Data East
Data East Corporation, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went bankrupt.
Also recorded as D ata E ast Co rporation · Data East Corporation
Data East

Data East USA · Scanned from a December 1st 1984 issue of Play Meter, uploaded to the Internet Archive by Hubz at · Public domain
- Name
- Data East Corporation
- Founded
- 1976
- Headquarters
- Suginami · Oz
- Activity
- video game industry
- Products
- video game
- Dissolved
- 2003
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Data East Corporation, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went bankrupt.
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Data East was founded in 1976, with headquarters in Oz. Its locations include Suginami. Works include Chelnov, Heavy Barrel, Joe & Mac and Karate Champ, among others.
Composed from admitted, traceable facts · 01 October 2026
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In this article
Overview
Overview
Its American subsidiary, Data East USA, was headquartered in San Jose, California. Its main headquarters were located in the Suginami ward of Tokyo. The majority of Data East's video games, its trademark, and its logo are currently owned by G-Mode, a mobile-focused subsidiary of the video game publisher Marvelous. A small number of Data East video games are owned by other companies, notably Paon DP.
It is associated with Japan. The record gives 1976 as its date of establishment or first appearance. Activity is recorded as ending in 2003. Its recorded seat is Suginami and Oz. The recorded field of activity is video game industry. Recorded products are video game.
Key facts
Key facts
• Name — Data East Corporation • Native Name — データイースト株式会社 • Romanized Name — Dēta Īsuto kabushiki gaisha • Type — Private KK • Fate — Bankruptcy • Founder — Tetsuo Fukuda • Founded — April 20, 1976: 50 years ago • Defunct — June 25, 2003: 22 years ago • Hq Location — Suginami, Tokyo, Japan • Industry — Video games, engineering • Products — List of Data East games • Equity — 282.5 million (April 2001) • Subsidiaries — Data East USA, Inc. Data East Pinball Inc. • Successor — G-Mode • Website — dataeast-corp.co.jp/
History
History
Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game Jack Lot, a medal game based on Blackjack for business use. This was followed in January 1978 by Super Break which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979. In 1980, Data East published Astro Fighter which became its first major arcade game title. While making games, Data East released a series of interchangeable systems compatible with its arcade games, notably the DECO Cassette System which soon became infamous among users due to technical problems. Data East dropped the DECO Cassette by 1985. It was the first interchangeable arcade system board, developed in 1979 and released in 1980, inspiring later arcade conversion systems such as Sega's Convert-a-Game in 1981 and the Nintendo VS. System in 1984. Data East abandoned the DECO Cassette System in favor of dedicated arcade cabinets, bringing Data East greater success over the next several years, starting with the hit title BurgerTime (1982). In 1981, three staff members of Data East founded Technōs Japan, who then supported Data East for a while before becoming completely independent.
Expansion and arcade success
Expansion and arcade success
In 1983, the company moved its headquarters to a new building in Ogikubo, Suginami, where it stayed for the remaining of its lifespan. In March 1985, Data East Europe was established in London. Data East continued to release arcade video games over the next 15 years following the video game crash of 1983. Data East distributed three major arcade hits in North America between 1984 and 1985: the fighting game Karate Champ (1984), the beat 'em up title Kung-Fu Master (1984), and the run and gun video game Commando (1985). These three titles catapulted Data East to the forefront of the amusement arcade industry in the mid-1980s. Karate Champ, Kung-Fu Master and Commando were the top three highest-grossing arcade games of 1985 in the United States. Karate Champ was the first successful fighting game, and one of the most influential to modern fighting game standards. Some of Data East's other most famous coin-op arcade games from its 1980s heyday include Heavy Barrel, Bad Dudes Vs. DragonNinja, Sly Spy, RoboCop, Bump 'n' Jump, Trio the Punch, Karnov and Atomic Runner Chelnov. Data East also purchased licenses to manufacture and sell arcade games created by other companies. Some of its licensed games included Kid Niki: Radical Ninja, Kung-Fu Master and Vigilante, all licensed from Irem, and Commando, licensed from Capcom. It had a brief stint as a Neo Geo arcade licensee in the mid-1990s, starting with Spinmaster and co-published with SNK.
Home consoles
Home consoles
Following its arcade success, Data East made a successful entry in the home computer game market with a 1985 port of Karate Champ, which became the first home computer game to sell more than 500,000 copies in the United States by January 1989. It became the subject of the litigation Data East USA, Inc. v. Epyx, Inc., in which Data East alleged that the computer game International Karate (1985), published by Epyx, infringed the copyright of Karate Champ. Data East entered the video game console market in 1986 with the release of B-Wings for the Famicom. In North America, the subsidiary Data East USA was the first licensee announced for the Nintendo Entertainment System and consequently was one of the four original third-party publishers to release games for the console in late 1986. In Japan, Data East would become a licensee for several home systems over the years, notably the Famicom (1986), PC Engine (1988), Game Boy (1990), Mega Drive (1991), Super NES (1991), Neo Geo (1993), Sega Saturn (1995), PlayStation (1996), WonderSwan (1999) and Neo Geo Pocket Color (1999). Several of Data East's video games series, such as Tantei Jingūji Saburō, Glory of Hercules and Metal Max, were created specifically for home consoles. Data East had a good relationship with Ocean Software to publish titles for the American market throughout the late 1980s and early 1990s, even before Ocean started its own American arm led by Data East boss Ray Musci.
