Polygon. Night in the Woods studio cuts ties with designer after abuse allegations. August 29, 2019.
- 27.More claims of sexual assault emerge from women in the industry. August 29, 2019.
- 28.Smith, Graham. Skyrim composer Jeremy Soule and Night In The Woods co-creator Alec Holowka accused of sexual assault Rock Paper Shotgun. Rock, Paper, Shotgun. August 27, 2019.
- 29.Elder Scrolls Composer Jeremy Soule Accused of Sexual Assault. August 28, 2019.
- 30.Freitas, Joana. A (Silent) Game of Words. Journal of Sound and Music in Games. 3. 50–59. 2022. 10.1525/jsmg.2022.3.1.50.
- 31."A live Skyrim concert with bonus Oblivion and Morrowind music is coming to London on Nov. 16" GamesRadar.com. Retrieved November 3, 2016.
- 32.Music 4 Games – The Future of Rock n' Roll & Interactive Entertainment. Est. 1999
- 33.Diskcogs. Jeremy Soule – Soundtrack From Total Annihilation: Kingdoms. 1999.
- 34.Bitmob. Composer Spotlight: Jeremy Soule (Elder Scrolls, Dungeon Siege, Guild Wars). Venture Beat. July 11, 2007.
- 35.Jeremy Soule – Amen: The Awakening. Discogs.
- 36.IGN. Jeremy Soule 86.
- 37.Torres, Ricardo. Hands-on: Star Wars Bounty Hunter. GameSpot. February 1, 2012.
- 38.Jeremy Soule – Harry Potter: Quidditch World Cup (Video Game Soundtrack). Discogs. October 31, 2006.
- 39.IGN. June 4: Jeremy Soule Interview at Stratos Group. June 4, 2002.
- 40.June 4: Jeremy Soule Interview at Stratos Group. June 4, 2002.
- 41.Goldstein, Maarten. Jeremy Soule Interview. Shack News. January 2, 2002.
- 42.Berghammer, Billy. Jeremy Soule Returns To Score Elder Scrolls IV: Oblivion. Game Informer Magazine. 2005-10-21.
- 43.GamesIndustry International. IL-2 Sturmovik: Birds of Prey. Games Industry.biz. May 1, 2009.
- 44.Dean, Paul. Capturing the dragon: the music of Jeremy Soule. Eurogamer. April 12, 2013.
- 45.Adams, David. Soule to Compose Kohan II Music. IGN. May 26, 2004.
- 46.Jeremy Soule – Harry Potter And The Goblet Of Fire (Video Game Soundtrack). Discogs. October 31, 2006.
- 47.Jeremy Soule – Dungeon Siege II (The Official Soundtrack). Discogs.
- 48.McMillan, Emily. Company of Heroes Original Soundtrack. Video Games Online. June 28, 2014.
- 49.Jeremy Soule – Warhammer: Mark Of Chaos Soundtrack. Discogs. November 14, 2006.
- 50.Jeremy Soule – Guild Wars Nightfall (Soundtrack). Discogs.
- 51.Video Game Music Database. Supreme Commander -Forged Alliance- Expanded Soundtrack. March 27, 2011.
- 52.Video Game Music Database. IL-2 Sturmovik Music from the Original Soundtrack. February 22, 2016.
- 53.zOMG! – Experience the music of Monster Galaxy & zOMG!. – Facebook.
- 54.Napolitano, Jayson. Metal Gear Solid Peace Walker Interview: The East meets West Soundtrack. Original Sound Version. May 18, 2010.
- 55.Video Game Music Database. Dead Rising 2 Original Soundtrack. November 21, 2015.
- 56.Video Game Music Database. Dead Rising 2 Original Soundtrack. August 4, 2013.
- 57.North, Dale. Otomedius X's soundtrack features 28 artists, 120+ tracks. Destructoid. February 25, 2011.
- 58.Harman, Stace. Guild Wars 2 gets four-disc soundtrack from Jeremy Soule. VG 24/7. July 9, 2012.
- 59.Stickney, Anne. Mists of Pandaria Beta: New music files uncovered. Joystiq.
- 60.Napolitano, Jayson. Dragonborn: The Elder Scrolls V Skyrim Original Game Soundtrack (Review). Original Sound Version. December 9, 2011.
- 61.Dead Rising 3 Soundtrack. FiXT Music. 19 November 2013.
- 62.Jeremy Soule – CONSORTIUM Original Orchestral Score. Discogs. May 2, 2014.
- 63.The Elder Scrolls Online. elderscrollsonline.com.
- 64.Dota 2. Compendium Music & Announcer Packs.
