Zombie Raid
Zombie Raid is a screen scrolling, horror-themed light gun shooter game released for the arcade by American Sammy in January 1995.
Zombie Raid
- Genre
- shoot 'em up · light-gun shooter · zombie video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Zombie Raid is a screen scrolling, horror-themed light gun shooter game released for the arcade by American Sammy in January 1995.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Zombie Raid. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q16267573 · wikipedia · Zombie Raid
In this article
Key facts
Key facts
• Title — Zombie Raid • Developer — American Sammy • Publisher — American Sammy • Artist — Isao Suwa, Ujita, Noriyo Antako • Programmer — Tomohiro Takahashi, Hiroaki Murase • Composer — Brian L. Schmidt • Released — September 28, 1995 • Genre — Light gun shooter • Modes — Up to 2 players simultaneously • Platforms — Arcade (Seta 1st generation hardware)
Plot
Plot
• Illustration — Gameplay of the first level, depicting a grave robber aiming at the player In 1918 England, a small village suffers a rash of kidnappings and grave-robbing incidents, and heavily armed zombies have begun to emerge. With the job too dangerous for the police to handle, private detective Edward Windsor begins to investigate. Following a shootout in the village cemetery, Edward rescues a man named Charles, and the two join forces to infiltrate a nearby castle where the zombies have originated. They become separated upon entering the castle, with Edward falling into a subterranean dungeon and having to fight his way out. Shortly after Edward and Charles reunite, Charles suffers a fatal gunshot wound but transforms into a hideous monster, which Edward must defeat in order to continue. Edward moves through the castle laboratory only to find Charles - mutated into a new form - waiting to battle him again at the exit. After defeating Charles again, Edward must set three colored crystals into the correct positions in order. Any mistake, or a failure to find all three crystals in previous stages, causes Edward to fall to his death in a pit of spikes and ends the game. If the correct combination is entered, Edward confronts the mad monster scientist who has been creating the zombies in order to mutate weak mortals into powerful creatures that can dominate the world. The scientist drinks one of his own potions, which mutates him into a giant reptilian beast, Edward battles him and eventually triumphs by shooting the beast's head off. Edward walks away, reflecting that even though the village can now live in peace, he feels that he did not fulfill his mission.
Gameplay
Gameplay
The player travels through five stages and must shoot zombies and other monsters along the way before being hit by their attacks (gunshots, knives, axes, etc.). Innocent bystanders appear frequently; if they are shot, the player suffers a health penalty. Pieces of the scenery such as gravestones and windows can be destroyed to reveal weapon power-ups and bonus items. The player starts the game with a standard handgun, but stronger weapons such as shotguns, machine guns, and fire rifles can be found; however, if the player is hit or shoots a bystander, any weapon power-ups are lost. The player's controller is a pump-action shotgun mounted to the cabinet. When a weapon's ammunition supply runs out, the player must pump the fore-end to reload. A boss character must be defeated at the end of each stage in order to advance to the next. In addition, to reach the final boss of the game, the player must find three colored crystals and place them in the proper order at the end of the fifth stage. Failure to find them all or place them correctly will immediately end the game, with the player's character being dropped into a pit of spikes.
Development
Development
Zombie Raid was developed by both Japanese and Americans working at American Sammy Corporation. The game's music was composed by Brian L. Schmidt, who also made the BSMT2000 sound system (Zombie Raid does not run on this system, however). Zombie Raid runs on Seta's first-generation arcade system, which was originally developed in 1987 and allows for high-quality sprite graphics.
Release
Release
Zombie Raid was released on September 28, 1995. The game was released exclusively in North America.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Zombie Raid is associated with Japan.
Country
Reception
Next Generation gave Zombie Raid a score of two stars out of five, and stated that it "isn't terrible, it's kind of fun, but compared to the current shooter crop, it's lacking."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Zombie LaneWork
- Zombie NationWork
- Zombie Panic in WonderlandWork
- Zombie Parkour RunnerWork
- Zombie TsunamiWork
- Zombie TycoonWork
- ZombiesWork
- Zombies Ate My NeighborsWork
Best supported in this field
For owners
Own a copy of Zombie Raid?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.