F1 Racing Championship
F1 Racing Championship is a racing video game developed and distributed by Ubi Soft, and published by Video System. Starring people and locations from the 1999 Formula One World Championship, it was released for several platforms during 2000 and 2001. At the time, it was facing steep competition by the ever-popular Grand Prix 3 and the rising F1 series by ISI. The sales were behind expectations.
F1 Racing Championship
- Date
- 2000
- Publisher
- Video System
- Genre
- sim racing
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Documentary summary
F1 Racing Championship is a racing video game developed and distributed by Ubi Soft, and published by Video System. Starring people and locations from the 1999 Formula One World Championship, it was released for several platforms during 2000 and 2001. At the time, it was facing steep competition by the ever-popular Grand Prix 3 and the rising F1 series by ISI. The sales were behind expectations.
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wikidata · Q5424176 · wikipedia · F1 Racing Championship
In this article
The object
The object
Reasons were a poor artificial intelligence and damage model and the bug-prone initial release. A patch to fix the reported issues was announced, but never released. The soundtrack featured "Girl Don't Come" by American/British band Garbage; the main audio sounds in the menu were replicated in Racing Simulation 3, brought out a couple of years later, which again did not sell well due to licensing issues.
Key facts
Key facts
• Title — F1 Racing Championship • Developer — Ubi Soft Shanghai Ubi Soft Milan • Publisher — Video System • Platforms — Dreamcast, Game Boy Color, Nintendo 64, PlayStation, PlayStation 2, Windows • Released — PlayStation Game Boy Color November 10, 2000Nintendo 64'Dreamcast January 19, 2001Windows March 23, 2001PlayStation 2 April 16, 2001 • Genre — Sim racing • Modes — Single-player, multiplayer
Gameplay
Gameplay
Similar to Racing Simulation 2, the player can choose between individual races or the full season. F1 Racing Championship contains several playable game modes: Single, Arcade, Grand Prix (training, qualifications and warm-ups) and Time Attack. Another thing akin to RS 2 is the ghost mode, with an available free route choice. The goal is to set the best time whenever possible, helped by the artificial intelligence controlled Ghost. The Ghost is a transparent figure that drives the current best time, either by default, or the one set by the player previously. It can be helpful for new players to learn braking and acceleration points better or develop a curve driving style. Overall, the game features 22 drivers from 11 teams, and 16 tracks used in the 1999 Formula One World Championship. The multiplayer relies on local area network integration, supporting 22 players to compete simultaneously. A two player split screen mode is also included. As a sim racing game, it focuses heavily on realism, allowing the management of every vehicle parameter. Different cars will accordingly behave in its own way. The interface tries to emulate TV banners, showing the distance between the vehicles, both in front and behind. The opponent drivers were made to resemble their counterparts' performance from 1999, and can make more or less mistakes. A number of driving aids can be used, from anti-lock braking system, steering/braking aid to ideal racing line display. During the races, there is always a chance the player can set the vehicle on fire, or lose the control during sudden accelerations at the curves. The tires are subject to wearing off over the time. Thanks to Ubi Soft having the official FIA license at the time, all stages were fully replicated from the real-life tracks, including the whole circuit layout and decorations. In the PlayStation version, an offer exists between arcade and simulation, the latter being divided into two physics variants. In arcade, the physics are more lenient as the turning is made easier, while slamming into other vehicles doesn't inflict any damage. As the player passes each opponent, a specific number of points is received. The game rewards clean takeovers with more points. All tracks are slowly unlocked through separate difficulty sets. Once the race is decided to be played, a Free Session can be opened for testing the setup. A new mode, School, aims to teach the positioning and braking/acceleration points on any track available. It has a horizontal bar with a middle vertical line, and the closer the car gets to the braking point, the yellow bar begins to fill more. When it hits the line, it will change to red.
Development and release
Development and release
The team of 12 people developed the game in Revenge engine, whose creation took about a year. It allows the integrated circuit terrain to have a big influence on driving by calculating physical parameters. Every detail found in the game has been modeled through GPS, resulting in faithful recreations. Since all circuits have been filmed in 360 degrees, even the smallest things have been inserted in with a depth of field of one kilometer. Ubisoft originally planned to release the Nintendo 64 version in the United States by the end of 2000, but cancelled it. Gradiente Entertainment released this version in Brazil on January 31, 2001.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2000
F1 Racing Championship published.
2000
F1 Racing Championship is recorded as published in 2000.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Italy
Named but not plotted · 1
F1 Racing Championship is associated with Italy.
Country
Reception
Official UK PlayStation Magazine said the PlayStation version was "a playable game, spoiled by sloppy presentation". In Japan, where the PlayStation 2 version was ported and published by Video System on July 26, 2001, Famitsu gave it a score of 25 out of 40.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.UK releases. Eurogamer.net. 2000-09-15.
- 2.PS2 welcomes software boost. Eurogamer.net. 2001-03-23.
- 3.Video Game release dates. The Pantagraph. 65. March 29, 2001.
- 4.David. Test: F1 Racing Championship (PC) (Simulation). 4Players. March 29, 2001.
- 5.Morel, Benoit. Test: F1 Racing Championship. Jeuxvideo.com. September 20, 2000.
- 6.F1 RACING CHAMPIONSHIP. PC Zone. 102. 58. May 2001.
- 7.Caleb. F1 RACING: LA NOUVELLE RÉFÉRENCE. :fr:Gamekult. March 16, 2001.
- 8.E-Raced in the US. IGN. December 5, 2000.
- 9.Conrad Editora. Hot Shots. Nintendo World. 29. 10. January 2001.
- 10.Gradiente Entertainment. F-1 Racing Championship. nintendo.com.br.
- 11.Ziff Davis. F1 Racing Championship (PS). Electronic Gaming Monthly. 138. January 2001.
- 12.Enterbrain. F1 レーシング チャンピオンシップ [PS2]. Famitsu.
- 13.Brogger, Kristian. F1 Racing Championship (PS2). Game Informer. FuncoLand. 96. April 2001.
- 14.Magruder, Randy. F1 Racing Championship (PS). IGN. Ziff Davis. September 20, 2000.
- 15.Kitts, Martin. F1 Racing Championship. N64 Magazine. Future plc. 47. 58–60. November 2000.
- 16.Davison, John. F1 Racing Championship (PS). Official U.S. PlayStation Magazine. Ziff Davis. December 2000.
- 17.Ziff Davis. F1 Racing Championship (PS2). Official U.S. PlayStation Magazine. April 2001.
- 18.Future plc. F1 Racing Championship. Official UK PlayStation Magazine. 59. June 2000.
- 19.Future US. Review: F1 Racing Championship (PS2). PSM. December 2001.
References
Citations
References
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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