Adventureland
Adventureland is a text adventure video game for microcomputers, released by Scott Adams in 1978. The game has no plot but simply involves searching for thirteen lost artifacts in a fantasy setting. Its success led Adams to form Adventure International, which went on to publish thirteen similar games in the Adventure series, each in different settings.
Adventureland
- Date
- 1978.
- Genre
- adventure video game.
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Documentary connections
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Documentary evidence
Documentary basis
Authority files
wikidata · Q379981
In this article
Key facts
Key facts
• Title — Adventureland • Publisher — Creative Computing Software Adventure International • Designer — Scott Adams • Series — Adventure • Released — 1978 • Genre — Interactive fiction • Platforms — TRS-80, Apple II, Atari 8-bit, TI-99/4A, PET, Commodore 64, IBM PC, VIC-20, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64, Exidy Sorcerer
Gameplay
Gameplay
Adventureland is controlled through the use of written commands. These can consist of a single word, such as those used for player character movement, including north, south, east, west, up, and down. They can also take the form of simple, two-word verb/noun phrases, such as "climb tree". Although the game can recognize about 120 words, the parser only takes the first three letters into account. This means not only that the parser occasionally misidentifies words, but also that commands can be truncated: "lig lam" would be interpreted as "light lamp". In order to complete the game, the player has to collect the thirteen lost artifacts: a jeweled fruit, a golden fish, a dragon's egg, a golden net, a magic carpet, a diamond necklace, a diamond bracelet, a pot of rubies, "royal honey", a crown, a magic mirror, a "firestone", and a statue of Paul Bunyan's blue ox Babe.
Development
Development
Adventureland, Adams' first program, was inspired by the earlier Colossal Cave Adventure, though it is not on the same scale. The source code for Adventureland was published in SoftSide magazine in 1980 and the database format was subsequently used in other interpreters such as Brian Howarth's Mysterious Adventures series. • Illustration — The cover of the graphical version of Adventureland Adventureland was written for the TRS-80, then ported to other systems, most of which didn't exist in 1978: Apple II, Atari 8-bit computers, TI-99/4A, PET, VIC-20, Commodore 64, IBM PC, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64, and Exidy Sorcerer. A cut-down, three treasure version entitled Adventure 0: Special Sampler was also sold at a lower price. In 1982, Adventureland was re-released with graphics, thus enabling the player to view visible representations of the scenery and objects.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1978
Adventureland published.
1978
Adventureland is recorded as published in 1978.
Primary material
Digitised editions and texts
Adventureland (2 catalogued editions) (2014) — Open Library.
Adventureland (1990) — Open Library
Adventureland fun (1998) — Open Library
Reception
Mark Herro for Dragon commented that "I can't recommend ANY version of Scott Adams' Adventure series highly enough. Beg, borrow, or steal a chance to play Adventure!" British print magazine Micro Adventurer praised the VIC-20 version was released as a cartridge as the loading times would be too long otherwise. The screen format and parser were "standard" according to the magazine. It criticized minor controlling features, the non-consistent map and the seemingly random placement of treasures. InfoWorld's Essential Guide to Atari Computers recommended the game as "the best of the early" adventures.
Literature
Literature
Literature
Session details: Onward! Short papers session 1: adventureland jungle cruise, Proceedings of the 24th ACM SIGPLAN conference companion on Object oriented programming systems languages and applications, 2009.
Scholarly footprint
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Adventureland (video game), revision 1345892889 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Griffin, Brad. Scott Adams Adventures 1–12. ANALOG Computing. 10. March–April 1983.
- 2.Adventure No. 01 - Adventureland v3.9-416 (1981)(Adventure International) https://archive.org/details/Adventure_No._01_Adventureland_v3.9-416_1981_Adventure_International
- 3."Game Set Interview: Adventure International's Scott Adams" , Game Set Watch, July 19th, 2006, retrieved on April 20, 2009
- 4.Adventure No. 01 - Adventureland v3.9-416 (1981)(Adventure International) https://archive.org/details/Adventure_No._01_Adventureland_v3.9-416_1981_Adventure_International
- 5.Great Scott. GamesTM. 88. 152–157. 2009.
- 6.Adventure No. 01 - Adventureland v3.9-416 (1981)(Adventure International) https://archive.org/details/Adventure_No._01_Adventureland_v3.9-416_1981_Adventure_International
- 7.Dennis G. Jerz, Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original “Adventure” in Code and in Kentucky, http://www.digitalhumanities.org/dhq/vol/001/2/000009/000009.html
- 8.Herro, Mark. The Electric Eye. Dragon. TSR Hobbies, Inc. 5. 4. 42–43. October 1980.
- 9.Adams, Scott. Adventureland. SoftSide. 36. July 1980.
- 10.Graham, Nelson. The Inform Designer's Manual. Dan Sanderson. 358. 2001. 0-9713119-0-0.
- 11.0:Adventureland Demo "Scott Adams Classic Adventures," (retrieved on May 4, 2009).
- 12.Virtually Real:being in cyberspace, M. Leigh, 2014, PHD thesis, https://figshare.utas.edu.au/articles/thesis/Virtually_real_being_in_cyberspace/23242163, p 22
- 13."Scott Adams Classic Adventures", Adventureland, retrieved April 20, 2009
- 14.Thanks for the memory. Micro Adventurer. 19. 1983-11-01.
- 15.Mace, Scott. InfoWorld's Essential Guide to Atari Computers. Harper & Row. 77-78. 1984. 978-0-06-669006-3.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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