Gran Turismo 2
Gran Turismo 2 is a 1999 sim racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to Gran Turismo, the second installment of the Gran Turismo series, and the first video game to be developed by Polyphony Digital. A critical and commercial success, shipping 1.73 million units in Asia, 3.96 million units in North America, and 3.68 million units in Europe for a total of 9.37 million units as of April 30, 2008, and eventually becoming a Sony Greatest Hits game.
Gran Turismo 2
- Date
- 1999
- Publisher
- Sony Interactive Entertainment
- Genre
- racing video game
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Gran Turismo 2 is a 1999 sim racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to Gran Turismo, the second installment of the Gran Turismo series, and the first video game to be developed by Polyphony Digital. A critical and commercial success, shipping 1.73 million units in Asia, 3.96 million units in North America, and 3.68 million units in Europe for a total of 9.37 million units as of April 30, 2008, and eventually becoming a Sony Greatest Hits game.
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In this article
Key facts
Key facts
• Title — Gran Turismo 2 • Developer — Polyphony Digital • Publisher — Sony Computer Entertainment • Producer — Kazunori Yamauchi • Designer — Kazunori Yamauchi Takeshi Yokouchi Hirotaka Komiyama Tomokazu Murase • Programmer — Seiichi Ikiou Takeshi Yokouchi • Composer — Masahiro Andoh Isamu Ohira • Series — Gran Turismo • Platforms — PlayStation • Genre — Sim racing • Modes — Single-player, multiplayer • Director — Kazunori Yamauchi
Gameplay
Gameplay
Gran Turismo 2 is a racing simulation video game. The player must maneuver an automobile to compete against computer-controlled drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In Arcade Mode, the player can freely choose vehicles they wish to use, and can enable damage, while Simulation Mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new and returning courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks, including rally tracks. Compared with Gran Turismo, the gameplay, physics and graphics are very similar: the only real noticeable difference in vehicle dynamics was the brakes, which became much less likely to lock up and cause the vehicle to oversteer. The major changes are the vastly expanded number of cars, tracks and races in Simulation Mode. Other differences include that the player can race events separately, if they do not want to enter the whole tournament. The player is no longer able to "qualify" for each race entered.
Development
Development
• Illustration — The Drag Racing mode button as it would have appeared in Arcade Mode, found within the game data After the unexpected success of Gran Turismo, Polys Entertainment was spun off into Polyphony Digital; lead developer Kazunori Yamauchi planned to make Gran Turismo 2 "an even better product". Ami Blaire (SCEA's marketing director) had high hopes, stating, "the overwhelming and continuing popularity of Gran Turismo clearly positions Gran Turismo 2 to be one of the hottest titles available for the holidays and beyond". Jack Tretton (sales vice president of SCEA) had similar enthusiasm, expecting Gran Turismo 2 to "fly off the shelves faster than the original, continuing the momentum of this incredible franchise". Upon the game's release, players shortly found various errors and glitches. SCEA did not ignore the outcry, and offered a replacement if any problems occurred. For example, certain cars would appear in the wrong races. This was most significant in the 30-lap Trial Mountain endurance race, where a 680 bhp Vector M12 LM edition may appear despite a 295-horsepower entry restriction, effectively making the race nearly impossible to win. The reason for the maximum completion percentage falling short is due to two races meant strictly for the European version of the game, and two others being dummied out at some point. As a result, the game incorrectly expects 223 events for 100% completion, whereas only 219 are available. The game's soundtrack features the 1998 song "My Favourite Game" by The Cardigans.
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- Japan
Named but not plotted · 1
Gran Turismo 2 is associated with Japan.
Country
Reception
Gran Turismo 2 received "universal acclaim" according to the review aggregation website Metacritic. Dan Egger of NextGen said, "The rushed production of this game botched what could have been a near perfect sequel. As it stands, Gran Turismo 2 is still the best racer ever made. Imagine what it could have been if Sony hadn't bungled the release." In Japan, Famitsu gave it a score of 34 out of 40. In one review, Air Hendrix of GamePro said, "Sure, better visuals would've been icing on the cake, but Gran Turismo 2000 for the PlayStation 2 will make amends there. In the meantime, you can climb behind the wheel of GT2—it's another awesome ride." In another review, Uncle Dust said, "Even though Gran Turismo 2 shows its age (and its system's age) and Rally Mode doesn't live up to the rest of the game, GT2 is still as close as you can get to the real thing and always worth the drive." Upon release, the game sold 815,430 units in Japan during its first week on sale. In the UK, it sold 130,000 units and grossed 4.3 million or in its first weekend, surpassing The Legend of Zelda: Ocarina of Time to become the UK's fastest-selling title, and it sold about 250,000 units in its first week. It was a bestseller for two months in Japan and the UK. In the U.S., it sold more than 1 million units within six weeks, and had sold 3 million units by early 2001. In total, it has sold 9.37 million units worldwide. Official UK PlayStation Magazine listed the game as the 4th best of all time. It also received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 units in the UK. Gran Turismo 2 was a finalist for "Console Game of the Year", "Console Racing Game of the Year" and "Outstanding Achievement in Game Design" during the 3rd Annual Interactive Achievement Awards.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1."Gran Turismo" Series Software Title List. Polyphony Digital. April 2008.