- 65.Conditt, Jessica. One of the first Valve VR games is inspired by '80s fantasy films. Engadget. May 4, 2015.
- 66.The Elder Scrolls Online: Morrowind (Original Game Soundtrack) by Brad Derrick on Apple Music.
- 67.Consortium: THE TOWER on Steam. store.steampowered.com.
- 68.Lowe, Justin. The Perfect Wave: Film Review. The Hollywood Reporter. July 12, 2014.
- 69.Felperin, Leslie. 'Ice on Fire': Film Review – Cannes 2019. The Hollywood Reporter. May 23, 2019.
- 70.From the Composer of Skyrim – Soule Symphony No. 1 by Max Steiner Agency Inc. Kickstarter.com. 2019-12-05.
- 71.Native son Soule to play with John Williams. May 7, 2003.
- 72.ASCAP. ASCAP Composers Storm the 2012 Comic-Con International. July 27, 2012.
- 73.Benson, Julian. Diablo 3's score is nominated for Hollywood Music in Media Award. PC GamesN. October 24, 2012.
- 74.Global Music Awards. Global Music Awards: Winners – June 2012. June 1, 2012.
- 75.British Classic FM. The Elder Scrolls Series Jeremy Soule.
- 76.Soule, Jeremy. Play! A Video Game Symphony Interview with Jeremy Soule. Dreamstation. May 14, 2007.
- 77.Soule, Jeremy. Jeremy Soule – Composer and Symphonist. Jeremy Soule.
- 78.Soule, Jeremy. Jeremy Soule – Composer and Symphonist. Jeremy Soule.
- 79.Soule, Jeremy. Candid Conversation with Jeremy Soule. IGN. August 15, 2007.
- 80.Semel, Paul. World of Musicraft: Jeremy Soule. GameSpy. May 24, 2006.
- 81.Aihoshi, Richard. Jeremy Soule Interview. IGN. April 17, 2001.
- 82.Stephany Nunneley. Game composer Jeremy Soule takes to Kickstarter to fund classical symphony. VG247. March 16, 2013.
- 83.Soule, Jeremy. Interview with composer Jeremy Soule at PLAY! San Jose. Music 4 Games. June 6, 2007.
- 84.Langerman, Andrew. The Soule of Gaming, Talking with Jeremy Soule. UGO Entertainment. 2002.
- 85.Soule, Jeremy. Jeremy Soule Classical Composer and Symphonist. Soule Media. February 27, 2001.
- 86.Merregnon Studios. The Concert Programs :: Symphonic Game Music Concerts.
- 87.Driker, Brandon. Play! A Video Game Symphony. N-Sider. May 30, 2006.
- 88.Square Enix Music Online. Press Start -Symphony of Games- 2007.
- 89.OverClocked ReMix. Artist: Jeremy Soule – Composer, ReMixer – Remixes.
- 90.Lloyd, David W. ReMix: Final Fantasy VI 'Squaresoft Variation'. OverClocked ReMix. February 28, 2004.
- 91.Gann, Patrick. Interview with Jeremy Soule: zOMG! and More. RPGFan. September 15, 2009.
- 92.Ransay, Randolph. Q&A: Game music composer Jeremy Soule. GameSpot. June 15, 2007.
- 93.GameSpot. Best & Worst Awards 1997 – Music. 1997.
- 94.IGN. Best of 2000 Awards. January 26, 2001.
- 95.GameSpot. Best and Worst of 2000 – Best Music. 2000.
- 96.Academy of Interactive Arts & Sciences. AIAS Annual Awards > 5th Annual Awards. February 28, 2002.
- 97.Academy of Interactive Arts & Sciences. AIAS Annual Awards > 6th Annual Awards. February 27, 2003.
- 98.British Academy of Film and Television Arts. Video Games Awards Winners and Nominees in 2003.
- 99.British Academy of Film and Television Arts. Video Games Awards Winners and Nominees in 2004.
- 100.British Academy of Film and Television Arts. Video Games Awards Winners and Nominees in 2006.
- 101.British Academy of Film and Television Arts. Video Games Awards Winners and Nominees in 2012. February 15, 2012.
- 102.Academy of Interactive Arts & Sciences. AIAS Annual Awards > 10th Annual Awards. February 8, 2007.
- 103.MTV. MTV Video Music Awards 2006.
- 104.Future Publishing. OXM's 2006 Game of the Year Awards. Official Xbox Magazine. 1. 67. February 2007. 1534-7850.
- 105.Game Audio Network Guild. Game Audio Network Guild 10th Annual Game Awards. March 8, 2012.
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