C-evo
C-evo is a free turn-based strategy computer game whose source code is in the public domain by German programmer and designer Steffen Gerlach. It was written in Delphi and later ported to Lazarus instead. An empire building game based on Civilization II, but with a different focus; it aims to be a pure "game" with all players playing to win, rather than the more simulationist side of the Civilization series.
Also recorded as Civilization-evolution
C-evo
- Date
- 1999
- Language
- German
- Genre
- 4X · turn-based strategy video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
C-evo is a free turn-based strategy computer game whose source code is in the public domain by German programmer and designer Steffen Gerlach. It was written in Delphi and later ported to Lazarus instead. An empire building game based on Civilization II, but with a different focus; it aims to be a pure "game" with all players playing to win, rather than the more simulationist side of the Civilization series.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for C-evo. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
In this article
Key facts
Key facts
• Title — C-evo • Developer — Steffen Gerlach • Platform — Windows 95 or newer • Released — 0.0/0.1 / 1.0 / • Latest Release Version — 1.3.6 • Programming Language — Lazarus • Genre — Single or hotseat play 4X turn-based strategy • Website — http: www.c-evo.org • Repo — http: www.c-evo.org/files/download.php?cevosrc.cevosrc.zip • License — Public domain software
Gameplay
Gameplay
C-evo is an empire building game, dealing with the history of humans from antiquity into the future. This includes aspects of exploration and expansion, war and diplomacy, cultivation and pollution, industry and agriculture, research and administration. Players must constantly make decisions such as whether and where to build cities, roads, irrigation, fortresses, and whether to form an alliance with a neighboring country or risk attacking it, and whether to devote scarce resources to research, production, warfare, or the morale of the populace. A successful player manages to find a balance among these choices. The game starts with the development of primitive technologies such as the wheel, and ends when the first player has successfully constructed an spaceship going to outer space. As the game progresses, the player finds that the building of factories, for example, leads to increased pollution, which must be cleared up and can be stopped through development of cleaner technologies. The setup allows the player to either choose a map or supply size and ocean-to-land ratio to have one generated randomly, and to choose how many (1 to 15) tribes – also called nations – will populate it when the game starts, as well as which intelligence will control each tribe during the game – that is, either a human player or any artificial intelligence such as Gerlach's default AI that is included with the game; alternative AIs have been designed and contributed by other programmers. A supervisor mode allows games where all tribes are controlled by artificial intelligence. Games with more than one human player can be played in hotseat mode.
Design and resources
Design and resources
On the C-evo webpage, the game, its source code, AI modules, graphics, and player contributions such as many additional nations, maps, mods, and utilities are available. The documentation of the AI's DLL-interface is available from the project homepage. There is also an AI development kit, available in C# since version 1.1.2, in Delphi, and in C++. The C# kit is included with the game, as is a map editor.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Germany
Reception
At the 2005 International Joint Conference on Artificial Intelligence, Rubén Sánchez-Pelegrín and Belén Díaz-Agudo presented a paper entitled "An Intelligent Decision Module based on CBR for C-evo", which discusses using C-evo as a platform to perform artificial intelligence research. This research continued with more findings in a second paper, A CBR Module for a Strategy Videogame.
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.cevosrc.zip on c-evo.org, Readme.txt: "This code is in the public domain"
- 2.C-evo: New Horizons. app.zdechov.net/c-evo/. 5 December 2024.
- 3.C-evo Introduction.
- 4.Oliver Clare. Priceless Victories. Eurogamer. 2007-01-29.
- 5.Marchelletta, Courtney. Free Game: "C-evo" (PC). about.com.
- 6.Courtney Marchelletta. Best Free Sim Games You Can Download.
- 7.MobyGames. C-evo. 2008-11-03.
- 8.Sánchez-Pelegrín, Rubén. An Intelligent Decision Module based on CBR for C-evo. 90–94. 2005.
- 9.Sánchez-Pelegrín, Rubén. 1st Workshop on Computer Gaming and Simulation Environments, at 6th International Conference on Case-Based Reasoning (ICCBR). 217–226. 2005.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- C melody saxophoneTerminology
- C soprano saxophoneTerminology
- C The Contra AdventureWork
- C-DogsWork
- C-Smash VRSWork
- C.D. Magirus AGOrganisation
- C.E.O.Work
- C.O.P. The RecruitWork
Best supported in this field
For owners
Own a copy of C-evo?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.