Croc 2
PlayStation 4, PlayStation 5, Nintendo Switch, Xbox Series S and X, Windows (remaster) • Released — PlayStation'Windows'Remaster • Genre — Platform, action-adventure • Modes — Single-player, multiplayer Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante. Released for the Sony PlayStation in 1999, and for Windows in 2000.
Croc 2
- Model
- Croc
- Date
- 1999
- Publisher
- Fox Interactive
- Genre
- platformer
Reference Check
Propose documentary evidence for Croc 2. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2274988
In this article
The object
The object
A 2D adaptation for the Game Boy Color was released in 2001. A port of the game for the Dreamcast was also planned but ultimately cancelled. The game's release was accompanied by a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco's "Gummi Savers" brand of candy. 2 received mixed reviews, with critics particularly praising the game's graphics while criticizing its camera and difficulty. A remaster titled Croc 2: Kingdom of the Gobbos is currently in development for PlayStation 4, PlayStation 5, Xbox Series S and Series X, Nintendo Switch and PC.
Key facts
Key facts
• Title — Croc 2 • Developer — Argonaut Software • Publisher — Fox Interactive • Designer — Nic Cusworth • Programmer — Anthony Lloyd • Artist — Michael Hanrahan • Composer — Karin Griffin • Series — Croc • Platforms — PlayStation, Windows (original)
Gameplay
Gameplay
• Illustration — A screenshot from the game showing Croc's health in the top-left and the collectable gems in the top-right Croc 2 features gameplay similar to its predecessor; the player controls Croc through various open-ended levels in order to complete various missions. The game's levels are split across four Gobbo "villages" and are accessed through an open hub world. The missions involve helping other Gobbos with a certain task such as rescuing another Gobbo who is trapped within a steel cage and chasing a Dantini through a stage in order to retrieve a stolen sandwich. After completing a certain number of levels in a village, a boss level is opened up, which allows access to the next village when completed. There are also levels requiring players to control vehicles such as a go-kart, a speedboat, a hang glider, a hot air balloon and a giant snowball among others. Levels contain various collectible items, including 100 crystals and five multicolored crystals scattered throughout the stage. The colored gems are hidden in different places throughout the stage, and they require completing a platform challenge or completing a puzzle in order to be retrieved. Finding all five colored gems makes a golden trophy appear at the end of the level that is collected by traversing through a small platforming challenge. Collecting every trophy in a village allows access to an extra level that can be completed in order to collect a Jigsaw puzzle piece; collecting these pieces is required in order to access the game's fifth and final world, consisting of remixed level segments. Several items can be purchased at the hub worlds from Swap Meet Pete, an anthropomorphic cat, some of which are needed to access certain areas and secrets within the game. Among these items are heart pots, which lengthen Croc's maximum life count; Gummi Savers Jumps, which can be used as a trampoline in order to reach certain ledges; and the Clockwork Gobbo, a small wind-up robot that can be controlled to collect items by being used on a certain pedestal. Croc is controlled using the D-pad or the analog stick, and he maneuvers levels by running, jumping, climbing and swimming; new to the game are the abilities to perform a triple jump and a flip jump, both of which allow Croc to reach higher altitudes than he can by jumping normally. Croc attacks enemies by swinging his tail in a full 360-degree motion, and he can also perform a ground pound in order to defeat enemies as well as destroy wooden crates containing items. Croc's health is represented by a set life count that can be extended by purchasing certain items; upon running out of "hearts", he is sent back to the hub world of the respective level he's in. Croc's life can be refilled by collecting large hearts located throughout stages as well by collecting a certain amount of crystals in a stage. Croc 2 features an additional control option titled "OmniPlay", which gives two people split control over Croc's movements and abilities for cooperative gameplay. Inputs for movement, attacking, jumping, sidestepping, camera, inventory as well as feedback through vibration can individually be toggled to be shared between two controllers or to be exclusively tied to the first player's controller.
