WWE WrestleMania XIX
WWE WrestleMania XIX is a professional wrestling video game developed by Yuke's and released for the GameCube by THQ in 2003. Based on the professional wrestling promotion World Wrestling Entertainment (WWE), it is the sequel to WWE WrestleMania X8. The roster consists of around 69 WWE wrestlers between May 2002 and March 2003, as the WWE was beginning to shift its momentum from the Attitude Era into the Ruthless Aggression Era.
Also recorded as WWE WrestleMania X9
WWE WrestleMania XIX
- Date
- 2003
- Publisher
- THQ
- Genre
- sports video game
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Documentary summary
WWE WrestleMania XIX is a professional wrestling video game developed by Yuke's and released for the GameCube by THQ in 2003. Based on the professional wrestling promotion World Wrestling Entertainment (WWE), it is the sequel to WWE WrestleMania X8. The roster consists of around 69 WWE wrestlers between May 2002 and March 2003, as the WWE was beginning to shift its momentum from the Attitude Era into the Ruthless Aggression Era.
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In this article
The object
The object
Unlike the previous game and other contemporary WWE games, WrestleMania XIX does not feature a conventional story/career mode in which players control a particular wrestler in a series of matches. Instead, the game features "Revenge Mode" a mission-based mode in which players try to achieve certain goals in various locations outside of the ring. Most of the background music of the game was also in the Xbox game WWE Raw 2 and the PlayStation 2 game WWE SmackDown! Here Comes the Pain.
Key facts
Key facts
• Title — WWE WrestleMania XIX • Developer — Yuke's • Publisher — Yuke's • Platforms — GameCube • Director — Hirofumi Morino • Producer — Norifumi Hara • Designer — Shunsuke Katsumata Takumi Ken • Artist — Brian Wanamaker Koji Ito • Programmer — Tatsuhiko Sugimoto Takanori Morita • Genre — Sports • Modes — Single-player, multiplayer
Revenge Mode
Revenge Mode
In Revenge Mode, players can select any superstar on the roster (except for Stephanie McMahon and Vince McMahon) or a created superstar. The story begins with the player being dragged out of an arena by security guards and literally tossed into the street. Later, the player encounters Stephanie McMahon. Stephanie notices that the player wants revenge on Vince McMahon for firing them, and the player and Stephanie devise a plan to ruin Vince's flagship pay-per-view, WrestleMania. To do this, the player is sent to various locations and must combat workers and wrestlers hired as security (both authentic and created who are generated and unlocked randomly) they encounter in each location, with objectives such as disrupting a construction site, sinking a WWE owned shipment barge, and destroying a mall that was set up for fan festivities. After the player completes objectives in the perimeter areas, they fight Vince at WrestleMania XIX in a match. If the player wins, Stephanie appears to congratulate the player but immediately regrets the deal, getting speared by Goldberg.
Critic reviews
Critic reviews
The game received "generally favorable reviews" according to video game review aggregator Metacritic.
Accolades
Accolades
• Distributor: — Category: — Result: • 2003 Spike Video Game Awards — Best Fighting Game
Sequel
Sequel
WrestleMania XIX was succeeded by WWE Day of Reckoning in 2004.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2003
WWE WrestleMania XIX published.
2003
WWE WrestleMania XIX is recorded as published in 2003.
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- Japan
Named but not plotted · 1
WWE WrestleMania XIX is associated with Japan.
Country
Literature
Scholarly footprint
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References
Citations
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reference work
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Further particulars
Held on the record
Further particulars
Open the remaining particulars
The WWE Raw Wrestlemania Revenge House Show and the Strange Appeal of John Bradshaw Layfield, Headlocks and Dropkicks, 2009.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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