Wolfpack
Wolfpack is a World War II submarine simulator published by Broderbund in the 1990s, for Amiga, Atari ST, MS-DOS, and Classic Mac OS. It simulates combat actions between wolf packs of German U-boats and convoys of Allied destroyers and merchant vessels in the Battle of the Atlantic.
Wolfpack
- Date
- 1990
- Publisher
- Wolfpack was published by Broderbund.
- Language
- English
- Genre
- simulation video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Wolfpack is a World War II submarine simulator published by Broderbund in the 1990s, for Amiga, Atari ST, MS-DOS, and Classic Mac OS. It simulates combat actions between wolf packs of German U-boats and convoys of Allied destroyers and merchant vessels in the Battle of the Atlantic.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Wolfpack. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q1111672
In this article
Key facts
Key facts
• Title — Wolfpack • Developer — NovaLogic • Publisher — Broderbund Software • Genre — Submarine simulator • Modes — Single-player • Platforms — Amiga, Atari ST, MS-DOS, Mac
Gameplay
Gameplay
• Illustration — Submarine controls • Illustration — Destroyer controls The player can choose to command either side, the wolfpack or the convoy, with the computer controlling the enemy vessels. At any time the player may take command of any vessel in their group, including of the tankers and freighters which each carry a single gun. Each vessel can be set to remain on course or at rest, or to act under computer control while the player controls another vessel. This feature helped pave the way for many modern day real-time strategy video games. The game allows the player to choose between different levels of tactical complexity. The player can simply command one submarine, or one a time, or issue orders and command the operations of the entire group. They can order a vessel to patrol a certain path, laid out using the mouse with the map screen, or to anchor at a certain point, or take other actions. The user can also create new missions, choosing initial locations, orders, and patrol routes for vessels on both sides. The player can choose to run the simulation in real-time, or increase the speed by up to 64 times, allowing the ships to cross large distances in a reasonable time. The simulation automatically slows to real-time at important times such as when shots are fired. Each mission takes place during a particular year of the war. In later years new submarine classes are available to the player, with advances such as greater underwater speed. Destroyers gain radar and active sonar for detection of submarines, and hedgehog antisubmarine weapons, to supplement the depth charges, guns and passive sonar of the earlier destroyers.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Wolfpack is associated with United States.
Country
Reception
Computer Gaming World gave the game two stars out of five. The magazine stated that its claim of being a "precise simulation" with "unprecedented realism" was false, as was the claim that it supported VGA graphics beyond the opening screen. The magazine concluded, "this reviewer does not consider WolfPack to have any real long-term sustainability", albeit enjoyable as a game. The magazine stated in February 1994 that the CD version was compelling because of "intriguing soundtrack", mission editor, and ease of play for newcomers, but in April 1994 said that poor graphics made Silent Service II "much preferable to this depth-charged offering". In 1994, PC Gamer US named Wolfpack the 34th best computer game ever. The editors wrote, "There are more complicated sub sims around, but if you're looking for nail-biting excitement and an interface that lets you experience the visceral tension of the Battle of the North Atlantic, look no farther than Wolfpack on CD-ROM." Wolfpack sold about 200,000 copies.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Brooks, M. Evan. Computer Strategy and Wargames: The 1900-1950 Epoch / Part II (M-Z) of an Annotated Paiktography. Computer Gaming World. 126. December 1991.
- 2.Brooks, M. Evan. Brooks' Book Of Wargames: 1900-1950, R-Z. Computer Gaming World. 144–148. October 1993.
- 3.Taking A Peek. Computer Gaming World. 212–220. February 1994.
- 4.Invasion Of The Data Stashers. Computer Gaming World. 20–42. April 1994.
- 5.Staff. PC Gamer Top 40: The Best Games of All Time. PC Gamer US. 3. 32–42. August 1994.
- 6.Shinkman, Ronald. Ker-pow! NovaLogic blasts its way to games forefront. Los Angeles Business Journal. October 3, 1994.
- 7.Brooks, M. Evan. Under the Sea / Broderbund's Wolfpack. Computer Gaming World. 73. 36–37. July–August 1990.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- WolfensteinWork
- Wolfenstein 3Work
- Wolfenstein 3DWork
- Wolfenstein RPGWork
- WolfQuestWork
- Wolseley Motor CompanyOrganisation
- WolsitOrganisation
- WomanizerTerminology
Best supported in this field
For owners
Own a copy of Wolfpack?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.