Wonder Project J2
Wonder Project J2 is a 1996 life simulation game developed by Givro Corporation and originally published by Enix for the Nintendo 64. It is the sequel to Wonder Project J, which was released in 1994 for the Super Famicom.
Wonder Project J2
- Date
- 1996
- Publisher
- Enix
- Genre
- life simulation game
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Wonder Project J2 is a 1996 life simulation game developed by Givro Corporation and originally published by Enix for the Nintendo 64. It is the sequel to Wonder Project J, which was released in 1994 for the Super Famicom.
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Documentary evidence
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Authority files
wikidata · Q3569792 · wikipedia · Wonder Project J2
In this article
Key facts
Key facts
• Title — Wonder Project J2 • Developer — Givro Corporation • Publisher — Enix • Director — Takashi Yoneda • Producer — Hiroki Fujimoto • Designer — Takashi Yoneda • Programmer — Hiromitsu Shioya Noriyuki Tomiyama Seiji Kato • Artist — Akihiko Yamashita Keiichi Sato • Writer — Takashi Yoneda • Composer — Akihiko Mori • Series — Wonder Project J • Platforms — Nintendo 64, iOS • Released — Nintendo 64November 22, 1996iOSApril 12, 2010 • Genre — Life simulation • Modes — Single-player
Gameplay
Gameplay
• Illustration — Nintendo 64 version screenshot Wonder Project J2 is a bishōjo life simulation game similar to its predecessor, where the player communicates with Josette, a robot who is trying to become human, through her robot, Bird. The player answers her questions on-screen by selecting "yes" or "no". Josette cannot hear or see the player, but learns about the player through successive binary questions. For example, "if I am going to a party should I wear this?", she recalls the answers later throughout the story. The player can command Josette through Bird, though she does not always listen. Player advancement through the game is dependent on how well their teachings mesh with other activities on the island. After teaching Josette a series of fundamental human interactions, the plot-driven second chapter guides Josette through a series of hardships and confrontation with the Siliconian Army.
Synopsis
Synopsis
Wonder Project J2 takes place after the events of Wonder Project J. Josette is a girl Gijin (robot) created by Dr. Geppetto, who built Pino 15 years prior. Having just completed Josette, the aged doctor had little time to raise her, so the player assists. Messala, antagonist of the previous game, receives orders from king Siliconian XIII to "find the girl who lives on the island of Corlo who is in possession of the J", an object of great power capable of giving Gijin humanity and realize their dreams. Siliconian armies are dispatched to find the girl at Corlo island. Before dying, Geppetto tells Josette to leave Corlo for Blueland island, where she will meet someone to help her. However, Blueland is occupied by the Siliconian Army harvesting Proton, a mineral fuel source.
Development
Development
Givro Corporation began talks of a sequel to Wonder Project J quickly after its December 1994 release.
Release
Release
Wonder Project J2 was first released for the Nintendo 64 by Enix in Japan on November 22, 1996, packaged with a game-themed Controller Pak. Interest about the game was sparked in North America by previews from western publications such as Electronic Gaming Monthly and Next Generation, and Nintendo Power featured it in their "Epic Center" section as one of its last appearances before it was discontinued due to lack of role-playing games on Nintendo 64. When asked about a possible North American release from Nintendo, Nintendo Treehouse member Jim Henrick stated he did not know when it would be published, as Enix ceased distribution of their titles in the region. Though initially planned as a Nintendo 64 exclusive, Enix later announced a PlayStation port with additional animated sequences which would not fit within the memory limitations of the Nintendo 64 Game Pak in 1997, but this version was never released. Because Wonder Project J2 was never published outside Japan, a fan translation was released in 2007. Square Enix re-released the game as a two-part download for mobile phones in Japan on April 12, 2010.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Wonder Project J2 is associated with Japan.
Country
Reception
Wonder Project J2 received largely positive reviews. The four reviewers in Famitsu said the game was superior to the previous game, with one reviewers saying any sluggishness in it is gone and being able to see the characters interactions is better than the previous numeric rating. GameSpot gave it a 5.2 out of 10 score. N64 Magazine gave it 55%. 64 Extreme gave it 75%. German magazine Total! praised the game. 1UP.com noted that the 3D sections felt awkward. Nintendo Life strongly praised the game.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Let's Play #13: Wonder Project J2. TheFado96's Blog. October 2025.
