X-Kaliber 2097
X-Kaliber 2097 is a 1994 action game published by Activision for the Super Nintendo Entertainment System. It was co-developed by the Japanese studios Fupac and Winds.
X-Kaliber 2097
- Date
- 1994
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Documentary summary
X-Kaliber 2097 is a 1994 action game published by Activision for the Super Nintendo Entertainment System. It was co-developed by the Japanese studios Fupac and Winds.
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In this article
Key facts
Key facts
• Title — X-Kaliber 2097 • Developer — Fupac Winds • Producer — Takahiko Nagashima Yoshihiko Ohashi Katsuhiko Umeki • Director — Naoki Morishima Nobuyuki Hakamada • Designer — Eiji Koyama • Programmer — Satoshi Fujishima • Genre — Platform • Modes — Single-player • Platforms — Super NES
Story
Story
The game takes place in the near-anarchic future of the year 2097, in which the world's economy has been devastated, governments have collapsed, and organized crime has gained dramatic influence. The player guides a swordsman named Slash through a side-scrolling environment.
Gameplay
Gameplay
Boss encounters take place as one-on-one matches in the style of versus fighting games.
Soundtrack
Soundtrack
• Illustration — Gameplay screenshot. X-Kaliber 2097s American soundtrack features tracks by electronic/industrial music group Psykosonik and arranged for Activision by Ali Lexa. Psykosonik's soundtrack became a prominent part of the game's marketing, and was often plugged in marketing blurbs. The soundtrack is also mentioned on the game packaging, and has its own section in the game manual. The Japanese version features music by Hitoshi Sakimoto and Hayato Matsuo, as well as a completely different storyline and script (with different names for every character) compared to the ones that were given in the English localization of the game.
Reception
X-Kaliber 2097 received a 19.7/30 score in a readers' poll conducted by Super Famicom Magazine. The game also garnered average reviews.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nintendo. Official release dates.
- 2.X-Kaliber 2097. rottentomatoes.com game info.
- 3.Weiss, Brett Alan. X-Kaliber 2097 - Review. AllGame. All Media Network. 1998.
- 4.Semrad, Ed. Review Crew - Major Mike's Game Roundup: X-Kaliber 2097. Electronic Gaming Monthly. Sendai Publishing. 55. 36. February 1994.
- 5.Lundrigan, Erik. Review: X-Kaliber 2097. Game Players. GP Publications. 7. 3. 44. March 1994.
- 6.Humphreys, Andrew. Review: X-Kaliber 2097. Hyper. nextmedia. 6. 54–55. May 1994.
- 7.Mott, Tony. Import Review: X-Kaliber 2097. Super Play. Future Publishing. 20. 40–41. June 1994.
- 8.Bilson, Josse. SNES Reviews: X-Kaliber 2097. Total!. Future Publishing. 30. 40–41. June 1994.
- 9.Koczy, Michael. SNES Test: X-Kaliber 2097. Total!. MVL Verlag. 20. 39. January 1995.
- 10.Paragon Publishing. 4-Play Reviews: X-Kalibur 2097. Games World. 2. 21. August 1994.
- 11.Sharples, Jay. Import Review: X-Kaliber 2097. Super Action. Europress. 22. 20–21. June 1994.
- 12.Butt, Ryan. Super NES Review: X-Kaliber 2097. Super Gamer. Paragon Publishing. 6. 43. September 1994.
- 13.Burke, Kevin. Reviews: X-Kaliber 2097. VideoGames - The Ultimate Gaming Magazine. Larry Flynt Publications. 62. 65. March 1994.
- 14.Tokuma Shoten Intermedia. 超絶 大技林 '98年春版. 42. 306. April 15, 1998.
- 15.Captain Squideo. ProReview: X-Kaliber 2097. GamePro. IDG. 56. 72. March 1994.
- 16.Nintendo of America. Now Playing: X-Kaliber. Nintendo Power. 59. 103, 107. April 1994.
References
Citations
References
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authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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