Plot
Plot
The game's plot is set several months after Croc: Legend of the Gobbos, and begins with Professor Gobbo being captured by the Dantinis while he was witnessing Baron Dante's resurrection. Back at Gobbo Valley, Croc is playing on a beach and finds a message in a bottle. The message explains that the senders are looking for their child. Croc is surprised when he sees a crocodile's footprint on it, and takes the message to King Rufus, who reads it and tells Croc that he needs to look for other Gobbos far off, who may be able to help him in finding the crocodiles who sent the message. A large number of Gobbos make a see-saw. Croc stands on one end and a Gobbo pushes a boulder on to the other end to propel Croc to the distant Mainland, where his search begins. Croc's reputation precedes him on the Mainland. Most of the Gobbo villagers speak with Croc as if they have previously established a rapport. There is little reference to the main point of Croc's quest until the player reaches the final village. Meanwhile, Baron Dante purposely sends his minions out to stop Croc in the form of boss battles. Each Gobbo village has a different biome and cultural theme. Croc's goal is to defeat the various Dantinis that are plaguing each community, as well as the major minions the Baron sends to crush each village and prevent Croc from reaching his goal. At the end of the Inca Village, Croc fights Baron Dante in a small airplane crafted by Professor Gobbo before rescuing the latter in the Dungeon of Defright. Eventually, Croc comes face-to-face with Baron Dante one last time, while protecting Professor Gobbo from the Baron's attacks so he can summon a portal to send him back to the dimension he had previously been banished to. The main plot of the game ends with Croc and Professor Gobbo flying to a small island to meet Croc's long-lost family before pivoting to another part of the island where Croc's parents' eggs can be seen being stolen by Baron Dante. After collecting each Jigsaw Piece in every secret area of the villages with the aid of the Golden Gobbos collected throughout the levels, Croc ventures to Baron Dante's Secret World, which consists of the villages (except the Inca Village) that Croc had previously visited, inhabited by Dantinis instead of Gobbos. Croc must collect five Colored Crystals in each village to retrieve one egg. Three eggs must be retrieved to beat the game.
Development
Development
A Dreamcast port of the game was planned, having been mentioned in the UK print of the Dreamcast Monthly magazine and touted for release in Q3 of 2000. It was eventually cancelled in light of Argonaut's decision to stop developing Dreamcast games due to the declining commercial performance of the system.
Promotion and release
Promotion and release
Croc 2 was originally advertised in the instruction manual of the original game for a release on the PlayStation and Sega Saturn for a Christmas 1998 release; however, the game was later delayed to a summer 1999 release, and the Sega Saturn version of the game was ultimately never released. A Dreamcast port was also planned yet cancelled in mid-2000. A 2D platformer of the same name was also released in 2001 for Game Boy Color. The game was heavily advertised during its release, with a multimillion-dollar advertisement campaign entailing television commercials, retail support, and customer incentives. A cross-promotional brand deal was held with Nabisco to promote the game alongside the company's Gummi Savers line of gummy candy. Alongside the candy being prominently featured as a usable item within the game, over 6.5 million candy wrappers were printed with Croc 2 logos on them. A promotional sweepstake competition, called the "Croc 2 Down Under" sweepstakes, was held during the game's release, with the contest's grand prize consisting of a family trip to Australia, as well as a copy of the game, a PlayStation console, and a copy of the game's strategy guide being featured as the other obtainable prizes.
Remaster
Remaster
During development of the 2025 remaster of Croc: Legend of the Gobbos, Argonaut Games stated in an X post on October 12, 2024 that they would be up to remastering Croc 2 if sales of the first game's remaster were successful. On July 29, 2026, a remaster of Croc 2 was officially revealed under the title Croc 2: Kingdom of the Gobbos. Like with the previous remaster, the game will feature enhanced graphics and include extras such as design materials and developer interviews. The game is planned for release on Nintendo Switch, PlayStation 4. PlayStation 5, Xbox Series S and Series X and PC, with a release date yet to be announced.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Japan and United Kingdom
Country
Croc 2 is associated with Japan and United Kingdom.
Country
Reception
Croc 2 received mixed or average reviews on all platforms according to the review aggregation website GameRankings. Many other reviewers gave the PlayStation version varied responses months before it was released Stateside. IGN praised the voice acting, graphics, soundtrack and size of the PlayStation version, but criticised its difficulty and camera angles. GameSpot gave the PlayStation and PC versions poor ratings, also criticizing the camera angles and the difficulty. Matthew House of AllGame criticised the PlayStation version for its camera angles and difficulty, while also criticizing the game's graphics. Nash Werner of GamePro was also negative, saying of the PC version: "After weeks of playing Croc 2, I was praying each new level would be Croc 2s last, but it just kept dragging on and on." However, Scary Larry called the PlayStation version "an acquired taste. While not as edgy and fast-paced as Crash Bandicoot: Warped or as well-oiled as Spyro, Croc 2 deserves a place on the same platform as your other platform games. With a little practice and patience, you'll find that Croc 2 provides plenty of ditzy diversion." Next Generation called the same PlayStation version "one of the better 3D platformers [...] if just by a claw." In Japan, where the same console version was ported and published by Koei under the name Croc Adventure on 2 September 1999, Famitsu gave it a score of 26 out of 40. Suzi Sez of GameZone gave the PC version 7.5 out of 10, calling it "a game you will want to play over and over again just to find things you missed when you last played." Alan Lackey of Computer Games Strategy Plus gave the PC version three-and-a-half stars out of five, saying: "With its cute storyline, Croc 2 is an entertaining but fairly unremarkable romp, especially suited for the younger gamer in the family." The PlayStation version had sold around 500,000 copies by May 2000.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Croc 2, revision 1374182330 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IGN staff. Cash for Croc. IGN. Ziff Davis. 22 July 1999.
- 2.Another chance to rock around with croc; CD-ROM game review - Croc 2. - Free Online Library. www.thefreelibrary.com.
