Diablo
Diablo is a 1997 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Windows. It is the first installment in the video game series of the same name. Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror.
Also recorded as Diablo®
Diablo

Official GDC · 18-15_17_12-01-7D1_0490 · CC BY 2.0
- Model
- Diablo
- Date
- 1996
- Publisher
- Blizzard Entertainment
- Language
- English
- Genre
- action role-playing game · role-playing video game · dark fantasy video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Diablo is a 1997 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Windows. It is the first installment in the video game series of the same name. Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Diablo. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q220960
In this article
The object
The object
Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell in order to face Diablo. An expansion pack, Diablo: Hellfire, was released in November 1997 by Synergistic Software. In 1998, Electronic Arts released Diablo for the PlayStation. This version, developed by Climax Studios, featured direct control of the main character's direction using the PlayStation controller, as opposed to point-and-click movement. Also, the PlayStation version added a local multiplayer, which allowed players to utilize both controllers for a cooperation mode on a single screen. A Sega Saturn version was considered by Electronic Arts but never released. Considered one of the greatest games of all time for its randomized assignment of quests and enemies on each playthrough, online multiplayer, and graphics. The game's success led to several sequels: Diablo II in 2000, Diablo III in 2012, Diablo Immortal in 2022 and Diablo IV in 2023.

Classic Game
Official GDC · 18-15_16_52-01-7D1_0486

Classic Game
Official GDC · 18-15_15_18-01-7D2_0518
Key facts
Key facts
• Title — Diablo • Developer — Blizzard North • Publisher — Blizzard Entertainment • Producer — Bill Roper • Designer — * Erich Schaefer • David Brevik • Programmer — David Brevik • Artist — * Erich Schaefer • Samwise Didier • Writer — * Erich Schaefer • Eric Sexton • Chris Metzen • Bill Roper • Composer — Matt Uelmen • Series — Diablo • Platforms — * Windows • PlayStation • Mac OS • Released — * Windows • PlayStation • Mac OS • Genre — Action role-playing • Modes — Single-player, multiplayer
Gameplay
Gameplay
Diablo is an action role-playing video game with dungeon crawl elements. The player moves and interacts with the environment primarily by way of a mouse. Other actions, such as casting spells, are performed in response to keyboard inputs. The player can acquire items, learn spells, defeat enemies, and interact with non-player characters (NPCs) throughout the game. The dungeon levels are procedurally generated with themes for each level; for instance, the catacombs tend to have long corridors and closed rooms, while the caves are more non-linear. Players are assigned a random number of quests from several tiers; these quests are optional but usually offer powerful unique items as rewards and help to level up the character and/or reveal more of the backstory. The final two quests are mandatory in order to finish the game.
Classes
Classes
• Illustration — A warrior in combat with a ghoul enemy. A "Level Up" button indicates that the character is able to advance to the next level; clicking the button results in the character gaining attribute points that can be distributed among the character's stats. An icon at the lower right indicates that the character's head protection is damaged and in danger of breaking. Diablo has three character classes: the Warrior, the Rogue, and the Sorcerer. Each class has a different level of assigned attributes along with a unique skill. Each class is capable of using almost all of the same items and spells, in contrast to later titles in the Diablo series, which have class-specific items and spells/skills. However, the limitations in the attributes for each class reward play that utilizes them efficiently; for instance, the Warrior's low maximum level of Magic prevents him from learning the higher levels of powerful spells like the Sorcerer. • Warrior: The most physically able of the three classes, the Warrior is primarily a close-quarters fighter. His primary character attribute is Strength, of which he has the highest maximum value among the three classes, allowing him to equip the heaviest weaponry and armor. The armor available to the Warrior, combined with his higher Vitality, which gives him more hit points, allows him to withstand the most physical damage. The Warrior starts with the skill to repair objects in his possession at the cost of overall durability. • Rogue: A master of ranged weapons. While not as strong as the Warrior, the Rogue is very effective at attacking enemies from a distance with the bow. A jack-of-all-trades class, the Rogue has moderately higher Magic than the Warrior, so she can make better use of spells, while her somewhat higher Strength and Vitality enable her to fare better in melee than the Sorcerer. The Rogue's primary character attribute is Dexterity. The Rogue's unique starting skill is the ability to disarm traps. • Sorcerer: A spellcaster, the Sorcerer's primary character attribute is Magic, which can be raised much higher than that of the other classes, enabling him to learn spells and raise them to higher levels. It also grants him the largest mana pool, allowing him to cast spells more often. The Sorcerer is the physically weakest of the three classes, with the lowest maximum Strength, Dexterity, and Vitality, but compared to the other two classes, he can make the best use of the "Mana Shield" spell so that enemy damage is directed to his mana reserve rather than his health. The Sorcerer's unique starting skill is the ability to recharge spell staves at the cost of lowering the maximum number of spell charges that a staff can hold. In the expansion set, Diablo: Hellfire, the Monk was added. The Monk is proficient at melee combat with the staff. Two other classes, the Bard and Barbarian, were unfinished but remained hidden characters in Diablo: Hellfire, and could be enabled using a hack. Using the in-game sprites of the Rogue and Warrior, respectively, the Bard is capable of dual-wielding weapons, while the Barbarian is a two-handed axe specialist.
