Bernie DeKoven
Bernard Louis De Koven or DeKoven (October 15, 1941 – March 24, 2018) was an American game designer, author, lecturer and fun theorist. He is most notable for his book The Well Played Game, for his contributions to the New Games Foundation, his pioneering work in computer game design, and for his long-running web site, deepFUN.com.
Also recorded as Major Fun · General Fun · Bernard Louis De Koven · Bernard De Koven
Bernie DeKoven

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- Name
- Bernie De Koven
- Birth Name
- Bernard Louis De Koven
- Born
- 15 October 1941
- Birthplace
- Appleton, Wisconsin, U.S.
- Died
- 24 March 2018
- Occupation
- Game designer, writer, humorist, fun theorist
- Awards
- 1967 Rockefeller Fellowship (playwriting) 2006 Iffil-Raynolds award
- Nationality
- United States
- Fields
- game
- Education
- Villanova University
- Languages
- English
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Documentary summary
Bernard Louis De Koven or DeKoven (October 15, 1941 – March 24, 2018) was an American game designer, author, lecturer and fun theorist. He is most notable for his book The Well Played Game, for his contributions to the New Games Foundation, his pioneering work in computer game design, and for his long-running web site, deepFUN.com.
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Note VALÉORINE
Bernie DeKoven (1941–2018) was a designer, docent and lecturer, among other activities, of American nationality. The designer was born in Appleton.
Bernie DeKoven was educated at Villanova University. Activity centred on game. Languages used include English.
Composed from admitted, traceable facts · 26 September 2026
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wikidata · Q4894361 · wikipedia · Bernie De Koven
In this article
Key facts
Key facts
• Name — Bernie De Koven • Pen Name — Major Fun, General Fun • Birth Name — Bernard Louis De Koven • Born — 15 October 1941 • Birthplace — Appleton, Wisconsin, U.S. • Died — 24 March 2018 • Occupation — Game designer, writer, humorist, fun theorist • Period — 1967–2018 • Alma Mater — Villanova University • Notable Works — The Well Played Game • Children — Shael, Elyon Avram Micah • Awards — 1967 Rockefeller Fellowship (playwriting) 2006 Iffil-Raynolds award • Website — www.deepfun.com
Career
Career
In 1968, De Koven began work on his Interplay Curriculum for the School District of Philadelphia. The curriculum was published in 1971, and a second edition printed in 1974. In 1971, De Koven and his family established The Games Preserve, a retreat center for the study of games and play located in Eastern Pennsylvania. In 1975, De Koven first became involved with the New Games Foundation. In 1976, De Koven designed Playday on the Parkway for the city of Philadelphia - the culminating event in Philadelphia's Bicentennial celebration. In 1978, De Koven authored The Well-Played Game, which BYTE later called "wonderful... a must for prospective game designers". In 1982, BYTEs reviewer called his strategy game Ricochet (coauthored with Jeff Connelly and published by Automated Simulations) "easily the most original game I've seen this year... a game-player's delight", and stated that it "expresses many of the ideals" of The Well-Played Game. That year De Koven was interviewed by InfoWorld magazine concerning the future of computer gaming; he accurately predicted the advent of games using motion control similar to the Kinect, as well as app store and related game distribution systems, stating that networking "will greatly increase the availability of games. Instead of having to buy each game, users will be able to download more and more complex games as networks become more popular." • Illustration — Bernie De Koven's Games Preserve circa 1976. De Koven is pictured in the center foreground. Katie Salen and Eric Zimmerman, in their 2003 game design textbook Rules of Play: Game Design Fundamentals, extensively reference De Koven's The Well-Played Game. Christopher Noxon's interview of De Koven was featured in the 2006 book Rejuvenile. His role as a professional "fun coach" is emphasized, as is De Koven's involvement with the New Games Movement of the mid-1970s, and his later work with the Esalen Institute in California. De Koven has worked with major toy and game manufacturers to design and develop new products. Notably, he has partnered with LEGO on the development of their LEGO Game System. Additionally, De Koven has designed award-winning games for Ideal Toy Company, Children's Television Workshop, CBS Software and Mattel Toys. In September 2011, De Koven was a keynote speaker at the 2011 Digital Games Research Association Conference ("Think Design Play"). His talk, "Playing Well Together," described some of the underlying principles of New Games and his book, The Well-Played Game. De Koven was a lifetime member of The Association for the Study of Play. In spring of 2017, De Koven notified his blog followers that he had terminal cancer and only about one year left to live, asking them to spread the joy of play. He died of cancer on 24 March 2018 at the age of 76.
