Corporation
Corporation (released as Cyber-Cop in North America) is a video game for Amiga, Atari ST and MS-DOS, later ported to the Mega Drive/Genesis. It was developed for Core Design by Dimension Creative Designs by Bill Allen with graphics and design by Kevin Bulmer. The PC and Sega versions were published by Virgin Games.
Corporation
- Date
- 1990
- Publisher
- Core Design
- Genre
- first-person shooter · cyberpunk video game
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Documentary summary
Corporation (released as Cyber-Cop in North America) is a video game for Amiga, Atari ST and MS-DOS, later ported to the Mega Drive/Genesis. It was developed for Core Design by Dimension Creative Designs by Bill Allen with graphics and design by Kevin Bulmer. The PC and Sega versions were published by Virgin Games.
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Documentary evidence
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wikidata · Q2189424
In this article
The object
The object
Originally released for Amiga in 1990, it is one of the earliest 3D first-person shooter games, predating id Software's Wolfenstein 3D (1992). It was also the first of its kind to utilize dynamic lighting. Gameplay was very complex for its time, featuring role-playing, stealth and hacking elements, similar to the later immersive sims System Shock and Deus Ex series of games.
Key facts
Key facts
• Title — Corporation • Developer — Synthetic Dimensions Core Design (DOS & Genesis) • Publisher — Core Design (European Amiga & Atari ST) Virgin Games (DOS & Genesis) • Designer — Kevin Bulmer • Programmer — Bill Allen • Composer — Ben Daglish • Released — * 1990 (Amiga and Atari ST) • 1991 (MS-DOS) • 1992 (Mega Drive/Genesis) • Genre — Role-playing, first-person shooter • Modes — Single player • Platforms — Amiga, Atari ST, MS-DOS, Mega Drive/Genesis
Plot
Plot
Corporation is set in a dark future, and centers around the Universal Cybernetics Corporation, or U.C.C., responsible for employing a large percentage of the population of London and is a keystone in the stability of the economy, thus controlling the government's popularity. U.C.C.'s London headquarters' factory is under the government suspicion of illegally producing genetically engineered hostile mutants. The U.C.C. is a successful "corporation" that works with pride on (legal) genetic experiments, cybernetic implants and body modifications. Recently, however, one of the U.C.C.'s experiments has escaped and is wreaking havoc on London, which is where the player comes in, taking control of a national security spy (or a "cyber cop" in the North American Genesis version) working for the agency known as ZODIAC, assigned to infiltrate and expose the illegal activity. • Illustration — Corporation is an early example of a 3D first person shooter.
Gameplay
Gameplay
The player is given the option of choosing between one of six agents (two men, two women, and two androids, each with variable ability and skill levels). The game is played in a first-person perspective, rendered with 3D polygon environments. The agent lands on the building's roof with the goal of progressing from the fifth floor down to the basement on level eight. The mission involves the search of incriminating evidence, which would allow the authorities to shut down the illegal genetic experiments taking place. Game elements include hacking electronic door locks from terminals, avoiding alarm triggers and security cameras, battling enemies, and staying alive through the planned use of the items bought in advance before the mission. The conservation of energy is key, but more batteries can be found as floor pick-up items. In a special menu the player is able to heal wounds on specific parts of body, manage various electronic devices scattered throughout the game, apply body modifications and other items, and gather information. In order to reach lower floors, the player must locate special key cards or terminals to acquire higher security clearances to operate the elevators. The Amiga and Atari ST version also had customisable content: a suitable registration card with a request could be sent to Core containing details of the player and a passport-sized photograph attached. Core would then send the player a floppy diskette containing the sent data that could then be loaded after inserting and loading the data from the first disk.
Expansion
Expansion
In 1991, an expansion pack with 16 new levels titled the Corporation Mission Disk was released for the Amiga & Atari ST.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1990
Corporation published.
1990
Corporation is recorded as published in 1990.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Corporation is associated with United Kingdom.
Country
Reception
The game received very high marks in magazines but had problems with the blocky controls, non-textured polygon surfaces, high difficulty, and realism.
References
Citations
References
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authority record
General reference
Further particulars
Held on the record
Further particulars
Open the remaining particulars
Corporation is classed in the genre first-person shooter. Classed in the genre cyberpunk video game. Associated with United Kingdom. Published by Core Design. Composed by Ben Daglish. Recorded as video game. Issued for Atari ST. The identifiers under which Corporation may be traced in institutional catalogues.
The circumstances in which Corporation stands
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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