Hard Nova
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for MS-DOS, Amiga, and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic from 1988.
Hard Nova
- Date
- 1990
- Publisher
- Electronic Arts
- Genre
- role-playing video game · science fiction video game
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Documentary summary
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for MS-DOS, Amiga, and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic from 1988.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q1033908 · wikipedia · Hard Nova
In this article
Key facts
Key facts
• Title — Hard Nova • Developer — Malibu Interactive • Publisher — Electronic Arts • Designer — Karl Buiter • Programmer — Karl Buiter Scott Fisher • Artist — Mark Dickenson Peggy Brennan Cynthia Hamilton • Writer — Eric Lindstrom Jeff Haas • Producer — Christopher Erhardt Roland Kippenhan III • Composer — Jon Medek • Released — 1990 • Genre — Role-playing • Modes — Single-player • Platforms — MS-DOS, Amiga, Atari ST
Gameplay
Gameplay
Hard Nova has a character creation element that allows players to choose their gender, and, unlike Sentinel Worlds I, lead a group of mercenaries.
Identity
Identity
Hard Nova is classed in the genre role-playing video game. Associated with United States.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1990
Hard Nova published.
1990
Hard Nova is recorded as published in 1990.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
The game received 5 out of 5 stars in Dragon. Scorpia of Computer Gaming World opined in 1991 that Hard Nova greatly improved on Sentinel Worlds, and concluded that it "is a pretty decent game, with some interesting touches and a good storyline. While not a long-term epic, it should keep you occupied for awhile". Ken St. Andre wrote in the same issue of CGW that "it is a very good real-time shoot-'em-up game", but that the combat became boring and amoral and the game offered little exploration. In 1993, Scorpia said that Hard Nova was "definitely worth your attention if you like space games". Jim Trunzo reviewed Hard Nova in White Wolf #26 (April/May, 1991), rating it a 5 out of 5 and stated that "It's hard to imagine what could be missing from Hard Nova. A simple, menu-driven interface, beautifully detailed graphics, a strong and open-ended storyline and realistic roleplaying features make Hard Nova worth the many hours you'll spend playing it. For those who enjoy an occasional walk on the wild side, try roleplaying a mercenary who's into something much bigger than he/she can possibly conceive. "
Primary material
Documents and archives
reference work
- “Hard Nova”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q1033908: Hard Nova
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Lesser, Hartley. The Role of Computers. Dragon. 167. 47–54. March 1991.
- 2.Scorpia. Scorpion's View / Scorpia Casts Light on Hard Nova. Computer Gaming World. 29. April 1991.
- 3.St. Andre, Ken. Hard Nova - Hard Look. Computer Gaming World. 81. 58. April 1991.
- 4.Scorpia. Scorpia's Magic Scroll Of Games. Computer Gaming World. 34–50. October 1993.
- 5.Trunzo, Jim. The Silicon Dungeon. White Wolf Magazine. 26. 58, 60. April–May 1991.
References
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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