Hard Drivin'
Hard Drivin is a sim racing arcade video game developed by Atari Games in 1989. The player test drives a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
Hard Drivin'
- Date
- 1989
- Publisher
- Atari Games
- Genre
- sim racing
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Hard Drivin is a sim racing arcade video game developed by Atari Games in 1989. The player test drives a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
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In this article
Key facts
Key facts
• Title — Hard Drivin' • Developer — Atari Games Ports Tengen Domark Sterling Silver Software NuFX • Designer — Rick Moncrief • Programmer — Stephanie Mott Max Behensky • Artist — Sam Comstock Kris Moser Deborah Short • Composer — Don Diekneite • Platforms — Arcade, Amiga, Amstrad CPC, Lynx, Atari ST, Commodore 64, MS-DOS, Genesis/Mega Drive, ZX Spectrum • Released — Arcade Amiga, CPC, ST, C64 1989 MS-DOS, Spectrum 1990 Genesis/Mega DriveDecember 21, 1990 Lynx • Genre — Driving simulation • Modes — 2 players (alternating) • Arcade System — Atari Hard Drivin'
Gameplay
Gameplay
• Illustration — Arcade version screenshot The player drives a sports car in a first-person perspective, navigating one to two laps around a stunt track for their best time while avoiding hazards such as vehicles and obstacles. If the player scores in the top 10 during certain modes, they race alongside the computer-controlled Phantom Photon car. A manual transmission mode includes a clutch pedal and the possibility of stalling the car, along with a haptic vibrating steering wheel. The track is a closed race track that splits into two conjoined circuits: a "speed" track, and a "stunt" track, the latter of which features a vertical loop and an open drawbridge. The track also features traffic vehicles driving at regular speed that will crash the player's car upon collision. The player's driving progress is tracked by invisible waypoints, denoted by flags on the course map when the game ends due to time running out. Passing the waypoint halfway through the track grants the player extra time. After crashing (either into another vehicle or missing an airborne landing), a ten second instant replay shows a wide aerial view of the player's movement and surrounding vehicles leading up to the crash. Following the replay, the player's car is placed back on the track at the last reached waypoint, which may be a significant distance from where the collision occurred. If the player's car goes off-road, a ten second countdown begins to return to the track. Failure to return in time results in being transported to the previous waypoint.
Development
Development
Development of the 3D computer graphics arcade hardware that was eventually used for Hard Drivin began in the mid-1980s, several years before the game was released. At the time, Atari Games was owned by Namco, and the two companies began working on a 3D arcade system. After Atari and Namco separated, each company developed its own arcade system in the late 1980s, based on the same prototype. Atari used an earlier version of the hardware for Hard Drivin, and Namco developed a more advanced version of the hardware called the Namco System 21, used for Winning Run (1988). The development of Hard Drivin began in 1988. Atari originally intended a 1988 release, but according to one of Atari's engineers and designers, it was delayed due to the dispute from its vice president claiming nobody would buy an arcade cabinet for after The Last Starfighter arcade game was canceled for that reason a few years earlier. Weeks of research concluded that this price was acceptable. In addition to the 68010 main CPU, Hard Drivin uses two TMS34010 32-bit graphics-oriented processors and a digital signal processor.
Physics
Physics
The engine, transmission control, suspension, and tire physics were modeled in conjunction with Doug Milliken who co-authored the book Race Car Vehicle Dynamics, and is listed as a test driver in the game credits. In the 1950s, his father William Milliken of Milliken Research led a team at Cornell Aeronautical Laboratory in Buffalo, New York (later Calspan) that converted aircraft equations of motion to equations of motion for the automobile, and became one of the world's leading experts in car modeling.
Ports
Ports
The contemporary home systems Hard Drivin was ported to have less computing power than the arcade machine. These include the Amstrad CPC, Mega Drive/Genesis, and Atari Lynx. The Commodore 64 version was only released as part of the Wheels of Fire compilation. A version for the NES was programmed by Mark Morris, but was unreleased.
Accolades
Accolades
Your Sinclair listed it as the best arcade game of 1989. Computer and Video Games listed it as the fourth best arcade game of 1989. The home computer ports received the Best Coin-Op Conversion prize at the 1989 Golden Joystick Awards. Crash gave it a Crash Smash award. The Games Machine gave it a Star Player award.
Sequels
Sequels
An arcade system sequel named Race Drivin was released in 1990, while a sequel, released in 1991 for the Atari ST, Amiga, and MS-DOS computer systems, was named Hard Drivin' II - Drive Harder. Two further sequels, Hard Drivin's Airborne (1993) and Street Drivin (1993) were unreleased.
Places
Named by the record
Places
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United Kingdom and United States
Country
Hard Drivin' is associated with United Kingdom and United States.
Country
Reception
Reception
Atari sold 3,318 Hard Drivin arcade cabinets. In Japan, Game Machine listed Hard Drivin in its June 1, 1989, issue as the second most successful upright/cockpit arcade cabinet of the month. It became Japan's sixth highest-grossing dedicated arcade game of 1990. On Hong Kong's Bondeal charts, it topped the dedicated arcade cabinet chart in November 1989. The Spectrum version rose to number 2 in the UK sales charts, behind Gazza's Superstar Soccer. Nick Kelly of Commodore User reviewed the arcade version and said: "Hard Drivin is exactly what its name suggests — difficult. You won't master this quickly, and if you aren't used to driving a car it's going to be very tough for you indeed. But Atari can be proud of themselves for producing a coin-op which really does put you in the driving seat, and that is undeniably a major first". Zzap!64 magazine regarded the Commodore 64 port as one of the worst C64 games of all time—criticizing the monochrome graphics, painful slowdown, and the lack of instant replays in the other 8-bit conversions. The magazine gave the game 20%. Commodore Force magazine, the successor to Zzap!64, awarded the Commodore 64 port a score of 9%, citing it as "obscenely slow, uninteresting and phenomenally boring". In August 2012, website AusRetroGamer reviewed the Commodore 64 version as part of Review A Bad Game Day and awarded the game an overall score of 4%, citing "Hard Drivin on the C64 wins the turd ribbon for being exactly that, a stinking turd." In Japan, the Mega Drive version received a score of 30 out of 40 from a panel of four reviewers.
Legacy
Legacy
In 2004, Hard Drivin was released for the GameCube, PlayStation 2, and Xbox as part of the Midway Arcade Treasures 2 collection.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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