Items
Items
White-colored items are normal items, blue-colored items are magic items, and gold-colored items are unique items. Any items that are not white in color must be identified to make use of their magical effects, although characters can use unidentified items as they would the base item. Magic items can have a maximum of two of these effects, while unique items can have as many as six. Furthermore, unique items can have special properties, or properties not found in the usual prefixes/suffixes for that item type; most unique items have a very rare chance of being dropped, although certain unique items are guaranteed quest rewards. Items wear down through use and have fixed amounts of durability that decrease as they receive damage; when an item's durability reaches zero, it is destroyed. Players can return to the town and pay a fee to an NPC, Griswold the Blacksmith, to have the items restored, while the Warrior can repair objects in his possession at the cost of overall durability. Bows are the ranged weapon of the game, best used by Rogues. Staves, while capable of physical attacks, are mainly used for the spell charges they contain, as casting from a staff does not require the player to learn the spell or use mana. A staff's spell can only be cast a certain number of times before it requires recharging, usually by returning to town and paying an NPC, Adria the Witch, while the Sorcerer can recharge a staff at the cost of lowering the maximum number of spell charges it can hold. Swords are typically one-handed (though two-handed varieties also exist), while axes are all two-handed. Maces and clubs add a 50% damage bonus against the undead. Two-handed melee weapons allow the player to inflict more damage. Shields, when paired with one-handed weapons, allow attacks to be blocked. There are three classifications of armor: light, medium, and heavy. Characters are also allowed to wear a helmet, two rings, and one amulet. Many higher-level weapons and armor can only be equipped if the player meets the minimum Strength and/or Dexterity requirements. Books contain spell formulae and cannot be used more than once; reading the first book places that particular spell in the character's repertoire, while using multiple books of the same spell increases the spell level, up to a maximum of 15. A character needs a minimum Magic attribute level in order to read spell books, particularly to raise spells to higher levels, where they are typically more powerful while consuming less mana per casting. Scrolls allow the use of both spells not yet learned and spells not available in book form, but vanish after one use. Many potions are available, including those for health and mana restoration, as well as elixirs that increase attributes.
Multiplayer
Multiplayer
Multiplayer is available for up to four players. Multiplayer characters' states are saved periodically. Players can either be aggressive toward, or play cooperatively with, other players. Players can connect via direct connection, modem connection, Battle.net connection, or IPX network connection. The game lacks the stronger anti-cheating methods of Blizzard's later games and, as a result, many online characters have been altered in various ways by common third-party programs known as trainers and/or game-editing programs such as Cheat Engine.
Setting
Setting
The setting of Diablo includes the mortal realm which is the world of Man as well as the High Heavens and the Burning Hells.:61, 62, 64 & 72 After eons of war between angels and demons, the ascension of man prompted the three Lords of Hell (including Diablo himself) to seek victory through influence, prompting their exile into the mortal realm. There, they sowed chaos, distrust, and hatred among men until a group of magi, called the Horadrim, trapped them in enchanted crystals called "Soulstones". Diablo's soulstone was buried deep in the earth and a monastery was built over the site. Generations passed and the purpose of the monastery was forgotten. A small town named Tristram sprang up next to the monastery's ruins. When King Leoric rebuilt the monastery as a cathedral, Diablo manipulated its archbishop, Lazarus, to destroy his soulstone prison. Diablo briefly possessed the king, sending out his knights and priests to battle against peaceful kingdoms, and then possessed the king's son, Prince Albrecht, filling the caves and catacombs beneath the cathedral with creatures formed from Albrecht's nightmares. Tristram became a town of fear and horror, where people were abducted in the night. With no king, no law, and no army left to defend them, many villagers fled.
Story
Story
The game starts when the player's character arrives in Tristram. Several of the remaining townsfolk assist the player such as Deckard Cain the Elder. The labyrinth under the Cathedral descends from the dungeon/church, to the catacombs, followed by the caves, and finally Hell itself, each with a mixture of the undead, animals, and demons. King Leoric has been re-animated as the Skeleton King. Late in the game, the hero must defeat Archbishop Lazarus, and eventually Diablo himself. At the end of the game, the hero kills Diablo's mortal form. The hero then takes the Soulstone out of Diablo's forehead after which Diablo transforms into a lifeless Prince Albrecht. The hero then drives the Soulstone into their own forehead, and they contain the essence of Diablo within themselves. As told in the sequel Diablo II, canonically the warrior was the hero that defeated Diablo only to become possessed. The Rogue became Blood Raven while the Sorcerer became the False Summoner, both of them NPC enemies. Diablo III further retconned the story by establishing the nameless warrior as Prince Aidan, the eldest son of Leoric and older brother of Albrecht.
