Enthusia Professional Racing
Enthusia Professional Racing is a 2005 racing game for the PlayStation 2, made by Konami as their first sim racing title.
Enthusia Professional Racing

Juan jesus rodriguez alvarez · Public domain
- Date
- 2005.
- Publisher
- Konami.
- Genre
- sim racing.
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Documentary summary
Enthusia Professional Racing is a 2005 racing game for the PlayStation 2, made by Konami as their first sim racing title.
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wikidata · Q2534553 · wikipedia · Enthusia Professional Racing
In this article
Gameplay
Gameplay
Enthusia Professional Racing has five available play modes: Enthusia Life (career mode) Driving Revolution Free Race Time Attack Versus Racing
Enthusia Life
Enthusia Life
As opposed to purchasing vehicles as in the majority of games in the sim racing genre, cars are unlocked by a roulette-style method after completing a race, which determines which opposing car in the race the player unlocks, although in this roulette "no car" is also one of the possibilities. Instead of purchasing parts to improve cars, a points-based system is used to determine upgrades. When enough of these "Enthu Points" (otherwise known as "Driver HP" in Japan) are obtained, a stat of the car (weight, power, or tires) is upgraded, up to three times each. The game also uses these points to keep track of collisions with walls and cars, or going off course, reducing the player's overall point count in each case. The more points are lost, the less points one gets to upgrade a car. The driver can also be upgraded in the same way, with the points changing stats such as maximum number of Driver HP or the rate at which they are recovered after a race. If a player runs out of points during a race, the player has to miss the next race. Full HP can be restored by "resting", and a large amount is restored when changing a car.
Driving Revolution
Driving Revolution
In this mode players must attempt to pass through gates at the correct speed while accelerating, braking or keeping a constant speed. Points are gained for doing this correctly and enough points must be gained to pass on to the next level.
Features
Features
Promotional material for the game emphasised the accuracy of the game's physics. To demonstrate the accuracy, a video was produced which shows a direct comparison between a Mazda MX5 being driven in Enthusia and its real life counterpart on the same course. It is among the demos that play when the game is left idle on the title screen. The game's visual effects include a G meter termed "FGS" (which includes a representation of the car's tyres and their grip), a translucent "moving window" g-force effect and a speed blur effect in first person view. The game's highly detailed car models include additional animated parts for specific cars, such as the retracting spoiler of the Bugatti EB110. Featured race tracks (of which all but 2 - Tsukuba and Nürburgring Nordschleife - are fictional) include realistic foreground textures, and feature animations such as birds taking off, spinning wind turbines, flowing waterfalls, rivers and fountains, moving car traffic, sand being blown over dunes, and even a full aerobatic demonstration team emitting coloured smoke trails. Enthusia accurately represents automatic transmissions, taking advantage of the Dualshock 2's pressure-sensitive throttle input to mimic real automatic transmission characteristics. Enthusia can be used with the Logitech Driving Force, Driving Force Pro, Driving Force GT and G25 steering wheels.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2005
Enthusia Professional Racing published.
2005
Enthusia Professional Racing is recorded as published in 2005.
Reception
The game received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40. IGN rated the game 7.2/10, suggesting that the game's enthusiast driving lifestyle would have been more accessible to gamers if it had come out in 2004, but its qualities are dwarfed by the fact that it was released around the same time as Gran Turismo 4. Based on data provided by Famitsu, the game sold 52248 copies in Japan during that year.[1]
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Konami. Enthusia Professional Racing (Game Manual). 6. 2005.
- 2.Enthusia Professional Racing Review. GameSpot.
- 3.egm magazine. Electronic Gaming Monthly Issue 192 (June 2005). 2021-06-24.
- 4.Enthusia Professional Racing - Remastered Physics Featurette - PS2. 31 December 2012.
- 5.Enthusia Professional Racing Critic Reviews for PlayStation 2. Metacritic.
- 6.Edge staff. Enthusia Professional Racing. Edge. 149. 85. May 2005.
- 7.EGM staff. Enthusia Professional Racing. Electronic Gaming Monthly. 192. 100. June 2005.
- 8.Kristan Reed. Enthusia Professional Racing. Eurogamer. May 5, 2005.
- 9.Enthusia Professional Racing (エンスージアプロフェッショナルレーシング). Famitsu. 849. March 25, 2005.
- 10.Enthusia Professional Racing. Game Informer. 146. 129. June 2005.
- 11.Funky Zealot. Enthusia Professional Racing Review for PS2 on GamePro.com. GamePro. May 3, 2005.
- 12.Brian Gee. Enthusia Professional Racing Review. Game Revolution. June 3, 2005.
- 13.Brian Ekberg. Enthusia Professional Racing Review. GameSpot. May 3, 2005.
- 14.Justin Leeper. GameSpy: Enthusia Professional Racing. GameSpy. May 4, 2005.
- 15.Louis Bedigian. Enthusia Professional Racing - PS2 - Review. GameZone. May 8, 2005.
- 16.Ed Lewis. Enthusia Professional Racing. IGN. April 28, 2005.
- 17.Enthusia Professional Racing. Official U.S. PlayStation Magazine. June 2005.
- 18.Al Toby. Enthusia: Professional Racing. Detroit Free Press. June 19, 2005.
References
Citations
References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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