- 2.ワンダープロジェクトジェイツー: コルロの森のジョゼット 取扱説明書 (Nintendo 64, JP)
- 3.Loe, Casey. Japan Now - Wonder Project J2. GameFan. Metropolis Media. 5. 2. 112–113. February 1997.
- 4.MediaWorks. ワンダープロジェクトJ2 開発者インタビュー. Dengeki Super Famicom. 3. 2020-11-30.
- 5.MediaWorks. ワンダープロジェクトJ2 開発者インタビュー. Dengeki Super Famicom. 4. 2020-11-30.
- 6.Yoneda, Takashi. Hirano Bucho-Do: Cyber Games Profile. Takashi Yoneda Official Website. 2003.
- 7.Ziff Davis. Special Feature: Shoshinkai - Part II. Electronic Gaming Monthly. 91. 104. February 1997.
- 8.Square Enix. ワンダープロジェクトJ2 コルロの森のジョゼット. 2020.
- 9.Ziff Davis. Previews - Wonder Project J2 (Nintendo 64). Electronic Gaming Monthly. 88. 54. November 1996.
- 10.Imagine Media. NG Alphas: Wonder Project J2. Next Generation. 24. 201. December 1996.
- 11.Nintendo of America. Epic Center - Wonder Project J2. Nintendo Power. 96. 52–53. May 1997.
- 12.Nintendo of America. Pak Watch: E3 Report - The Game Masters. Nintendo Power. 99. 104–105. August 1997.
- 13.Loe, Casey. Japan Now - Interviews. GameFan. Metropolis Media. 5. 2. 108–111. February 1997.
- 14.Imagine Media. In the Studio. Next Generation. 26. 34. February 1997.
- 15.Sahdev, Ishaan. Wonder Project J2 Heading To iPhone. Siliconera. Curse LLC. 19 April 2010.
- 16.Imagine Publishing. Community & Home-Brew Retro - Retroscene: Translation News Round-Up - Parlez-Vous Anglais?. Retro Gamer. 35. 98. March 2007.
- 17.Enterbrain. 『ワンダープロジェクトJ2 コルロの森のジョゼット』がiモードで配信開始. Famitsu. 12 April 2010.
- 18.Nakano, Shinji. スクエニ、iモード「ワンダープロジェクトJ2 コルロの森のジョゼット」 - 携帯電話版オリジナルの会話シーンやイラストを収録して登場. GAME Watch. Impress Corporation. 12 April 2010.
- 19.Noda, Sawadhi. New Game Cross Review. Weekly Famitsu. ASCII Corporation. 415. November 29, 1996.
- 20.ASCII Corporation. NEW GAMES CROSS REVIEW: ワンダープロジェクトJ2 〜コルロの森のジョゼット〜 (N64). Famitsu. 1996.
- 21.Gerstmann, Jeff. Wonder Project J2 (Import) Review - If nothing else, Wonder Project J2 will make you realize just how different the US and Japanese game markets truly are. GameSpot. CBS Interactive. 13 March 1997.
- 22.Overton, Wil. Import Arena: Wonder Project J2 - Wanted: Father figure for naive robot girl. No experience necessary. N64 Magazine. Future Publishing. 1. 89. April 1997.
- 23.Yellow Media. Japon Zoom - Zapping - Wonder Project J2. Joypad. 61. 80. February 1997.
- 24.Kamikaze, Marcelo. Nintendo 64 - Wonder Project J2. Super Game Power. Nova Cultural. 35. 16. February 1997.
- 25.Herridge, Dazza. Review: Wonder Project J2 - The Japanese have gone 'Control Freak' Crazy! Fancy teaching An innocent and impetuous young girl the facts of life?. 64 Extreme. Quay Magazine Publishing. 4. 24–25. July 1997.
- 26.Seddiki, Reyda. Over the World - Les meilleurs jeux venude l'etranger.: Wonder Project J2 (Nintendo 64). Player One. Média Système Édition. 71. 55. January 1997.
- 27.Yamada, Hirofumi. Test N64: Wonder Project J2. Total!. X-Plain-Verlag. 49. 58–59. July 1997.
- 28.Ciolek, Todd. Falls from Grace: How Four Creative Game Companies Went Astray - Givro: Growing Pains. 1UP.com. IGN. August 6, 2012.
- 29.Brunskill, Kerry. Matters Of Import: Wonder Project J2 Brings Masterful 2D To The N64 - Making cute robots girls cry. Nintendo Life. Nlife Media. 3 March 2014.
References
Citations
References
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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