Development
Development
• Illustration — Mount Diablo in San Francisco Bay Area David Brevik met the brothers Erich and Max Schaefer while working at FM Waves, a clip art production company, and with a common interest in developing video games, co-founded Condor Games with the Schaefers in 1993. Though they initially worked on conversion contracts to port games to different consoles, Brevik had the ideas of creating Diablo from the start, a combination of Dungeons & Dragons and the roguelike genre, particularly Angband, its name based on his family's home near Mount Diablo near San Francisco. He wanted improve how quickly the player would be able to get into the game compared to typical role-playing games. Brevik was inspired by NHL '94 and similar sports games to make it so that players only had to select a pre-determined class and would be able to jump into the game with minimal interactions. Brevik also wanted these classes to be combinations of typical character classes so that players would be not overly restricted in what type of attacks or equipment they could use. A further departure from the roguelike approach was to make the loot system from felled monsters more expansive. Brevik also wanted a "modern and cool" interface intended to bring the quick directness of console games as well as Doom (1993) to computer RPGs. One of Condor's first contracts was through Sunsoft to develop the Sega Genesis version of the fighting game Justice League Task Force. Brevik attended the 1994 Consumer Electronics Show (CES) to showcase the game and pitch his Diablo to other publishers. Bill Roper said that the team's "initial pitch, in a nutshell, was to take the excitement and randomness of games like Moria, Nethack, and Rogue, and bring them into the 1990s with fantastic graphics and sound". However, most publishers turned down the idea on the grounds that "RPGs are dead". While at CES, Brevik encountered Allen Adham, co-founder of Silicon & Synapse (later named Blizzard Entertainment) after learning they had done the SNES version of Justice League Task Force. The two found common ideas in gameplay development, and Adham showed him a prototype of their first original game, the real-time strategy game Warcraft: Orcs & Humans. Brevik offered to discuss his ideas for Diablo then, but Adham asked him to wait until after they had released Warcraft. Adham and Pat Wyatt came to visit Condor in January 1995, after Warcraft release, by which point his company had been purchased by Davidson and Associates and rebranded to Blizzard. After reviewing Brevik's idea, Blizzard offered to work with them on Diablo but requested two major changes, to make it real-time and to have multiplayer, having had done these steps during their work in creating Warcraft. By the end of January, Condor had a contract with Blizzard to build Diablo. Despite Adham's insistence to make the game real-time, Brevik did not want to make this change fearing that it would add extra time onto development, and Condor's development team put the idea to a vote, with the real-time approach winning out. Brevik prepared Blizzard for the potential added development time and to ask for extra development costs, and then on a Friday afternoon as everyone had left, started to toy around with converting the game from turn-based to real-time; within hours he had the basics of the system in place, and was able to show this to the rest of Condor by the following Monday. They kept this news from Blizzard for a short while but eventually revealed how fast they had come up with the change, which Blizzard readily accepted. The game was also originally conceived to be made in claymation (much like ClayFighter), but they decided to have a 3D isometric style instead. Despite the contract, Condor Games lacked funds to fully complete development by the end of 1995, leading to debt to keep their employees paid. Davidson & Associates and its subsidiaries, including Blizzard, were acquired by CUC International in February 1996. Condor had been in negotiations to be acquired by Davidson a few months prior, and with CUC's acquisition, it was decided to acquire Condor as a subsidiary of Blizzard, allowing the two teams to work together on Diablo. Condor wanted to change their name but did not want to share the Blizzard name directly, and instead renamed themselves to Blizzard North, with Blizzard's original Irvine, California studio colloquially was known as Blizzard South. Around eight months before the planned release, Blizzard South were finishing up Warcraft II, and began focusing on the upcoming release of Diablo. Blizzard did not want to rely on existing online gaming services like Total Entertainment Network for matchmaking. While Blizzard North finished up Diablo, Blizzard South began development of the basis of Battle.net. According to Brevik, when Blizzard South came up to start to see how Diablos multiplayer code would incorporate with Battle.net, they discovered then that Diablo had no multiplayer code as Brevik nor others had any idea how to write such code. Blizzard South sent employees up to Blizzard North, including Mike O'Brien, at that point to incorporate multiplayer for Diablo and interface with Battle.net over the last six months of development. Brevik revealed in 2018 that he initially hated the ending because it was the cinematic department's idea and did not follow the story outline he provided them, but after a few days he calmed down and decided the ending was pretty good after all.
Music
Music
The music of Diablo was composed by Matt Uelmen. The soundtrack consists of six tracks. It was released after 15 years, in 2011.
