GameHouse
GameHouse Inc. Is an American casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks.
Also recorded as GameHouse Inc. · GameHouose Studios
GameHouse
- Name
- GameHouse Inc.
- Founded
- 1991
- Headquarters
- Seattle
- Activity
- video game industry
- Products
- video game
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GameHouse Inc. Is an American casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks.
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wikidata · Q3775043 · wikipedia · GameHouse
In this article
Overview
Overview
GameHouse distributes casual games for Windows and Mac computers, as well as for mobile devices such as phones and tablets (on both iOS (iTunes) and Android (Google Play and the Amazon Appstore)). GameHouse offers 2,300+ online and downloadable games, consisting of both in-house produced titles (such as the Delicious series) and third party games. The company attracts a largely female audience.
Key facts
Key facts
• Name — GameHouse Inc. • Type — Division • Industry — Video games • Predecessor — RealArcade • Services — Online and offline video game development, publication and distribution • Parent — RealNetworks • Founders — Ben Exworthy Garr Godfrey • Hq Location City — Seattle, Washington • Hq Location Country — United States • Website — http: www.gamehouse.com/
History
History
GameHouse was founded by Ben Exworthy and Garr Godfrey in 1998. The first downloadable game developed by the company was Collapse!, a game similar to SameGame. In 2003, company revenues topped $10 million ($5.5 million net). In January 2004, GameHouse was acquired by RealNetworks for $14.6 million cash and about 3.3 million RNWK shares, then estimated at $21 million. Its staff of 25 became a part of RealNetworks and planned no layoffs. After the acquisition, the GameHouse studio continued operations as a developer, while its games were distributed via RealNetworks, and the GameHouse game portal continued to operate alongside the RealArcade gaming service. On November 3, 2009, RealArcade announced it was merging with GameHouse to create a large distribution platform. Such plans include migrating the accounts of users from RealArcade, offering discounts and special offers to GamePass members and new social community opportunities. The merger was completed on November 13. As a result, all customers visiting the RealArcade website are redirected to Gamehouse.com. By 2010, RealArcade Mobile was rebranded as GameHouse.
Locations
Locations
GameHouse's main offices are in Eindhoven, the Netherlands. The company also has studios in Barcelona and Alicante (Spain). GameHouse has been working on developing their own original story games such as the Delicious series and Zylom. In collaboration with Blue Giraffe, it launched Delicious: Emily's Christmas Carol in December 2016. The company continues to release multiple story-driven time management games per year on mobile while maintaining Zylom and GameHouse websites on which they publish games by other developers too. Zylom is part of the Gamehouse Studios Europe, which operates the main GameHouse properties globally.
RealArcade
RealArcade
RealArcade (formerly RealOne Arcade) was a gaming service run by RealNetworks that sold casual-style computer games to individual users, launched in May 2001. Its purpose was to let users download demo versions of games, and optionally buy the full versions. On March 20, 2002, six new language editions of RealArcade's website launched, in French, Italian, German, Dutch, Spanish and Portuguese. The move was to increase its international user base. At the time, the program had been downloaded 4.5 million times, with a grand total of 15 million game downloads and 450,000 purchases. The company had teamed up with Telstra, StarHub, Tiscali and Rede Brasil Sul to distribute its games either using their portals or using CDs. RealNetworks announced in 2008 that it would spin off its casual games unit.
Sales model
Sales model
RealArcade distributes games on a time-limited demo basis. Each game downloaded has a trial time of 60 minutes unless differently specified by each publisher. Once the trial time expires, users are required either to uninstall the game from their computer or to purchase the full version of the game. Users can also subscribe to a RealNetworks service called GamePass, introduced in 2002. For a monthly fee, it offers a free ownership of a single game of their choice per month at no additional fees and $5.00 off each game purchase.
Institutional history
Dated record
Institutional history
The full dated record · 1 entries
1991
GameHouse established.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Company Overview of GameHouse, Inc. www.bloomberg.com.
- 2.Gamehouse CEO on 25 years of making games for women
- 3.Loughane, E. Net Success Interviews. Lulu.com. 201. 2005. 978-1411626980.
- 4.GameHouse, Inc.: Private Company Information - Bloomberg. www.bloomberg.com.
- 5.Dbritto, Simran. Looking For Great Games? You, Will, Find Them On Gamehouse! Try Any Game Free Or Get Unlimited Access To All The Games You Love From Your Favorite Genres. IWMBuzz. January 1, 2022.
- 6.RealNetworks, Inc. - Acquisition History. realnetworks.com.
- 7.RealNetworks to buy game developer GameHouse.
- 8.RealArcade announces Gamehouse Merger.
- 9.Jordan, Jon. RealArcade Mobile rebranded as GameHouse on carrier decks. pocketgamer.biz. March 2, 2010.
- 10.Tyrsina, Radu. Delicious: Emily's Christmas Carol is a fun cooking game for Windows PCs. Windows Report - Error-free Tech Life. December 10, 2016.
- 11.Privacy Policy.
- 12.Mossberg, Walter. Gore-Free PC Games Can Help While Away Those Senior Moments. The Wall Street Journal. September 11, 2003.
- 13.RealArcade makes online games available
- 14.Ryan, Michael E. PC Magazine Reviews: RealArcade. January 8, 2001.
- 15.RealArcade goes after international players
- 16.RealNetworks spins off games.
- 17.Real issues GamePass in sub battle
- 18.GamePass by RealArcade.
References
Citations
References
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reference work
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Secondary witness
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GameHouse - 86 Games pack — Internet Archive
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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