Devour
- Date
- 2021
- Language
- English · French
- Genre
- survival horror
In this article
Key facts
• Title — Devour • Developer — Straight Back Games • Publisher — Straight Back Games • Released — January 28, 2021 • Modes — Single-player, multiplayer Devour is a co-op PvE horror video game created by developers Straight Back Games, playable by between 1 and 4 players. The game was released in 2021, with four more maps having been released as of 2023.
Setting and plot
The game is set in the same universe as a 2020 PC game called The Watchers. Players control members of a demonic cult called the Watchers of Azazel who become aware that their leader Anna (or another cult member in other maps) is trying to raise the goat demon. Either finding or knowing that Azazel has possessed their comrade, the other members who arrive attempt to stop them and undo or prevent damage.
Gameplay
The core mechanic of Devour is the destruction of ten totems (whether goats, eggs, or rats). For the original two maps "The Farmhouse" and "The Asylum", as well as the fifth map "The Slaughterhouse" this takes the form of finding a fuel item and then destroying the totem with it. For the later maps "Inn" and "Town", the totems themselves must be prepared at one location before being destroyed at another, slowing progress. Threats to the player come in two forms - the primary demon of the specific map and swarms of lesser hostiles. The primary demon moves around the full map, before switching into pursuit of a player. If successful, the player is downed and will be dragged to a random location on the map (The Farmhouse and The Asylum), be dragged to a specific location (The Inn), or be outright killed (The Town and The Slaughterhouse). On The Town and The Slaughterhouse, dead players will be banished to a different dimension, and will have to fight off the lesser demons to survive. Once they kill enough of them, they will be sent back to the main map. The speed, rate of pursuit, and difficulty to stagger, all increase as totems are destroyed. The lesser hostiles spawn in randomly across the map. Unlike the primary demon, they require several seconds of contact to down a player and can be directly destroyed by the player. As totems are destroyed, spawn rate increases significantly. In the event that all party members are simultaneously downed, the game is lost. Players can resist being downed by fleeing hostiles or by use of the UV-mode of the flashlight each carries. This is a finite, recharging resource that destroys lesser hostiles and can stagger the primary demon. The amount of time required to stagger the primary demon increases over time. There are additional items found around each map. These include keys to open up the map, with some rooms not being available until one or more totems are destroyed. It also includes medkits to resuscitate downed party members and batteries as an additional UV source.
Development
Devour was created by Joe Fender & Luke Fanning, the two developers of indie game studio Straight Back Games as their second game. Originally released on the 28th January 2021 with the single map "Farmhouse", four additional free maps have been released, starting with the rat-themed Asylum on April 21, 2021.
Dated record
History of the object
The full dated record · 2 entries
2021
Devour published.
2021
Devour is recorded as published in 2021.
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Devour (video game), revision 1331912151 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
Reception for the game has been generally positive, with particular focus on its frightening atmosphere, good value, and positive referrals to Phasmophobia, which entered early access four months prior to the release of Devour. Gamesradar approved of its "highly stressful, fast-paced, downright scary experience".
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Andrew Farrell. Is Devour worth it?. PC Invasion. 4 February 2021.
- 2.Curtis Pyke. Devour Game Review. MGN. 31 January 2021.
- 3.Thumb Culture. Devour Review - not for the faint hearted. 27 January 2021.
- 4.DEVOUR'S NEW THE INN UPDATE INTRODUCES DEMONIC SPIDER TERROR. 23 September 2021.
- 5.Jordan Gerblock. Have you tried… watching a possessed cult leader drag your friends into an attic while you sacrifice goats in Devour?. Gamesradar. 19 March 2021.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
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Held on the record
Further particulars
Open the remaining particulars
Devour was issued for Microsoft Windows. Issued for macOS. The identifiers under which Devour may be traced in institutional catalogues.
The circumstances in which Devour stands
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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