Release
Release
Diablo normally requires the original CD to play, however also included on the disk is a shareware version of the software that could be played without the CD called Diablo Spawn. This version of the game allows access to the first two areas of the dungeon, and locks out two of the three playable classes and many of the NPC townsfolk. It is playable in both single- and multiplayer with those restrictions. The demo is also downloadable. Blizzard had planned to have Diablo in stores before the 1996 holiday season, but even with both Blizzard North and the Irvine studio working in crunch, the Blizzard executives recognized they would not make this deadline while still aiming to release a quality product. The actual release date of Diablo has been subject of some conflict. It was scheduled for release in January 1997 by Blizzard and was widely available by January 6, 1997, but had started shipping to retailers in December 1996, some which made the game available for sale that month. Blizzard marked Diablos 20th anniversary on December 31, 2016. In 2019 Diablo was released digitally on GOG.com with minor enhancements.
Sales
Sales
According to Max Schaefer, Blizzard's initial sales estimates for Diablo were modest. He remarked, "We were thinking that if everything went well, we would sell 100,000 copies." Following the game's positive press coverage before its release, estimates by the team were increased to roughly 500,000 copies, David Brevik later said. Pre-orders had surpassed 450,000 units globally by December 17, at which point the game was set to launch with a shipment of 500,000 units staggered across its initial days on shelves. Diablo debuted at #1 on PC Data's monthly computer game sales chart for January 1997. It held the position for another three months, before being displaced to #2 by X-Wing vs. TIE Fighter in May. Diablo remained in second place until September, when it dropped to fifth. It exited the top 10 that October. In the United States, the game was the highest-selling computer title of the first six months of 1997. Its worldwide sales surpassed 500,000 units by April, 750,000 by June and 1 million by late November. By the end of 1997, Diablo had sold 670,155 copies in the United States alone. It was declared the country's fourth-best-selling computer game of the year by PC Data. Schaefer attributed the game's success in part to its December 27 shipment date, and noted that "there weren't any other games released after Christmas, so we were the only game in town for a long time." After being absent from PC Data's charts during the final months of 1997, Diablo took 13th place in the rankings for February 1998. It remained in the top 20 for another month, dropped out in April and reappeared in June. It returned to the top 10 from July through October, rising to #3 in August. For the first half of 1998, it was the United States' 14th-best-selling computer release. At the time, Jason Ocampo of Computer Games Strategy Plus called Diablo one of the charts' "'perennial' inhabitants", and compared its longevity to that of Myst and NASCAR Racing 2. The game's average sale price during the January–June period was $36; by October, it had fallen to $26. Diablo finished 11th for the year in the United States, with sales of 354,961 units and revenues of $9.57 million in the region. In August 1998, Diablo received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland. Diablos global sales reached almost 2 million units by September 1998. One year later, its sales in the United States alone had grown to 1.17 million copies, which made it the country's seventh-highest computer game seller since January 1993. This number rose to 1.3 million copies by March 2000. Remarking upon these sales, GameSpots writer Desslock hailed Diablo as an "undisputed commercial blockbuster". The game returned in 2000 to PC Data's annual top 20 for the United States, with 260,020 copies sold. Worldwide, Diablo broke 2 million sales by mid-2000 and reached 2.3 million by January of the next year. Ultimately, the game sold over 2.5 million units by mid-2001. According to GameSpot Japan, the game was a "big hit" among Japanese players.
Critical reviews
Critical reviews
Diablo has received critical acclaim, with an average rating of 94/100 on Metacritic. Most praised the game's addictive gameplay, randomly generated dungeons, superior graphics, moody musical score, and great variety of possible magic items, enemies, levels, and quests. This last aspect was noted by GameSpot editor Trent Ward in his review: "Similarly, although a set number of monsters is included, only a few will be seen during each full game. This means that players going back for their second or third shot at the game will very likely fight opponents they haven't seen before. Talk about replay value." Reviewers commonly cited the online multiplayer aspect as one of the strongest points of the game, with it being described as greatly extending its replay value. Columnist Bernard Yee commented that compared to contemporary online multiplayer games such as Quake, Diablo gives newcomers a much better chance of enjoying themselves, as they can either cooperate with other players or build their character so that they can hold their own against hostile players. Computer Games Magazines Cindy Yans said that "weapons, armor and items are so numerous that you're always acquiring something new to try... not to mention the game's multiplayer universe"; she went on to say that "for anyone who enjoys a good multiplayer dungeon crawl, Diablo can't be beat". Yans finished her review, "Despite the rather pale storyline, [...] watered-down quests and a fair amount of necessary repetition, Diablo is a must for anyone interested in 'just plain fun.'" Ward stated: "Diablo is the best game to come out in the past year, and you should own a copy. Period." Macworlds Michael Gowan wrote, "The only downside to this role-playing game is that the adventure ends too soon." Steve Klett's review for PC Games, which was reprinted in sister magazine GamePro, commented that "Diablos definitely not your typical dungeon hackfest.... In fact, its closest rivals are games like Gauntlet and Loaded on the PlayStation, but they really don't compare." Next Generation similarly remarked that Diablo is more of a modern incarnation of Gauntlet than an RPG, "but with enough changes and improvements to make it a completely new experience, and one of the best titles so far this year." Reviews