Actionloop
Magnetica (known in Japanese as Shunkan Puzz Loop and in Europe as Actionloop) is a puzzle video game developed by Mitchell Corporation and published by Nintendo for the Nintendo DS, released as part of the Touch! It is based on Mitchell's 1998 arcade game Puzz Loop. The game was first revealed at Nintendo Japan's 2006 Conference.
Also recorded as Magnetica
Actionloop

IngWen22 · CC BY 4.0
- Date
- 2006
- Publisher
- Nintendo
- Genre
- puzzle video game
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Documentary summary
Magnetica (known in Japanese as Shunkan Puzz Loop and in Europe as Actionloop) is a puzzle video game developed by Mitchell Corporation and published by Nintendo for the Nintendo DS, released as part of the Touch! It is based on Mitchell's 1998 arcade game Puzz Loop. The game was first revealed at Nintendo Japan's 2006 Conference.
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In this article
The object
The object
The European version came packaged with the Nintendo DS Rumble Pak. A version for WiiWare, titled Minna de Puzzloop in Japanese, Magnetica Twist in North America and Actionloop Twist in Europe and Australia, was released in 2008 for Japan on April 22, on June 6 in Europe, and on June 30 in North America.
Key facts
Key facts
• Title — Magnetica • Developer — Mitchell Corporation • Publisher — Nintendo • Director — Satoru Tsujita • Composer — Toshiyuki Sudo • Released — Nintendo DS WiiWare • Genre — Puzzle • Modes — Single-player, multiplayer • Platforms — Nintendo DS, Wii (WiiWare)
Gameplay
Gameplay
In the game, marbles roll down a twisted path toward the goal and the player must stop them by launching new marbles into the oncoming ones. The DS touchscreen is used to 'flick' the marbles from their launch point to their destination with the stylus. The marbles disappear if player matches three or more marbles of the same type; marbles of the same color are magnetically attracted to each other over any length of wide open space, and allowing for chains of disappearances to occur. The game is over if any marble reaches a specific point, usually near the center of each level, but using the magnetic properties of the marbles can allow one to pull marbles away from this point. Bonus items attached to marbles can, for example, temporarily slow down the rate the marbles advance or cause all marbles of a color to disappear. In addition to the main survival mode of play, the player can take part in a quest mode, where they must clear boards under certain conditions, and a puzzle mode, where a fixed arrangement of marbles around the board must be cleared using only the few marbles made available to the player.
Regional differences
Regional differences
The Japanese and European versions allows to unlock extra tile sets and new puzzles for Polarium Advance if a copy of that game is inserted on the GBA slot. This feature is absent from the American release.
WiiWare version
WiiWare version
The WiiWare version of Magnetica supports up to four players simultaneously in either co-operative or competitive multiplayer modes, in addition to the ability to use the player's own Miis in the game. Control is done by twisting the Wii Remote left or right to turn the marble cannon, and an ability to lob marbles over others has been added. The game features the challenge and quest modes of the DS version, but omits the puzzle mode. Extensive statistics are also kept for each player.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2006
Actionloop published.
2006
Actionloop is recorded as published in 2006.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Magnetica and Magnetica Twist received "average" reviews according to the review aggregation website Metacritic. Nintendo Life said that although the DS version fails to impress with its visuals and audio, it is an excellent addition to anyone's Nintendo DS library whether a gamer is casual or hardcore. The Washington Post criticized the same console version's $35 price tag, which it said was a bit too much for a game that has nothing new to add. In Japan, Famitsu gave the same DS version a score of three eights and one seven for a total of 31 out of 40.
Primary material
Context
Actionloop was issued for Nintendo DS. Actionloop was published by Nintendo.
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Lou Kesten. Review: Brainteasers Find Niche in Games. The Washington Post. Associated Press. June 21, 2006.
- 2.John Tanaka. Puzzloop Dated in Japan. IGN. Ziff Davis. April 16, 2008.
- 3.Damien McFerran. EU WiiWare Update: Actionloop Twist. Nintendo Life. Gamer Network. June 5, 2008.
- 4.One WiiWare Game and One Virtual Console Game Added to Wii Shop Channel. Nintendo. June 30, 2008.
- 5.Nintendo. Actionloop.
- 6.Nintendo. 瞬感パズループ-「おまけ要素」 - 任天堂.
- 7.Craig Harris. Hands-on Puzzloop. IGN. Ziff Davis. April 22, 2008.
- 8.Edge staff. Magnetica. Edge. Future plc. 165. 92. August 2006.
- 9.John Walker. Magnetica. Eurogamer. Gamer Network. July 3, 2006.
- 10.Tom Bramwell. Actionloop Twist. Eurogamer. Gamer Network. June 10, 2008.
- 11.NeoGaf LLC. New Famitsu Scores. NeoGAF. February 22, 2006.
- 12.GameStop. Magnetica. Game Informer. 160. 92. August 2006.
- 13.Johnny K. Review: Magnetica. GamePro. IDG Entertainment. June 7, 2006.
- 14.Mike Reilly. Magnetica Review. Game Revolution. CraveOnline. June 14, 2006.
- 15.Alex Navarro. Magnetica Review. GameSpot. CBS Interactive. June 5, 2006.
- 16.Sterling McGarvey. GameSpy: Magnetica. GameSpy. IGN Entertainment. June 6, 2006.
- 17.Angelina Sandoval. Magnetica – NDS – Review. GameZone. June 23, 2006.
- 18.Craig Harris. Magnetica. IGN. Ziff Davis. June 5, 2006.
- 19.Craig Harris. Magnetica Twist Review. IGN. Ziff Davis. June 30, 2008.
- 20.Nintendo of America. Magnetica. Nintendo Power. 205. 94. July 2006.
- 21.CBS Interactive. Magnetica for DS Reviews. Metacritic.
- 22.CBS Interactive. Magnetica Twist for Wii Reviews. Metacritic.
- 23.Stuart Reddick. Magnetica Review. Nintendo Life. Gamer Network. April 21, 2009.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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