- 2.Sony Computer Entertainment. Gran Turismo Series Shipment Exceeds Million Units Worldwide. PlayStation Asia. May 9, 2008.
- 3.GRAN TURISMO™ 2 TO DRIVE PLAYSTATION HOLIDAY SALES WITH DECEMBER 16 RELEASE. Sony Computer Entertainment. December 14, 1999.
- 4.Future Publishing. Cuttings: Gran Turismo 2 no show. Edge. 79. 12. December 1999.
- 5.IGN staff. Gran Turismo 2 Gets the Nod. IGN. Ziff Davis. February 10, 1999.
- 6.IGN staff. Sony Stakes December 7 for Gran Turismo 2. IGN. Ziff Davis. September 3, 1999.
- 7.IGN staff. Gran Turismo 2 Hits Stores in Two Days. IGN. Ziff Davis. December 14, 1999.
- 8.IGN staff. Sony Answers GT2 Questions. IGN. Ziff Davis. January 20, 2000.
- 9.Gran Turismo 2 - Info Dump. AireSoft.
- 10.Fox, Matt. The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed. McFarland & Company. 129. January 3, 2013. 978-0-7864-7257-4.
- 11.Fandom. Gran Turismo 2. Metacritic.
- 12.Sutyak, Jonathan. Gran Turismo 2 – Review. AllGame. All Media Network.
- 13.Marrin, John. Gran Turismo 2. Gamecenter. CNET. December 17, 1999.
- 14.Edge staff. Gran Turismo 2. Edge. Future Publishing. 81. 74–75. February 2000.
- 15.Ziff Davis. Gran Turismo 2. Electronic Gaming Monthly. 127. 182. February 2000.
- 16.Lopez, Miguel. Gran Turismo 2. The Electric Playground. Greedy Productions Ltd. January 18, 2000.
- 17.Ellis, Keith "DNM". Gran Turismo 2. Eurogamer. Gamer Network. April 14, 2000.
- 18.Enterbrain. プレイステーション – グランツーリスモ2. Famitsu. 915. 14. June 30, 2006.
- 19.FuncoLand. Gran Turismo 2. Game Informer. 82. February 2000.
- 20.Rodriguez, Tyrone "Cerberus". Gran Turismo 2. GameFan. Shinno Media. 8. 3. 38–39. March 2000.
- 21.Shinno Media. Gran Turismo 2. GameFan. 8. 3. 12. March 2000.
- 22.Johnson, Sean. Gran Turismo 2 Review. GameRevolution. CraveOnline. January 2000.
- 23.Taruc, Nelson. Gran Turismo 2 Review. GameSpot. Fandom. December 16, 1999.
- 24.Rignall, Julian "Jaz". Gran Turismo 2. IGN. Ziff Davis. December 20, 1999.
- 25.Egger, Dan. Gran Turismo 2. Next Generation. Imagine Media. 63. 84–85. March 2000.
- 26.Rybicki, Joe. Gran Turismo 2. Official U.S. PlayStation Magazine. Ziff Davis. 3. 5. 86. February 2000.
- 27.Edge staff. Edge Awards 2000 (Game of the Year). Edge. Future Publishing. 82. 56. March 2000.
- 28.Air Hendrix. Gran Turismo 2. GamePro. IDG. 138. 86. March 2000.
- 29.Uncle Dust. Gran Turismo 2 Review for PlayStation on GamePro.com. GamePro. 1999.
- 30.Future Publishing. DataStream. Edge. 81. 124. February 2000.
- 31.Schofield, Jack. Games watch. The Guardian. February 10, 2000.
- 32.Future Publishing. Dengeki Charts. Official UK PlayStation Magazine. 56. March 2000.
- 33.Future Publishing. Game Charts. Official UK PlayStation Magazine. 59. June 2000.
- 34.Sony Interactive Entertainment. Gran Turismo™ 3 A-spec Delivers the Most Technologically Advanced Racing Experience Exclusively on Playstation®2. Sony. December 22, 2000.
- 35.Frauenfelder, Mark. Death Match. Wired. Condé Nast. May 1, 2001.
- 36.Future Publishing. Best Games of All Time. Official UK PlayStation Magazine. 108. 61. March 2004.
- 37.ELSPA Sales Awards: Double Platinum. Entertainment and Leisure Software Publishers Association.
- 38.Caoili, Eric. ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK. Game Developer. Informa. November 26, 2008.
- 39.Third Interactive Achievement Awards - Console. Academy of Interactive Arts & Sciences.
- 40.Third Interactive Achievement Awards - Craft Award. Academy of Interactive Arts & Sciences.
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