for the PlayStation version generally remarked that while it is clearly inferior to the PC original, it is a much better translation than might have been expected and carries over the essential elements that make the game enjoyable. Most agreed that the use of button combinations and menus was a sufficient solution to getting the complex controls to work intuitively on the PlayStation, and Next Generation went so far as to say that the controls are an improvement over the PC version's, particularly arguing that the auto-targeting makes attacking enemies less frustrating than it is with the PC version's point-and-click. They concluded that "If you were addicted to the PC version, you can experience it all over again on PlayStation. And if you haven't played Diablo at all, check this one out." However, IGNs Doug Perry was dissatisfied with the controls, saying they slow the game's pace. Perry also opined that the multiplayer should have used split screen or the PlayStation Link Cable rather than require the two player characters to stay on one screen, though he said the conversion improved on the PC version in some respects as well, such as the option to double the game's speed. GamePro remarked, "Diablo was graphically stunning on the PC, and some of that sparkle has understandably dulled; the smaller palette and lesser frame rate are PlayStation-port necessities. And while you can't play online, there's a good two-player mode... If you enjoyed the PC version, there's nothing new here, but if this is your first Diablo experience, you're in for a Hell of a good time." Andy Butcher reviewed Diablo for Arcane magazine, rating it an 8 out of 10 overall, and stated that "you have a superb game. In terms of design it may be little more than a third-person perspective version of Doom with character development, but that doesn't stop Diablo from being great fun." Diablo won the overall "Game of the Year" awards of Computer Gaming World, GameSpot and Computer Game Entertainment for 1996, and was a runner-up for Computer Games Strategy Pluss award in this category. The editors of Computer Gaming World wrote, "For this year, Diablo is the game that everyone will remember." It was also named 1996's best computer role-playing game by GameSpot, Computer Game Entertainment and Computer Games. While it was nominated for Computer Gaming Worlds "Role-Playing Game of the Year" award, the publication gave the honor to The Elder Scrolls II: Daggerfall.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Diablo is associated with United States.
Country
Legacy
In 1998, PC Gamer declared it the 42nd-best computer game ever released, and the editors called it "a nearly flawless gaming experience". Akira Nishitani ranked it number 1 on his personal list of the greatest games of all time in 1997. In 2005 GameSpot chose Diablo as one of "The Greatest Games of All Time". It was placed at No. 20 on Game Informers "Top 100 RPGs Of All Time" list. Men's Journal published an article in April 2026, for the game's 30th anniversary, highlighting how it is "consistently ranks as one of the greatest games ever made and is widely regarded as the title that popularized ARPGs" thanks to its replayability and dark tone "resonating with fans" of the series.
Expansions, ports, re-releases
The expansion pack made for Diablo is Diablo: Hellfire, released in 1997. It was produced by Synergistic Software and published by Sierra Entertainment rather than an in-house Blizzard North development team. The multiplayer feature of the expansion pack was disabled with version 1.01. The added content included two additional dungeon segments located within a new side storyline, several unique items and magical item properties, spells, and a fourth class, the Monk. There are also two unfinished "test" classes (the Bard and Barbarian) and two quests which could be accessed through a configuration file modification. Blizzard sold exclusive worldwide rights to develop, publish, and distribute console versions of the game to Electronic Arts in 1996. In 1997, it was reported that Nintendo had struck a deal with Blizzard to publish Diablo on the Nintendo 64. However, this version never materialized. In 1998, a PlayStation version of Diablo was released, developed by Climax Studios and published by Electronic Arts. The game lacked online play, but featured a two-player cooperative mode. Notable differences to the PC version include new lighting effects, auto-aiming for range weapons and spells, and an option for increased game speed. Despite the original PC game being based around mouse control, it does not support the PlayStation Mouse. It features an option to learn the story through a narrator without having to find the books in the game. The European PAL version is translated and dubbed into French, German and Swedish in addition to the original English. The game was re-released alongside Hellfire in a 1998 bundle, called Diablo + Hellfire. 1998's Blizzard's Game of the Year Collection contained copies of Diablo, StarCraft and Warcraft II: Tides of Darkness. The Blizzard Anthology (2000) contained Diablo, StarCraft, StarCraft: Brood War and WarCraft II: Battle.net Edition. The Diablo Gift Pack (2000) contained Diablo and Diablo II, but no expansions. The Diablo: Battle Chest (2001) contained Diablo, Diablo II and Diablo IIs expansion, Lord of Destruction. Later releases of the Diablo: Battle Chest also have a strategy guide for Diablo II and Lord of Destruction, though subsequent releases do not include the original game, instead featuring Diablo II, its expansion, and their respective strategy guides. For Diablos 20th anniversary, it was announced during BlizzCon 2016 that Diablo III would receive a free patch called The Darkening of Tristram that recreates the original game. The patch contains a 16-level dungeon, four main bosses from the 1997 version and special graphics filters and 8-directions limited movement like the original game. The test patch was released on November 11, 2016, on the Public Test Realm server. In March 2019, Diablo was made available for sale on GOG.com, which marked the first time Blizzard had released the game on a digital distribution platform. The release featured two versions of the game: the original 1996 version and a new DirectX-based version built in-house by GOG that features additional display and graphical options.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Staff. Diablo Goes Gold. PC Gamer US. December 23–29, 1996.
