Evolution
Evolution is a 1982 video game developed by Sydney Data Products. It was the only game that Sydney ever developed for the ColecoVision software. The game was developed by Don Mattrick and Jeff Sember, who were seventeen and eighteen years old, respectively.
Evolution
- Date
- 1982
- Genre
- action game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Evolution is a 1982 video game developed by Sydney Data Products. It was the only game that Sydney ever developed for the ColecoVision software. The game was developed by Don Mattrick and Jeff Sember, who were seventeen and eighteen years old, respectively.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Evolution. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q26216303
In this article
Key facts
Key facts
• Title — Evolution • Developer — Don Mattrick and Jeff Sember • Platforms — Apple II, IBM PC, Atari, Commodore 64, and ColecoVision • Released — 1982 • Genre — Science fiction • Modes — Single-player
Overview
Overview
The game is divided into six stages, each based around a different lifeform. Players take control of the central lifeform in each stage and attempt to survive. The stages include: "Amoeba", "Frog", "Rodent", "Beaver", "Gorilla", and "Human". Each stage involves different gameplay mechanics and strategy to complete. It supports both keyboard and joystick controls, and features full color graphics. The first three levels deal with players controlling a lifeform that must eat and avoid being eaten. During the "Amoeba" stage, players must eat DNA and avoid being killed by spores, antibodies, and microbes. During the "Frog" stage, players eat water flies and avoid being eaten by fish, while the "Rodent" stage involves digging tunnels to avoid snakes. As players progress to stages with more evolved species, their goals become more complex. The "Beaver" stage requires players to build a dam while avoiding alligators. In the "Gorilla" stage, players must hit monkeys with apples to prevent them from stealing their coconuts. The final stage takes place in the future, during a conflict between humans and mutants. The player must kill ten mutant revolutionaries to complete the final stage. The stage ends after a nuclear apocalypse that resets the evolutionary cycle, returning to the "amoeba" level. The game has three difficulty settings: beginner, intermediate, and expert.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Canada
Named but not plotted · 1
Evolution is associated with Canada.
Country
Reception
The game received praise for its gameplay, concept, full color graphics, and sound design. A review in PC Magazine called Evolution "a higher game form. This is a very clever, well designed game that may mark another step in the evolutionary chain from Pong, past Space Invaders, and into worlds yet unimagined." Susan Levitan of Videogaming and Computer Gaming Illustrated wrote that "Evolutions graphics are excellent. Sound effects for each environment are exquisitely detailed. The game never becomes repetitive; each evolutionary stage presents a new challenge, a new strategy." Kevin Oleniacz wrote that the game "could be considered as six games crammed onto one cartridge, as each stage contains its own unique style of play and unrelated objectives." A review in Softalk described the game's central concept as bleak but fascinating, revolving around cycles of violence throughout evolutionary history that culminates in nuclear destruction during life's most advanced stage.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Evolution. GAMES Magazine #40. June 1, 1983.
- 2.En Vrac. Jeux.
- 3.Random Reviews: Evolution. Digital Press #13. September 1993.
- 4.Evolution. Videogaming and Computer Gaming Illustrated. July 1983.
- 5.The Digitalization of Darwin. PC Magazine. 573.
- 6.Evolution. Softalk.
- 7.Evolution. Electronic Fun with Computers and Games. June 8, 1983.
- 8.Evolution. InCider.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- EVO Smart ConsoleTerminology
- Evochron LegendsWork
- Evochron RenegadesWork
- EvolandWork
- Evolution SkateboardingWork
- Evolution SnowboardingWork
- Evolution WorldsWork
- EvolvaWork
Best supported in this field
For owners
Own a copy of Evolution?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.