Yume 2kki
Is a 2004 surrealist adventure game created by the pseudonymous Japanese developer Kikiyama. The player controls Madotsuki, the protagonist and player character of the game, and explores her dreams. Various collectible "effects" are scattered around Madotsuki's dream world, which, when equipped, changes her appearance, equipment, or both.
Yume 2kki
- Date
- 2007
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Is a 2004 surrealist adventure game created by the pseudonymous Japanese developer Kikiyama. The player controls Madotsuki, the protagonist and player character of the game, and explores her dreams. Various collectible "effects" are scattered around Madotsuki's dream world, which, when equipped, changes her appearance, equipment, or both.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Yume 2kki. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
not yet certified
- Identity
- unresolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q133409672 · wikipedia · Yume 2kki
In this article
The object
The object
Random events occur throughout the game in the form of cutscenes and unique gameplay sequences. The game was developed using RPG Maker 2003 without a traditional plot or battle system. Gameplay instead focuses on the exploration of the dream world. Yume Nikki was distributed as freeware on Kikiyama's personal website in June 2004, and received updates until October 2007. The game received a cult following globally following an English fan translation. Its emphasis on open-ended exploration and lack of combat is described as a precursor to the walking simulator genre, while its visual style and horror elements has inspired numerous other indie games. Yume Nikki was published on Steam by Playism in 2018 in promotion of a reboot, Yume Nikki: Dream Diary, which was released the same year.
Key facts
Key facts
• Title — Yume Nikki • Developer — Kikiyama • Publisher — * Kikiyama • Playism (2018 Steam release) • Engine — RPG Maker 2003 • Released — June 26, 2004 • Genre — Adventure, walking simulator, art game • Modes — Single-player • Platforms — Windows
Gameplay
Gameplay
• Illustration — Madotsuki on a staircase with the bicycle effect equipped, which increases her movement speed Yume Nikki is an exploration-based adventure game with no dialogue, combat, or plot; there is also no way to reach a game over. The player controls a girl named Madotsuki who lives alone. The game begins inside her apartment, which the player is initially unable to leave. The player can save their progress by sitting at Madotsuki's desk and writing in her dream diary. Sleeping in her bed causes Madotsuki to start dreaming. Her dream begins in a room closely resembling her apartment. Upon leaving the room, Madotsuki enters a hub area commonly referred to as the Nexus, which contains a series of styled doors. Each door leads to a different area in the dream world, with areas having distinct environments and designs. The player's objective is to explore these areas and collect 24 different Effects, items that change Madotsuki's appearance or equipment when used. Effects can be collected by interacting with certain objects and non-player characters (NPCs). Other objects can send Madotsuki to different areas. Throughout the game, random events occur, which can be cutscenes or have interactive elements. The game's ending, unlocked after the player collects all 24 Effects, shows Madotsuki jumping off of the balcony of her apartment.
Development and release
Development and release
Yume Nikki was developed and self-published by Kikiyama, a pseudonymous Japanese developer about whom very little is known. They created the game using the RPG Maker 2003 engine. Kikiyama first shared a build of the game on June 26, 2004, on the Japanese textboard 2channel. They continued to update the game until 2007, stopping at version 0.10. After its initial release, it received a fan-made English translation. From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory was that they could have died, possibly in the 2011 Tōhoku earthquake. Yume Nikki was officially distributed by publisher Playism via their Online Store in February 2012, under version name 0.10a, and went on to receive an English localization in June of the same year. In 2018, the game was released on Steam on January 10th, and on the Google Play Store and Apple App Store on August 30th. Kadokawa Games, the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project. In 2023, Kikiyama was interviewed by Toby Fox in Famitsu.
Yume Nikki: Dream Diary
Yume Nikki: Dream Diary
Along with the release of Yume Nikki on Steam, a two-week countdown appeared on the Kadokawa Games website. At the end of the countdown, a reboot called Yume Nikki: Dream Diary was announced. The game, which is rendered in 3D, was developed by Kadokawa under the supervision of Kikiyama, and features some design concepts and characters left unused in the original game. Many of the characters and locations from the original returned in the reboot, and puzzle and platforming elements were added. It was released on Steam on February 23, 2018 and for the Nintendo Switch on February 21, 2019. Dream Diary received "mixed or average reviews" according to review aggregator Metacritic. Critics comparing the two games generally felt that Dream Diary was not as good as the original. Adam Smith of Rock Paper Shotgun said that it had lost the "mysterious horror and charm" of the original. Kevin Lynn of Adventure Gamers felt that Dream Diary visuals were a "solid translation" of the original's into 3D, but said Yume Nikki defining open-ended gameplay had been sacrificed in favor of adventure game tropes.
Print adaptations
Yume Nikki has seen semi-official adaptations into a manga and light novel. The manga was illustrated by Hitoshi Tomizawa based on an original story by Machigerita, and was serialized in Takeshobo's web magazine Manga Life Win+ from May 20, 2013, to March 13, 2014. Its chapters were compiled in a single volume, released on May 22, 2014. The light novel is titled ' and was written by Akira and illustrated by Aco Arisaka. It was released on August 27, 2013, and was licensed for digital distribution in English by J-Novel Club. PC Gamer reported that the manga and light novel were criticized for providing explanations for things the game had left open to interpretation, and the Yume Nikki merchandise distributor stated that the adaptations were not created as canonical extensions of Kikiyama's original ideas.