Games and interactive media
Games and interactive media
• Ricochet (1981): one of the first abstract strategy games for computers by Automated Simulations (designer), E. Connelley, programmer • Alien Garden (1982): one of the first computer art games. Released by Automated Simulations. (designer; programmed by Jaron Lanier) • Light Waves (1984): computer game by Children's Computer Workshop (designer; prototype by Dave Winer) • Junkyard Games (2008) business simulation game published by HRDQ (designer; manual by Ron Roberts)
Books / publications
• Interplay: a curriculum for elementary school children, Office of Policy Planning and Development, School District of Philadelphia, 1971 • "The Play Community" in The New Games Book, 1976 • The Well-Played Game, 1978, updated edition 2002, MIT Press edition August, 2013 • Connected Executives: A Strategic Communications Plan, 1986 • Junkyard Sports, 2004 • Great Games for Big Activity Balls (with Todd Strong), 2009 • A Playful Path, 2013 • The Infinite Playground, 2020, with Celia Pearce and Holly Gramazio (editors),
Primary material
Documents and archives
reference work
- “Bernie De Koven”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q4894361: Bernie DeKoven
General reference · Wikidata
Awards
• 2006 Ifill-Raynolds award for "outstanding achievement in the field of fun" from the North American Simulation and Gaming Association
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Kunzelman, Cameron. "Bernie De Koven, Influential Game Designer and Scholar of Fun, Dies at 76". Vice. 26 March 2018.
- 2.De Koven, Elyon. DeKoven Family Tree. Paging the DeKoven family.
- 3.Wilson, Douglas. "Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements." Game Studies. Vol.11, Iss.1. February 2011.
- 4.Pearce, Celia; Tracy Fullerton; Janine Fron; and Jacquelyn Ford Morie. "Sustainable Play: Toward A New Games Movement For The Digital Age." Games and Culture. Vol.2, No.3. Pp.261-278. July 2007.
- 5.Thomsen, Michael. "Review: The Smithsonian Celebrates Video Games - America's first art museum and The Art of Video Games." IGN. 30 March 2012
- 6.De Koven, Bernie; Silberman, Melvin L. ed. "Junkyard Sports: Learning Through Creative Play." The Handbook of Experiential Learning. John Wiley & Sons. 15 March 2007.
- 7.Weldon, Laura Grace. "Bernie DeKoven: Designing Deep Fun Into Games & Other Life Necessities." Wired. 15 February 2013.
- 8.The Games Preserve. 13 June 2010.
- 9.De Koven, Bernie. "Here's Bernie." DeepFun.com. 2013.
- 10.Albright, John Brannon. "Bell-Ringings, Fireworks, Parades Set for July 4." Lakeland Ledger. 27 July 1976.
- 11.DeKoven, Bernie. Ricochet revealed. Deepfun.com. 3 March 2014.
- 12.Williams, Gregg. Ricochet. BYTE. 142–146. December 1982.
- 13.Frieberger, Paul. Supergames. InfoWorld. April 12, 1982.
- 14.Salen and Zimmerman. Rules of play: game design fundamentals. MIT Press. 645. 2004. 978-0-262-24045-1.
- 15.Noxon, Christopher. Rejuvenile : kickball, cartoons, cupcakes, and the reinvention of the American grown-up. Three Rivers Press. 71–72. 2007. 978-1-4000-8089-2.
- 16.The LEGO Group. It's Never Too Late – Confessions of a LEGO Game Consultant. LEGO web site.
- 17.Out Of The Box Publishing. Out Of The Box Publishing: Bernie De Koven Bio.
- 18.DiGRA. Bernie DeKoven Think Design Play.
- 19."TASP: The Association for the Study of Play - Past Annual Conferences". Retrieved 21 September 2013.
- 20.De Koven, Bernie. "The Ball." International Journal of Play. Vol.1, Iss.3. Pp.332-335. 2012.
- 21.How Games Pioneer Bernie De Koven Taught The Gospel Of Play, by Barry Joseph Retrieved 26 March 2018.
- 22.Obituary: Game design pioneer Bernard 'Bernie' DeKoven
- 23.Wake, Bill. "NASAGA ’06 Trip Report - Part 1." XP123.com. 13 October 2006.
- 24.A Playful Path https://www.aplayfulpath.com/. ETC PRess. 2013.
- 25."Ricochet ." Personal Computer Museum. Retrieved 21 September 2013.
- 26.De Koven, Bernard. "Alien Garden." DeepFun.com. 10 October 2012.
- 27.De Koven, Bernard. Ricochet. Automated Simulations. Accessed: 8/9/2013.
- 28.Staff. "From Automated Simulations". Compute!. Issue 21. Pg.183. February 1982.
- 29."Ricochet". Epyx Summer Catalog of Games. Epyx. Pg.2. 1982.
- 30.Pratt, Charles J. The Art History... Of Games? Games As Art May Be A Lost Cause. Gamasutra. 8 February 2010.
- 31.Staff. "The Art Of Gaming." Edge. 8 February 2010.
- 32."Light-Waves ". Personal Computer Museum. Retrieved 21 September 2013.
- 33.Wiswell, Phil. "User Views: New Computer Games - Lightwaves." Enter. Issue 15 (Vol.2, No.5). P.41. March 1985.
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Citations
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General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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