WingNuts 2
WingNuts 2: Raina's Revenge is a 2006 top-down multi-directional shooter for Mac OS X developed and published by Freeverse Software. The player takes control of several historical and fictitious aircraft as they travel through time to stop Baron von Schtopwatch. The sequel to WingNuts: Temporal Navigator; both were inspired by arcade games Time Pilot and 1942.
Also recorded as WingNuts 2: Raina's Revenge
WingNuts 2
- Model
- WingNuts
- Date
- 2006
- Publisher
- Freeverse
- Genre
- multidirectional shooter
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Documentary summary
WingNuts 2: Raina's Revenge is a 2006 top-down multi-directional shooter for Mac OS X developed and published by Freeverse Software. The player takes control of several historical and fictitious aircraft as they travel through time to stop Baron von Schtopwatch. The sequel to WingNuts: Temporal Navigator; both were inspired by arcade games Time Pilot and 1942.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q116371430
In this article
The object
The object
2 also ships with a scenario editor.
Key facts
Key facts
• Title — WingNuts 2: Raina's Revenge • Developer — Freeverse Software • Publisher — Freeverse Software • Released — June 2006 • Genre — Multi-directional shooter • Modes — Single-player • Platforms — Mac OS X
Gameplay
Gameplay
• Illustration — Screenshot of WingNuts 2 The player controls a pilot in a series of airborne missions, hopping to different geographical locations and time periods in search of the villainous Baron von Schtopwatch and the mysterious Raina. The player's objective is to destroy enemy fleets, bomb ground installations, and reach level-specific objectives. Floating "Goodies" grant power-ups, like extra guns, or boosts to the player's s fuel and shields. The game features a variety of vintage and modern aircraft for the player to use, with the ability to collect and upgrade them as the player progresses through the game. The player is supported by an airborne aircraft carrier, the Temporal Command carrier, where the player can land to swap their plane with any other unlocked plane. Once a player has destroyed all enemy fleet and ground weaponry, a boss character appears, whose defeat unlocks the next level.
Development
Development
The game's sound effects were created by Freeverse designer Chelsea Bridge.
Reception
Macworld 's Peter Cohen praised WingNuts 2's gameplay, graphics, soundtrack, and sense of humor, and called it "a fantastic sequel" to the original game.
Awards
In 2006, WingNuts 2 was the runner-up for the Game of the Year Apple Design Award and received Macworld s Eddy Editor's Choice award. The next near, Macworld named it Best Game Worth Waiting For in its 2007 Game Hall of Fame.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.WingNuts 2: Raina's Revenge. Macworld.
- 2.Time Flies: WingNuts Provides Classic Arcade Action. MacAddict. 62. 65. October 2001.
- 3.The MacTech Spotlight: Dr. Michael Watson. MacTech. 78–80. December 2007.
- 4.Cohen, Peter. WingNuts 2: Raina's Revenge. Macworld. 66. February 2007.
- 5.Wingnuts 2 - Le Test. LudoMac.
- 6.WingNuts 2. CNET. 2007-07-02.
- 7.Wingnuts 2. Applelinks.com. 2008-07-04.
- 8.2006 Apple Design Award winners announced. ZDNET.
- 9.Smykil, Jeff. Apple Design Award winners announced. Ars Technica. 2006-08-09.
- 10.The 22nd Annual Editors' Choice Awards. Macworld.
- 11.Cohen, Peter. Game Hall of Fame — Best Game Worth Waiting For. Macworld. 76. January 2007.
References
Citations
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 21 August 2026.
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