- 2.Bannister, Paul. News for December 27, 1996. Online Gaming Review. Air Age Publishing. December 27, 1996.
- 3.Bannister, Paul. News for January 2, 1997. Online Gaming Review. Air Age Publishing. January 2, 1997.
- 4.Mackovich, Sam. Post-mortem: Ms. Pac-Man, Diablo dissected by their original devs. Ars Technica. March 26, 2016.
- 5.Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com. 1998-06-11.
- 6.Gamespot , Gamespot online games magazine, review of Diablo PlayStation
- 7.Sega Retro https://segaretro.org/Press_release:_1997-06-19:_SEGA_INSTITUTES_FIVE_STAR_GAMES_POLICY , E3 '97 Sega Press release: 1997-06-19: SEGA INSTITUTES FIVE STAR GAMES POLICY
- 8.Diablo Hellfire Tomb of Knowledge - Bard. ladyofthecake.com.
- 9.Blizzard Entertainment. Diablo Game Manual.
- 10.Download Diablo 1. GameGoldies Review of Diablo. February 3, 2010.
- 11.Cain the Elder reveals to the player that his full name is Deckard Cain toward the end of the game. After picking up the Staff of Lazarus from the Vile Stand in dungeon level 15 for the Archbishop Lazarus Quest, the player can talk to Deckard Cain back in town to hear him say, "This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am. My true name is Deckard Cain the Elder, and I am the last descendant of an ancient brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released." In a video that was published to YouTube on October 6, 2008, this quote by Deckard Cain starts at the 0:10 mark of the video, and the quote ends at the 0:45 mark of the video. In a different video that was published to YouTube on January 11, 2012, this quote by Deckard Cain starts at the 15:57 mark of the video , and the quote ends at the 16:32 mark of the video.
- 12.A video which was published to YouTube on October 6, 2008, shows the ending cinematic of the game. From the 4:11 mark of the video to the 5:22 mark of the video, the ending cinematic shows the hero take out the Soulstone from Diablo and put it in their forehead. From the 5:26 mark of the video to the 6:20 mark of the video, the narrator says, "The Soulstone burns with hellfire as an eerie red glow blurs your vision. Fresh blood flows into your eyes, and you begin to hear the tormented whispers of the damned. You have done what you knew must be done. The essence of Diablo is contained — for now. You pray that you have become strong enough to contain the demon and keep him at bay. Although you have been fortified by your quest, you can still feel him, clawing his way up from the dark recesses of your soul. Fighting to retain control, your thoughts turn toward the ancient mystic lands of the Far East. Perhaps there, beyond the desolate wastes of Aranoch, you will find an answer, or perhaps, salvation."
- 13.Maxwell, Ben. Collected Works: David Brevik. Edge. 286. 88–94. December 2015.
- 14.Schreier, 2024, Chapter 3
- 15.GameSpot Presents: Eye of the Storm.
- 16.Hutchinson, Lee. War Stories: Diablo's loot lottery was almost a turn-based affair. Ars Technica. August 18, 2020.
- 17.Welsh, Oli. The moment Diablo - and the action-RPG genre - were born. Eurogamer. 29 March 2016.
- 18.Grossman, Austin. Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games. CRC Press. 80. 2013. 9781136064623.
- 19.Saltzman, Marc. Where Have All the Genres Gone?. CNET Gamecenter. December 30, 1998.
- 20.David L. Craddock. Stay Awhile and Listen, Chapter 8: Condor and Blizzard lock horns over Diablo. DM Press. October 27, 2012.
- 21.Blizzard Entertainment. Blizzard Retrospective. YouTube.
- 22.Goosebumps. Thread: Jay Wilson responds to David Brevik interview. MMO Champion.
- 23.Craddock, David. Stay Awhile and Listen: Book I - How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Digital Monument Press, LLC. 2013. 978-0-9884099-0-3.
- 24.Maragos, Nich. Blizzard Merges Blizzard North Into Blizzard South. Gamasutra. August 1, 2005.
- 25.Brevik, David. Diablo: A Classic Game Postmortem. Game Developers Conference. March 26, 2016.
- 26.McCaffrey, Ryan. Diablo Creator David Brevik Shares Stories from Blizzard's Past - Unfiltered 28. IGN. February 20, 2018.
- 27.Blizzard Entertainment. Company Profile.