Reception
Reception
Yume Nikki received positive critical reception for its unique, surrealist visual style. Its visual style has been compared to the 16-bit graphics of EarthBound. Ryan McSwain, writing for Hardcore Gaming 101, remarked that the game created surprisingly good visuals by using layering effects and "eye-catching animations". He also praised the game's music and sound design. Giada Zavarise of Rock Paper Shotgun said that the game's pixel-art style influenced a movement of indie horror games like Ao Oni and Ib. She also attributed some of the game's popularity to the fact that its "dreamy" imagery invites speculation about its meaning. Wired Julie Muncy also pointed to the game's surreal imagery and said that it appeals to those interested in dream interpretation. The gameplay and atmosphere were also well-received by critics, who identified the game's emphasis on exploration as a major appeal. Some critics called it an early example of a walking simulator. Muncy described it as being "rich in atmospheric dream worlds" and said its surreal world-building logic creates uneasiness in players. McSwain and Zavarise agreed that the game's world was enjoyable to explore and had distinct and interesting locations. They both criticized the lack of any guides or maps, which made it too easy for the player to get stuck. McSwain also criticized the game's random events for being too difficult to encounter due to their rarity. Zavarise specifically said the early parts of the game, before the player is able to memorize paths and landmarks, were the most likely to drive new players away.
Legacy
Legacy
Originally receiving a limited Japanese-only release, Yume Nikki later gained a larger cult following in the West, due in part to its fan-made English translation. Gita Jackson of Kotaku also attributed this following to the game's "unusual visual style and oppressive tone". Caty McCarthy of USgamer compared its proliferation across the internet in the mid-2000s to that of Cave Story. Due to the game's open-ended nature and the accessibility offered by the RPG Maker software, Yume Nikki has inspired the creation of a number of fangames, some of which have attempted to explore theories about the original game; notable fangames include Yume 2kki and.flow. It has also influenced other indie games, such as Omori, Lisa: The First, Doki Doki Literature Club!, and Undertale. In January 2018, games journalist Lewis Denby started a podcast, Dream Diary, which explores the history and theories surrounding the game's origins and its rise in popularity. The musical project Uboa, created by Australian musician Xandra Metcalfe, derives its name from the in-game character.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Muncy, Julie. The Mysterious Japanese Game That Took 14 Years To Officially Come Out. Wired. January 23, 2018.
- 2.McSwain, Ryan. Yume Nikki. Hardcore Gaming 101. May 4, 2017.
- 3.Zavarise, Giada. The horrifying legacy of Yume Nikki, the homebrew game that became a phenomenon. PC Gamer. October 28, 2017.
- 4.Reynolds, Matthew. Surreal cult classic Yume Nikki now available on Steam. Eurogamer. January 10, 2018.
- 5.Yume Nikki on the Playism Store Bringing a different breed of indie game to the world. Playism Store.
- 6.Yume Nikki on Steam. Steam.
- 7.Yume Nikki - Apps on Google Play. play.google.com.
- 8.Yume Nikki App. App Store. 2022-12-06.
- 9.Frank, Allegra. A disturbing cult classic finally hits Steam, with a follow-up on the way. Polygon. January 10, 2018.
- 10.Diaz, Ana. Undertale's creator conducted an interview with a cult-hit RPG dev, and it's bizarre. Polygon. February 3, 2023.
- 11.Zavarise, Giada. Yume Nikki's legacy: an invitation to dream. Rock, Paper, Shotgun. January 15, 2018.
- 12.Jackson, Gita. The Horror Game Developer Who Disappeared For A Decade. Kotaku. January 16, 2018.
- 13.McCarthy, Caty. Over a Decade Later, Yume Nikki Wakes Up on Steam. USgamer. January 10, 2018.
- 14.Lada, Jenni. Doki Doki Literature Club Creator Listed Yume Nikki as an Inspiration, Joked About Monika in SSBU. Siliconera. July 21, 2021.
- 15.Watts, Rachel. Omori review. PC Gamer. 2021-01-13.
- 16.Rad, Chloi. Cult Horror Game Yume Nikki Hits Steam, New Project Teased. IGN. January 10, 2018.
- 17.Interview: Xandra Metcalfe of Uboa Talks 'Impossible Light'. New Noise Magazine.
- 18.May 20, 2013.
- 19.Takeshobo.
- 20.Takeshobo.
- 21.Nelkin, Sarah. Yume Nikki Surreal Horror Game Gets Novel, Manga Adaptations. Anime News Network. January 3, 2013.
- 22.PHP Institute. Amazon.
- 23.Romano, Sal. Yume Nikki: Dream Diary is a 3D reboot, launches for PC on February 23. Gematsu. January 25, 2018.
- 24.Rad, Chloi. Yume Nikki: Dream Diary Revealed, a 'Reboot' of 2004 Cult Horror Game. IGN. February 27, 2019.
- 25.Rad, Chloi. Yume Nikki: Dream Diary Launching on Nintendo Switch. IGN. February 27, 2019.
- 26.CBS Interactive. YUMENIKKI -DREAM DIARY- for PC Reviews. Metacritic.
- 27.Smith, Adam. Wot I Think: Yume Nikki - Dream Diary. Rock, Paper, Shotgun. February 26, 2018.
- 28.Lynn, Kevin. Yume Nikki – Dream Diary review. Adventure Gamers. August 12, 2019.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 21 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Yu-Gi-Oh! World Championship Tournament 2004Work
- Yuan Meng StarWork
- yueqinTerminology
- Yulon MotorOrganisation
- Yume Penguin MonogatariWork
- YumeriaWork
- Yummy Yummy Cooking JamWork
- yunluoTerminology
Best supported in this field
For owners
Own a copy of Yume 2kki?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.