Bombuzal
Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.
Bombuzal
- Date
- 1988
- Publisher
- Kemco
- Genre
- puzzle video game · strategy video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Bombuzal. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2909761
In this article
The object
The object
The game has a sequel/remake available for the Nintendo 64 called Charlie Blast's Territory. Among its notable features is the ability to play using either an overhead or isometric view. The Super NES version of the game was later released on the Nintendo Classics service for the Nintendo Switch console in July 2021.
Key facts
Key facts
• Title — Bombuzal • Developer — Image Works Kemco • Publisher — Image Works Kemco • Designer — Antony Crowther David Bishop • Genre — Puzzle • Released — 1988 (Amiga, Atari ST and Commodore 64 1989 (MS-DOS) SNES: • Modes — Single-player • Platforms — Amiga, Atari ST, Commodore 64, MS-DOS, Super Nintendo Entertainment System
Gameplay
Gameplay
• Illustration — Teleporter as rescue To complete each of its 130 levels, the avatar has to destroy all bombs on the level. It must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; it can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs must be set off using a chain reaction to prevent the avatar from being killed in the explosion. On other occasions, separated small bombs can be destroyed one at a time. Each bomb/mine has a reaction zone. For example, a small bomb will only destroy the tile it is on, but will affect any other bombs/mines one tile away in the four main directions. A large bomb will destroy 13 tiles, and its reaction zone will be one tile further away than the tiles destroyed in each of the four directions, and diagonally between these four points. The game features level designs by several gaming celebrities, including Jon Ritman, Andrew Braybrook, Geoff Crammond and Jeff Minter. There are also two enemies, Sinister and Dexter, appearing on some levels. These continuously travel along with the level. Sinister always turns to the left and Dexter always turns to the right. Neither Sinister nor Dexter actively pursues the avatar, but contact with either is fatal.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Bombuzal is associated with United Kingdom.
Country
Reception
The game received mixed reviews. It received 97% and 92% ratings from Zzap!64 magazine for the C64 and Amiga versions respectively, compared to a review in Commodore User magazine awarding a mere 49%. The former reviews hailed it as an addictive puzzle game with "cute" graphics, while the latter criticized gameplay, graphics, and controls. It was released in Japan for the Super Famicom on December 1, 1990. The game was released by Spotlight Software and distributed by Cinemaware in the compilation BrainBlaster with Xenon 2 for the Amiga. This compilation was reviewed in 1991 in Dragon #165 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave BrainBlaster 5 out of 5 stars. The Amiga version of Bombuzal was included as a fully working game on the cover disk of the first issue of Amiga Power.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Bomberman UltraWork
- Bomberman WorldWork
- bomboTerminology
- bombo legűeroTerminology
- BombyWork
- bonangTerminology
- Bonanza Bros.Work
- Bondage MansionWork
Best supported in this field
For owners
Own a copy of Bombuzal?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.