- 28.Blizzard Entertainment. Blizzard Entertainment's Diablo In Stores Now. January 3, 1997.
- 29.Blizzard Entertainment. Diablo Hits 13 Million Games Played Over Battle.Net. June 25, 1997.
- 30.Gable, Gordon. Diablo available now!. CNet. January 6, 1997.
- 31.Minotti, Mike. Blizzard will celebrate Diablo s 20th anniversary with new goodies in its games. VentureBeat. December 28, 2016.
- 32.Blizzard. Blizzard Entertainment: Legacy Games.
- 33.Bailey, Kat. In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer. USgamer. Gamer Network. September 8, 2015.
- 34.David Brevik. Classic Game Postmortem: Diablo. Game Developers Conference. 2016.
- 35.News.blizzard.com. Diablo Now Available on GOG.COM — Diablo III — Blizzard News. 2019-06-06.
- 36.Blizzard Entertainment. Blizzard Entertainment - 10th Anniversary Feature. Blizzard North: Condor and Diablo. February 5, 2001.
- 37.Staff. Diablo Demand Skyrockets. Next Generation. December 17, 1996.
- 38.Staff. Short Items. Diablo Going Gold. PC Gamer US. December 18, 1996.
- 39.Staff. READ.ME; PC Data Best-Sellers. Computer Gaming World. 154. 34. May 1997.
- 40.Staff. READ.ME; PC Data Best-Sellers. Computer Gaming World. 155. 36. June 1997.
- 41.Lee, Helen. PC Data Releases Monthly Numbers. GameSpot. May 1, 1997.
- 42.Feldman, Curt. Diablo.Stayin' Alive. GameSpot. June 3, 1997.
- 43.Staff. READ.ME; PC Data Best-Sellers. Computer Gaming World. 158. 31. September 1997.
- 44.Staff. READ.ME; PC Data Best-Sellers. Computer Gaming World. 159. 46. October 1997.
- 45.Staff. Top Selling PC Titles. GameSpot. August 26, 1997.
- 46.Staff. READ.ME; PC Data Best-Sellers. Computer Gaming World. 161. 56. December 1997.
- 47.Staff. READ.ME; PC Data Best-Sellers. Computer Gaming World. 162. 56. January 1998.
- 48.Staff. READ.ME; PC Data Best-Sellers. Computer Gaming World. 163. 36. February 1998.
- 49.Staff. Game Sales on the Rise. GameSpot. September 12, 1997.
- 50.Blizzard Entertainment. Blizzard Entertainment's Diablo Remains Number-One Selling Game. April 8, 1997.
- 51.Blizzard Entertainment. Diablo Hits 13 Million Games Played Over Battle.Net. June 25, 1997.
- 52.Walter, Barbara. Battle.net Defines Its Success: Interview With Paul Sams. Gamasutra. November 28, 1997.
- 53.Staff. The Best-Selling Games of 1997. PC Gamer US. 5. 4. 44. April 1998.
- 54.Ocampo, Jason. The Top 20 according to PC Data. Computer Games Strategy Plus. 1997.
- 55.Ocampo, Jason. December's hottest games. Computer Games Strategy Plus. January 20, 1998.
- 56.Ocampo, Jason. Do the PC Data figures prove lower is better?. Computer Games Strategy Plus. April 21, 1998.
- 57.Ocampo, Jason. The top selling games of April, according to PC Data. Computer Games Strategy Plus. May 13, 1998.
- 58.Ocampo, Jason. SWAT 2 debuts at No. 5. Computer Games Strategy Plus. August 18, 1998.
- 59.Staff. Playing Lately; PC Data Best-Sellers. Computer Gaming World. 173. 56. December 1998.
- 60.Staff. PC Data Hit List for September. GameSpot. October 27, 1998.
- 61.Feldman, Curt. Top-Selling PC Games for October. GameSpot. November 13, 1998.
- 62.Ocampo, Jason. Sales rankings for the first six months of 1998. Computer Games Strategy Plus. August 17, 1998.
- 63.Staff. The Numbers Game. PC Gamer US. 6. 4. 50. April 1999.
- 64.Verband der Unterhaltungssoftware Deutschland. Uhr TCM Hannover – ein glänzender Event auf der CebitHome. August 26, 1998.
- 65.Verband der Unterhaltungssoftware Deutschland. VUD Sales Awards: November 2002.
- 66.Blizzard Entertainment. Diablo II, Sequel To The Number-One Selling Role-Playing Game, Debuts With 3Dfx Support. September 8, 1998.
- 67.IGN Staff. PC Data Top Games of All Time. IGN. November 1, 1999.
- 68.Desslock. Desslock's Ramblings – RPG Sales Figures. GameSpot. May 11, 2000.
- 69.Staff. Top 20 of 2000. Computer Gaming World. 201. 34. April 2001.
- 70.Blizzard Entertainment. Diablo II Goes Gold. June 7, 2000.
