Border Break
Border Break is a third-person mecha action arcade game developed and published by Sega. It is the first title to run on Sega's RingEdge arcade system board, and was released on September 9, 2009 in Japan, in Hong Kong on January 25, 2010, and in Taiwan on April 1, 2010. A PlayStation 4 version was released in Japan on August 2, 2018.
Border Break

Powderguy · Own work Self-Captured · Public domain
- Date
- 2009
- Publisher
- Sega Interactive
- Genre
- action game · arcade
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Documentary summary
Border Break is a third-person mecha action arcade game developed and published by Sega. It is the first title to run on Sega's RingEdge arcade system board, and was released on September 9, 2009 in Japan, in Hong Kong on January 25, 2010, and in Taiwan on April 1, 2010. A PlayStation 4 version was released in Japan on August 2, 2018.
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wikidata · Q1070977
In this article
The object
The object
Within one month by the end of September 2009, at least 2,436 Border Break machines were sold to arcade operators, which increased to nearly 3,000 machines by the end of 2009.
Key facts
Key facts
• Title — Border Break • Developer — Sega AM2 • Publisher — Sega • Release — ArcadeSeptember 9, 2009PlayStation 4August 2, 2018 • Genre — Action, Mecha, Third-person shooter • Modes — Single-player, multiplayer • Arcade System — Sega RingEdge • Platforms — Arcade, PlayStation 4 • Producer — Noriyuki Shimoda • Composer — Fumio Ito
Gameplay
Gameplay
The game focuses on robot battles through network connectivity between arcade cabinets. Two teams of ten robots battle across different landscapes, which include cities, towns, and facilities. In each map, each team's goal is to destroy the opposing team's energy reactor core, marked in red and blue respectively. At the end of each match, Class Points will be given to the player to level up their current rank. The class point also affects the rank of the player. Generally, players who have just started the game will start playing in a series of cooperative battles against a computer-controlled "bots" team. The player will start facing actual opponents once when they have attained the rank of D4.
Development
Development
The development team was composed of people that worked on gun shooting games such as Virtua Cop and Ghost Squad. They wanted to create a type of party game where everyone would play together, and in the end thought that robots shooting each other would suit that desire. The team referred a lot to Counterstrike and Battlefield which the development team was playing a lot at the time. Third person shooter games were not common in Japan, and a new IP was also difficult, as mecha games are always going to be compared to Gundam. The game was more successful than the team had originally thought, thinking that at most it would last five years, but it ended being supported for more than ten years. Not wanting to end up in a situation where the game would become unplayable in the future, a pitch was presented to port the game to PlayStation 4 in 2015, with the port releasing in 2018. Port requests have been there since the beginning, however Sega remained concerned that people stop going to arcade it it didn't remain arcade exclusive, only after the decrease of arcades across Japan and receiving player comments that they needed drive several hours to get to an arcade, it was decided that the game would receive a PlayStation 4 port. In 2019, Border Break celebrated its 10th Anniversary. In 2023, it was announced that service of the PlayStation 4 port will end on September 9. It was free-to-play. Story and Battle mode remain playable, however Exhibition Matches will require a PlayStation Plus subscription.
Merchandise
Merchandise
Kotobukiya released a series of model kits featuring the mecha from the game. The nine were the Cougar I, released in January 2010, the Heavy Guard II, released in March 2010, the Shrike I, released in May 2010, the Cougar I(A class color) with heavy armament, released in June 2010, the Shrike I with assault armament, released in July 2010, the Zebra 41, released in September 2010, the Cougar S (S class color), released in November 2010, the Saber II, released in January 2011, and the Shrike V, released in March 2011. A model kit of the mecha, Yaksha Rei released by Wave in July 2016. A CD soundtrack was released in November 2009 in Japan. The majority of music from Border Break is a fusion between electronica and rock. A CD single by Japanese pop artist Mechanical Panda, was released separately and contains the opening theme song, "Last Brave~Go To Zero". A second CD soundtrack titled, "Border Break Airburst", was released on 12/22/10. The music contained on this release is from the 2.0 upgraded version of the game. A third soundtrack titled "Border Break Airburst 2", was released on 10/03/12. This expanded soundtrack was a digital-only release. A fourth and fifth soundtrack, titled "Border Break Union GRF" and "Border Break Union EUST" were released on 11/21/12. These expanded soundtracks were digital-only. A fifth soundtrack, titled "Border Break Scramble" was released on 5/14/14 in Japan. The release was again digital-only and contained music from the latest version of the game. Four walkthrough guides and an artbook have been released. The Border Break Art Book was translated in English by Udon Entertainment, and released in 2015. Two novels have been released, Border Break Nemesis Day (2012) and Border Break Historica (2014). A manga began in 2012.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Border Break is associated with Japan.
Country
Reception
Mechadamashii.com gave the game a 9/10 when the game was released new in 2009, saying: "Though the truly striking thing about Border Break, more than any other, is how seamless the game integrates a Western design approach for a PC shooter with the very Japanese rule sets that ensconce its mecha mythos."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Sega Sammy Holdings. Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009. 3. February 5, 2010.
- 2.XE.com. Currency Conversion. 3. May 11, 2012.
- 3.Ishii, Zenji. 4Gamer.net.
- 4.徹也, 稲元. 「ボーダーブレイク」の10年を開発者とゲストが振り返る,「10周年だヨ!ボダりな祭」レポート。12月のPS4版アップデートも一部が明らかに. 4gamer.net. September 19, 2019.
- 5.百渓 曜【前編】 株式会社セガ・インタラクティブ. 株式会社セガ・インタラクティブ. 2018-12-30.
- 6.Cayanan, Joanna. Border Break PS4 Game Ends Service on September 9. Anime News Network. May 15, 2023.
- 7.Border Break for PS4 to end service on September 9 - Gematsu. 2023-05-15.
- 8.ボーダーブレイク特設サイト プラモデル コトブキヤ.
- 9.http://www.hobby-wave.com/LINE_UP/kit/borderbreak/01_yaksharei/
- 10.Border Break.
- 11.Mecha Damashii » Reviews: Border Break (9/10).
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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