Hard Lines
Hard Lines was an action puzzle video game by British developer Spilt Milk Studios Ltd, released for iOS and Android in 2011. It is a re-interpretation of the classic Snake mobile game. It has six distinct modes, including Survival, Gauntlet, and Time Attack.
Hard Lines
- Date
- 2011
- Genre
- maze video game
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Documentary evidence
Documentary basis
Authority files
wikidata · Q18215900
In this article
The object
The object
It challenges the player's reflexes and prior-planning chops, while a collision detection system assuages any touchscreen interface fears.
Key facts
Key facts
• Title — Hard Lines • Developer — Spilt Milk Studios Ltd • Platforms — iOS, Android • Released — iOS June 9, 2011 Android October 3, 2011 • Genre — Action, puzzle • Modes — Single-player
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- United Kingdom
Named but not plotted · 1
Hard Lines is associated with United Kingdom.
Country
Reception
The iOS version received "generally favorable reviews" according to the review aggregation website Metacritic. AppSmile wrote, "A blast of nostalgia from days gone by, Hard Lines improves upon the winning formula by offering multiple game modes, multiple input methods, and a rocking soundtrack to boot." AppSpy said, "Hard Lines doesn't require fancy 3D graphics or a huge gimmick to make Snake fun again; amusing writing, multiple modes and competitive AI go a long way to revive this classic game." SlideToPlay argued, "You will believe...that lines have feelings, too." 148Apps said, "Hard Lines is a little gem simply put. It's immensely enjoyable offering that 'just one more go' mentality. With its keen sense of humor (right down to the credits song which is very much worth listening to), Hard Lines keeps one step ahead of the pack making it an essential purchase." TouchArcade wrote, "Don't write this off as just another knockoff. Hard Lines takes the formula further with six great game modes. Yes, you can play Snake mode, where your line grows ever longer as you gobble up glowy things." Multiplayer.it wrote, "Hard Lines is an amazing attempt to revive an old gameplay with a formula that mixes two different gameplay mechanics. That's not just a Snake clone: it's a game about surviving that charms the player with chiptune music and neon graphics." Edge wrote, "It gets far more laughs than it should, and special mention to its credits song: perhaps the finest ending on the App Store. Original, funny, and intense: for a game based on Snake, not bad at all." Eurogamer said, "Like most things in life, personality goes a long way, and Hard Lines has it in spades. And probably buckets as well." Pocket Gamer wrote, "A gloriously inventive combination of Nokia's Snake and Trons light cycles, Hard Lines includes a dazzling variety of modes and provides weeks of entertainment for short-burst gamers and dedicated score-chasers alike." Gamezebo wrote, "In taking a classic concept and packing it to the brim with personality and playability, Spilt Milk Studios has developed an absolute winner through and through. If you've ever enjoyed Snake, TRON, or talking lines, make this one your next purchase." NZGamer wrote, "It's not the most amazing thing ever by any stretch of the imagination but if you like the idea of a suped-up Snake, with a bunch of modes, and don't want to lower yourself to lugging a dated mobile phone around with you, it's hard to beat." Pixelated Sausage wrote, "Hard Lines is basically Snake with a lot of deviations and the presence of personality. It may be my love of Snake, but Hard Lines is one of the best iPhone games I've played in quite some time."
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Hard Lines, revision 1295893783 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Hard Lines. Google Play.
- 2.Fandom. Hard Lines. Metacritic.
- 3.Edge staff. Hard Lines review (iOS). Edge. Future plc.
- 4.Reed, Kristan. Mobile Games Roundup. Eurogamer. Gamer Network. June 20, 2011.
- 5.Squires, Jim. Hard Lines Review (iOS). Gamezebo. June 9, 2011.
- 6.McFerran, Damien. Hard Lines (iOS). Pocket Gamer. Steel Media Ltd. June 15, 2011.
- 7.Campbell, Nissa. 'Hard Lines' Review – A Classic Arcade Experience (iOS). TouchArcade. TouchArcade.com, LLC. June 22, 2011.
- 8.Kevin. Hard Lines Review. AppSmile. July 1, 2011.
- 9.Nesvadba, Andrew. Hard Lines Review (iOS). AppSpy. Steel Media Ltd. June 23, 2011.
- 10.Oxford, Nadia. Hard Lines Review (iOS). SlideToPlay. June 20, 2011.
- 11.Allen, Jennifer. Hard Lines Review (iOS). 148Apps. Steel Media Ltd. June 10, 2011.
- 12.Lettera, Vincenzo. Hard Lines: Serpenti mutati geneticamente. Multiplayer.it. June 29, 2011.
- 13.Bell, Alan. Hard Lines Review (iOS). NZGamer. July 15, 2011.
- 14.Kusnierz, Mark. Review: Hard Lines (iPhone/iPod Touch). Pixelated Sausage. June 10, 2011.
References
Citations
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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