Data East Pinball
Data East Pinball
Data East Pinball was formed as a subsidiary of Data East USA, and manufactured pinball machines from 1987 through to 1994. These included innovations such as the first pinball to have stereo sound (Laser War), the first usage of a small dot-matrix display in Checkpoint along with the first usage of a big DMD (192x64) in Maverick. In designing pinball machines it showed a strong preference for using high-profile (but expensive) licensed properties, rather than creating totally original machines, which did not help the financial difficulties the company began experiencing from 1990 on. Some of the properties that Data East licensed for its pinball machines included Guns N' Roses, Star Wars, Back to the Future, Batman, RoboCop, The Simpsons, and Teenage Mutant Ninja Turtles. Data East is the only company that manufactured custom pinball games (e.g., for Aaron Spelling, the movie Richie Rich, or Michael Jordan), though these were basically mods of existing or soon to be released pinball machines (e.g., Lethal Weapon 3). Amidst plummeting sales across the entire pinball market, Data East chose to exit the pinball business and sold the factory to Sega in 1994. At the time of the buyout by Sega, Data East Pinball was the world's second-largest pinball manufacturer, holding 25 percent of the market. Although all of Data East's pinball games were developed in the United States, several were released in Japan by the parent company.
Non-gaming
Non-gaming
Although video games represented the majority of the company's revenue, Data East had always been involved in engineering. Outside of video games, Data East produced image transmission equipment, data communication adapters for satellite phones from NTT DoCoMo, and developed electrocardiogram equipment for ambulances. According to the company's website, its Datafax product, released in 1983, was the world's first portable fax machine.
Bankruptcy
Bankruptcy
By the end of the 1990s, the company's American division, Data East USA, was liquidated. No official announcement of this was made; instead, calls to Data East USA's offices were greeted with a prerecorded message from marketing manager Jay Malpas stating that the company had closed its doors before Christmas 1996. Its final releases were Defcon 5 and Creature Shock: Special Edition. The Japanese parent company itself announced its departure from the arcade industry entirely on December 4, 1997, and had accumulated a debt estimated at 3.3 billion yen. Data East filed for reorganization in 1999 and stopped making video games altogether. All customer support pertaining to video games was halted in March 2000. For the following three years, Data East sold negative ion generators, continued to develop compatible devices for NTT DoCoMo phones and licensed some of its old video games to other companies. Nonetheless, the company's restructuring efforts were not enough to put back the financial problems brought by the 1990s. Consequently, in April 2003, Data East filed for bankruptcy and was finally declared bankrupt by a Tokyo district court on June 25, 2003. The news was released to the public two weeks later, on July 8.
Aftermath
Aftermath
Most of Data East's video game library was acquired in February 2004 by G-Mode, a Japanese mobile gaming company that is now owned by Marvelous. G-Mode also owns the Data East trademark. Other games are owned by Paon DP instead of G-Mode, notably Karnov, Chelnov, Windjammers, the Glory of Heracles series and the Kuuga trilogy, while the rights to the series Metal Max and Jake Hunter currently are the properties of Kadokawa Games and Arc System Works, respectively. The RoboCop titles related to Data East were acquired by D4 Enterprise in September 2010. The other properties of Data East were transferred to the asset management company of the Fukuda family. The latter sued Nintendo twice during the 2000s for patent infringement, but both cases were dismissed. Data East's former building in Ogikubo, which was located in an area largely residential, was demolished around 2014 and replaced by an apartment or condominium construction. Founder Tetsuo Fukuda was still active in 2017 as president of a medical company he established in December 2015 at the age of 76.
Identity
Identity
Data East is associated with Japan.
Institutional history
Dated record
Institutional history
Explore 1976–2003
The full dated record · 4 entries
1976
Data East established.
1988
Dragon Ninja Data East Arcade PAL Gameplay (1988) is digitised and catalogued by Internet Archive.
1988
Dragon Ninja Data East Arcade PAL Gameplay digitised by Internet Archive.
2003
Data East ceased.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Primary material
Documents and archives
reference work
- “Data East”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
institutional register
- Wikidata, structured authority record Q1172213: Data East
General reference · Wikimedia Foundation
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Data East Corporation. 会社概要. archive.org. 15 April 2001.
- 2.Data East Corporation. 開発部ホームページ. Archive.org. 10 January 2001.
- 3.Compute, Volume 12, Issues 1-5. Small System Services, 1990. 52. Retrieved from Google Books on May 17, 2010.
