Border Zone
Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for IBM PC compatibles, Apple II, Commodore 64, Atari ST, and Mac. Zone incorporates real-time elements into the gameplay.
Border Zone
- Date
- 1987
- Publisher
- Infocom
- Genre
- interactive fiction
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for IBM PC compatibles, Apple II, Commodore 64, Atari ST, and Mac. Zone incorporates real-time elements into the gameplay.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Border Zone. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q893416
In this article
The object
The object
It is also Infocom's thirtieth game. Its tagline is "Action and international intrigue behind the Iron Curtain."
Key facts
Key facts
• Title — Border Zone • Developer — Infocom • Publisher — Infocom • Designer — Marc Blank • Engine — Z-machine • Released — October 8, 1987 • Genre — Interactive fiction • Modes — Single player • Platforms — Apple II, Atari ST, Commodore 64, MS-DOS, Mac
Plot
Plot
Mirroring the real-world tension of the Cold War in the 1980s, Border Zone is set in and around Ostnitz, located on the border between the Eastern Bloc nation of Frobnia and neutral Litzenburg. The celebration of "Constitution Day" in Ostnitz will include a speech by Litzenburg's American ambassador; there is a plot in motion, however, to assassinate the ambassador in an effort to provoke hostilities between the superpowers. Border Zone consists of three chapters, each of which places the player in the role of a different character. An American businessman, a KGB agent, and an American spy become entangled in the assassination plot and efforts to either stop it or ensure its success. The tension is increased by the introduction of real-time events in the game. Unusual for a text adventure, game time continues to pass even as the computer waits for the player's next input. Certain actions, such as sneaking past a guard post, must be timed carefully to succeed.
Feelies
Feelies
Besides the high quality of their interactive fiction games, Infocom was also known for feelies: extra items included in each game package related to the story, and sometimes used as copy protection. The Border Zone feelies included: • I Am Frobnia, a "Fortunate Tourists Guide and Phrasebook" • A business card from "Riznik's Antiques, Rare Books and Curios" (In Historic Ostnitz for 35 Years) • A matchbook with the logo of the Frobnia National Railway (Frobniz Bourashni Rallni) • A map of the border between Frobnia and Litzenburg
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
Computer Gaming Worlds Scorpia found Border Zones division into three standalone adventures unsatisfying, and stated that it would have been better as one. She concluded that it was "one of Infocom's weakest games to date". PC Magazine stated that the game "has hit upon exactly the right scenario for an interactive novel" and praised the feelies' "rich detail". Compute! also praised the feelies, and stated that the real-time game play and playing three different characters distinguished the game from other text adventures.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Versioni C64 e C128 vendute in confezione unica e sullo stesso disco (cfr. e fotografia), ma la versione C128 è effettivamente distinta e fa uso della modalità video a 80 colonne.
- 2.RivistaVG/Cita commmag 7 .
- 3.Cita Hall of Light .
- 4.Al 2023 nessuna rivista in Bibliografia la cita e non c'è traccia di confezioni originali sul Web.
- 5., , .
- 6.RivistaVG/Cita cgw 43 .
- 7.RivistaVG/Cita zzap 21 , RivistaVG/Cita commmag 7 .
- 8.RivistaVG/Cita c! 96 .
- 9.RivistaVG/Cita cvg 78 .
- 10.RivistaVG/Cita cu 54 .
- 11.Cita The Digital Antiquarian .
- 12., , .
- 13.RivistaVG/Cita cvg 78 , RivistaVG/Cita cu 54 .
- 14.RivistaVG/Cita zzap 21 , RivistaVG/Cita pp 2 .
- 15., , .
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Bop ItTerminology
- Boppin'Work
- Border BreakWork
- Border DownWork
- BorderlandsWork
- Borderlands 2Work
- Borderlands 3Work
- Borderlands 4Work
Best supported in this field
For owners
Own a copy of Border Zone?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.