- 3.Fudge, James. CROC 2 ships. Computer Games Strategy Plus. Strategy Plus, Inc. 7 March 2000.
- 4.Wolpaw, Erik. Croc 2 Review (PC) [date mislabeled as "May 1, 2000"]. GameSpot. CBS Interactive. 29 March 2000.
- 5.Perry, Douglass C. Croc 2 (PS). IGN. Ziff Davis. 27 July 1999.
- 6.Gale Group. Fox Interactive Eyes Sega Dreamcast for Hot Entertainment Properties. Business Wire. 5 September 1999.
- 7.Quay Magazine Publishing. Croc 2: Not just another PSX conversion. Dreamcast Monthly. 8. 50. May 2000.
- 8.Justice, Brandon. Fox Confirms Croc 2 Cancellation. IGN. Ziff Davis. 3 August 2000.
- 9.Davies, Ben. Q&A with Jez San of Argonaut [date mislabeled as "May 17, 2006"]. GameSpot. CBS Interactive. 10 August 2000.
- 10.Fox Interactive. Croc: Legend of the Gobbos Sega Saturn instruction booklet. 22. 1997.
- 11.IGN staff. Aliens: Still Awaiting Resurrection. IGN. Ziff Davis. 20 November 1998.
- 12.Chief Marketer staff. Gummi Up the Works: Lifesavers' Candy Stars In Croc 2. Chief Marketer. Access Intelligence, LLC. 1 August 1999.
- 13.IGN staff. Gummi Crocs. IGN. Ziff Davis. 6 April 1999.
- 14.If the Croc remaster is successful, we would hope to remaster Croc 2 🐊🐊. 1844932452818604219. 12 October 2024.
- 15.https://www.gematsu.com/2026/07/croc-2-kingdom-of-the-gobbos-remaster-announced-for-ps5-xbox-series-ps4-switch-and-pc
- 16.CBS Interactive. Croc 2 for PC. GameRankings.
- 17.CBS Interactive. Croc 2 for PlayStation. GameRankings.
- 18.Kanarick, Mark. Croc 2 (PC) - Review. AllGame. All Media Network.
- 19.House, Matthew. Croc 2 (PS) - Review. AllGame. All Media Network.
- 20.Gaudiosi, Peyton. Croc 2 (PC). Gamecenter. CNET. 14 March 2000.
- 21.Green, Peyton. Croc 2 (PS). Gamecenter. CNET. 13 August 1999.
- 22.Johnston, Chris. Review Crew. Electronic Gaming Monthly. 12. 7. July 1999.
- 23.MacDonald, Ewan "nach0king". Croc 2 (PC). Eurogamer. Gamer Network. 4 July 2000.
- 24.Enterbrain. クロックアドベンチャー [PS]. Famitsu.
- 25.Reiner, Andrew. Croc 2 - PlayStation. Game Informer. FuncoLand. 75. 63. July 1999.
- 26.Mylonas, Eric "ECM". Croc 2 (PS). GameFan. Shinno Media. 7. 75. July 1999.
- 27.Ngo, George "Eggo". Croc 2 (PS). GameFan. Shinno Media. 7. 12. July 1999.
- 28.Liu, Johnny. Croc 2 Review (PS). GameRevolution. CraveOnline. June 1999.
- 29.Fielder, Joe. Croc 2 Review (PS) [date mislabeled as "April 28, 2000"]. GameSpot. CBS Interactive. 14 July 1999.
- 30.Lopez, Vincent. Croc 2 (PC). IGN. Ziff Davis. 29 March 2000.
- 31.Imagine Media. Croc 2 (PS). Next Generation. 56. 90. August 1999.
- 32.Rybicki, Joe. Croc 2. Official U.S. PlayStation Magazine. Ziff Davis. 2. 10. 90. July 1999.
- 33.Williamson, Colin. Croc 2. PC Gamer. Imagine Media. 7. 6. 104. June 2000.
- 34.Bottorff, James. Croc 2 mired in frustration (PS). The Cincinnati Enquirer. Gannett Company. 1999.
- 35.Werner, Nash. Croc 2 Review for PC on GamePro.com. GamePro. IDG Entertainment. 5 April 2000.
- 36.Scary Larry. Croc 2 for PlayStation on GamePro.com. GamePro. IDG Entertainment. 130. 78. July 1999.
- 37.Suzi Sez. Croc 2 Review - PC. GameZone. 26 March 2000.
- 38.Lackey, Alan. Croc 2. Computer Games Strategy Plus. Strategy Plus, Inc. 9 April 2000.
- 39.Press Release. argonaut.com. May 4, 2000.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Critter Round-UpWork
- Critters for SaleWork
- Cro-Mag RallyWork
- CrobotsWork
- Crocker MotorcyclesOrganisation
- Croix SonoreTerminology
- cromorneTerminology
- Crookes radiometerTerminology
Best supported in this field
For owners
Own a copy of Croc 2?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.