- 4."データイースト." Data East. December 8, 2002. Retrieved on October 20, 2009.
- 5.【挑む】ウリミナ・福田哲夫会長 医療訓練ソフト開発、ウェブ版で低価格に. 6 February 2014.
- 6.Data East Corporation. ライセンス一覧表. www.dataeast-corp.co.jp.
- 7.November 1977 issue. Game Machine. 4. November 15, 1977.
- 8.Amusement Press, Inc. Overseas Readers Column: Data East Celebrated Its 10th Anniversary. Game Machine. 286. 26. 1 July 1986.
- 9.Data East USA Inc. The Arcade Flyer Archive - Video Game Flyers: Data East USA, Inc., Data East (DECO). arcade-museum.com. 1983.
- 10.DECO Cassette System. Atari Protos.
- 11.Adlum, Eddie. The Replay Years: Reflections from Eddie Adlum. RePlay. 11. 2. 134-175 (160-3). November 1985.
- 12.The Replay Years: Video Systems. RePlay. 11. 2. 128, 130. November 1985.
- 13.Adlum, Eddie. The Replay Years: Reflections from Eddie Adlum. RePlay. 11. 2. 134-175 (170-1). November 1985.
- 14.Data East Corporation. 沿革. archive.org. 15 April 2001.
- 15.John Barone To Data East. Cash Box. 41. July 13, 1985.
- 16.Data East: Dedicated Videos Make Dollars & Sense for Operators. RePlay. 11. 2. 108, 110–1. November 1985.
- 17.1985 Operator Survey: This Poll Says Go Gettum!. RePlay. 11. 2. 91-102 (93-4). November 1985.
- 18.Petska-Juliussen, Karen. The Computer Industry Almanac 1990. Brady. 3.10–11. 1990. 978-0-13-154122-1.
- 19.Worley, Joyce. Mega Hits: The Best of the Best. Video Games & Computer Entertainment. 11. 130–132, 137, 138. December 1989.
- 20.Nintendo Announces Licensing. Computer Entertainer. 5. 4. 12. July 1986.
- 21.Nintendo Announces Licensing. Computer Entertainer. 5. 7. 12. October 1986.
- 22.Warming. Computer Gaming World. 41. July 8, 1990.
- 23.Cognevich, Valerie. COINMAN INTERVIEW - BOB LLOYD AND STEVE WALTON. Play Meter. 13. 4. 24-36. April 1987.
- 24.Horowitz, Ken. History of: Sega Pinball Part 3 – Sega-16. 2025-08-25.
- 25.IDG. Sega Buys Game Development, Pinball Groups. GamePro. 65. 284. December 1994.
- 26.Data East Corporation. 動画伝送海外版1. Archive.org. 20 April 2001.
- 27.IDG. Data East Goes South?. GamePro. 102. 24. March 1997.
- 28.Amusement Press, Inc. Data East Cuts Back Its Coin-Op Div. Game Machine. 556. 38. 1 January 1998.
- 29.和議開始申立について. www.dataeast-corp.co.jp.
- 30.Data East Goes Bankrupt. GameSpot. July 7, 2003.
- 31.Data East Corporation. ユーザーサポートについて. Archive.org. 13 June 2002.
- 32.Ampress.
- 33.Smith, David. G-Mode Buys Up Data East Catalog. 1UP.com. February 2004.
- 34.Marvelous Acquires Joe & Mac and Data East Library Through G-mode Acquisition. Siliconera. 13 March 2015.
- 35.G-Mode Corporation Trademarks :: Justia Trademarks.
- 36.Paon DP. 株式会社パオン・ディーピー.
- 37.データイースト レトロゲームミュージック コレクション2.
- 38.SEGA of Japan. チェルノブ: Wii(R) バーチャルコンソール メガドライブ 公式サイト. September 11, 2007.
- 39.ネオジオ バーチャルコンソール ラインナップ / NEOGEO Virtual Console Lineup.
- 40.Nintendo. VC ヘラクレスの栄光IV 神々の贈り物.
- 41.Nintendo.
- 42.TEAM Entertainment. Inc. データイースト レトロゲームミュージック コレクション.
- 43.Metal Max Portal Site メタルマックス ポータルサイト.
- 44.Arc System Works Picks Up The Jake Hunter And Theresia Series. Siliconera. 6 February 2017.
- 45.株式会社D4エンタープライズ » 会社概要. D4 Enterprise.
- 46.株式会社D4エンタープライズ » データイースト.
- 47.東京地方裁判所 平成15年(ワ)第23079号 損害賠償請求事件.
- 48.知的財産高等裁判所 平成18年(ネ)第10007号 損害賠償請求控訴事件.
- 49.東京地方裁判所民事 平成19年(ワ)第32196号 不当利得返還請求事件.
- 50.Picture of former headquarters.
- 51.旧トップページ.
- 52.August 2025.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q1172213: Data EastWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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