- 71.Blizzard Entertainment. Diablo II Sells More than 2.75 Million Copies Worldwide. January 25, 2001.
- 72.Blizzard Entertainment. Diablo II: Lord of Destruction Goes Gold. June 21, 2001.
- 73.「DIABLO II」秋葉原で深夜販売決定!. GameSpot Japan. June 29, 2000.
- 74.CBS Interactive. Diablo for PC. GameRankings.
- 75.CBS Interactive. Diablo for PlayStation. GameRankings.
- 76.CBS Interactive. Diablo for PC Reviews. Metacritic.
- 77.Reges, Julia. Diablo (Windows) – Review. Allgame.
- 78.Fortune, Greg. Diablo Rules the Underworld. Computer Gaming World. 152. 80, 81. March 1997.
- 79.Ziff Davis. Review Crew: Diablo. Electronic Gaming Monthly. 106. 100. May 1998.
- 80.Smith, Josh. Diablo Review. GameSpot. March 22, 1998.
- 81.Perry, Douglass. Diablo PlayStation Review. IGN. March 27, 1998.
- 82.Staff. Caliente. Next Generation. 28. 130. April 1997.
- 83.Wolf, Mike. Diablo. PC Gamer US. March 1997.
- 84.Davison, John. Diablo Review. PC Zone.
- 85.Ryan, Michael E. After Hours; Devilishly Good. PC Magazine. 16. 6. 449. March 25, 1997.
- 86.Klett, Steve. Diablo. PC Games.
- 87.Ward, Trent. Diablo for PC review. GameSpot. January 23, 1997.
- 88.Yee, Bernard. Joyriding. Next Generation. Imagine Media. 28. 24. April 1997.
- 89.Yans, Cindy. Diablo. Computer Games Strategy Plus. 1997.
- 90.Gowan, Michael. Name Your Game; From Goofy to Gory, Macworld Reviews 48 Ways to Play. Macworld. February 1999.
- 91.Klett, Steve. PC GamePro Review Win 95: Diablo. GamePro. IDG. 102. 56. March 1997.
- 92.Imagine Media. Finals. Next Generation. 42. 135. June 1998.
- 93.Dan Elektro. PlayStation ProReview: Diablo. GamePro. IDG. 116. 86. May 1998.
- 94.Butcher, Andy. Games Reviews. Arcane. 17. 72. March 1997.
- 95.Staff. GameSpot 1996 Best & Worst Awards. GameSpot.
- 96.Staff. The Computer Gaming World 1997 Premier Awards. Computer Gaming World. 154. 68–70, 72, 74, 76, 78, 80. May 1997.
- 97.Staff. The Computer Game Entertainment Awards 1996. Computer Game Entertainment. 1. 54–58. July 1997.
- 98.Computer Games Strategy Plus announces 1996 Awards. Computer Games Strategy Plus. March 25, 1997.
- 99.The 50 Best Games Ever. PC Gamer US. 5. 10. 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. October 1998.
- 100.Ziff Davis. 100 Best Games of All Time. Electronic Gaming Monthly. 100. 155. November 1997.
- 101.Colayco, Bob. The Greatest Games of All Time - Diablo. GameSpot. CBS Interactive. July 1, 2005.
- 102.Game Informer Staff. The Top 100 RPGs Of All Time. Game Informer. January 1, 2018.
- 103.Key, Brandon. 30 Years Ago, Blizzard Released One of the Greatest Video Games of All Time, Defining an Entire Genre. Men's Journal. 15 April 2026.
- 104.Imagine Media. In the Studio. Next Generation. 23. 17. November 1996.
- 105.Nintendo Nabs Diablo. IGN. May 13, 1997.
- 106.Ziff Davis. Diablo. Electronic Gaming Monthly. 101. 89. December 1997.
- 107.Dan Elektro. Sneak Previews: Diablo. GamePro. IDG. 112. 55. January 1998.
- 108.Ziff Davis. Diablo: Take a Shot at the Devil. Electronic Gaming Monthly. 104. 50. March 1998.
- 109.IDG. Sneak Previews: Diablo. GamePro. 114. 62. March 1998.
- 110.Gamespot.com. Diablo Battle Chest. March 13, 2009.
- 111.Schreier, Jason. Blizzard Is Remaking Diablo Inside Of Diablo III. Kotaku.
- 112.Sanchez, Miranda. The Original Diablo Returns in Diablo 3 Anniversary Patch. IGN. November 4, 2016.
- 113.Machkovech, Sam. Blizzard has handed Diablo 1's keys to GOG, and you can buy it right now. Ars Technica. 7 March 2019.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- dholakTerminology
- dhyāngroTerminology
- Di Blasi IndustrialeOrganisation
- Dia HorizonWork
- Diablo IIWork
- Diablo ImmortalWork
- Diablo IVWork
- Diabolical PitchWork
Best supported in this field
For owners
Own a copy of Diablo?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.