Wayne Gretzky's 3D Hockey
Wayne Gretzky's 3D Hockey is a 1996 ice hockey video game developed and published by Atari Games for arcades. A port for the Nintendo 64 was released a month after the arcade version, making it the first-ever four-player game for the Nintendo 64. The game was followed by Wayne Gretzky's 3D Hockey '98 in 1997.
Wayne Gretzky's 3D Hockey
- Date
- 1996
- Publisher
- Atari Games
- Genre
- ice hockey video game
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Documentary summary
Wayne Gretzky's 3D Hockey is a 1996 ice hockey video game developed and published by Atari Games for arcades. A port for the Nintendo 64 was released a month after the arcade version, making it the first-ever four-player game for the Nintendo 64. The game was followed by Wayne Gretzky's 3D Hockey '98 in 1997.
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wikidata · Q3566832 · wikipedia · Wayne Gretzky's 3D Hockey
In this article
Key facts
Key facts
• Title — Wayne Gretzky's 3D Hockey • Developer — Atari Games • Publisher — Arcade Atari Games Nintendo 64 Midway Home Entertainment • Producer — Robert Daly • Composer — John Paul Doug Brandon Jonathan Hey • Platforms — Arcade, Nintendo 64 • Released — ArcadeOctober 1996Nintendo 64 • Genre — Sports (ice hockey) • Modes — Single player, multiplayer • Arcade System — Unique (Atari Phoenix)
Gameplay
Gameplay
As opposed to the more realistic ice hockey simulation gameplay seen in Electronic Arts' NHL series, Wayne Gretzky's 3D Hockey features arcade-style gameplay, with moves such as "power saves", which cause the goaltender to briefly transform into a brick wall, "power shots", which set the net on fire or knock the goalie into the net, and "power checks", which send an ambulance across the top of the screen. It features high-scoring games and over-the-top fights. There is also a simulation mode for those looking for more realistic gameplay. The game allowed the creation of profiles and would keep track of important individual and team stats, including goals, assists, and wins, among others.
Development
Development
Wayne Gretzky's 3D Hockey was the second game to result from a three-year deal for a line of signature video games featuring hockey star Wayne Gretzky, the first being Wayne Gretzky and the NHLPA All-Stars. The skating animations were created by videotaping Gretzky skating from different angles and building a 3D model to imitate his movements. The arcade hardware was built around the Voodoo Graphics chip. The arcade game could be purchased as a dedicated cabinet or as a JAMMA-compatible conversion kit. It was announced that the Nintendo 64 version would include fatalities after the fights, but Midway removed them from the final version. The game was originally scheduled to be published by Time Warner Interactive, but it was changed to Williams Entertainment, which was changed to Midway Home Entertainment shortly before the game's release, after the Atari Games studio was sold to WMS.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1996
Wayne Gretzky's 3D Hockey published.
1996
Wayne Gretzky's 3D Hockey is recorded as published in 1996.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
Next Generation hailed Wayne Gretzky's 3D Hockey as "an arcade hockey game against which to measure others." Though the reviewer suspected that the Nintendo 64 version's being released less than a month after the arcade version would prevent the game from achieving success in the arcades, he lauded the realistic physics, multiple play modes, comprehensive licensing, statistics tracking, and selection of moves. He also noted that the "Burst" button prevents situations where the puck gets out of reach for extended periods of time, ensuring continuous action. Most reviews for the Nintendo 64 version were mixed, generally praising the polygonal graphics and overall accurate recreation of the arcade version, but remarking that while the game is great fun with four players, the mediocre A.I. makes it impossible to enjoy in single-player mode. Most critics noted that while there is a simulation mode, it does not effectively translate the game into a realistic hockey sim, making it a disappointment to the hardcore hockey fan base. For some critics this was the game's key problem; GamePro, for example, concluded, "If fast, simple hockey appeals to you and your buds, Gretzky's there with all the right bells and whistles. Just don't expect the depth and staying power of EA's NHL series or Sony's Faceoff '97." Next Generation similarly said, "Fanatical hockey fans will be disappointed, as more realistic and finer-tuned hockey games on other systems easily outdo this one... but more action-hungry players will find Gretzky worth the money, if only because its multiplayer capabilities are a blast, the arcade mode is fast, and the fights, well, they just come with the territory." However, GameSpots Tom Ham did not consider the lack of a true simulation option to be a problem at all, and concluded, "No more slower frame rates, small players, and limited perspectives: 64-bit action is here and boy what fun it is." Both Tom Ham and GamePro criticized the audio commentary as being too repetitive, while Joe Rybicki of Electronic Gaming Monthly found it impressive for a cartridge-based game to have an announcer at all.
Context
Primary material
Context
The circumstances in which Wayne Gretzky's 3D Hockey stands. Issued for arcade video game. Developed by WMS Industries. Published by Atari Games. Issued for Nintendo 64.
Documents and archives
Primary material
Documents and archives
reference work
- “Wayne Gretzky's 3D Hockey”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
institutional register
- Wikidata, structured authority record Q3566832: Wayne Gretzky's 3D Hockey
General reference · Wikimedia Foundation
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Atari Intros Wayne Gretzky's 3D Hockey. Cash Box. 60. 8. 26. November 16, 1996.
- 2.Gretzky Slated for Nov. 15. IGN. 1996-10-31.
- 3.Imagine Media. NG Alphas: Wayne Gretzky's 3D Hockey. Next Generation. 24. 223–4. December 1996.
- 4.Ziff Davis. Williams Prepares for a New Era!. Electronic Gaming Monthly. 85. 52–55. August 1996.
- 5.IDG. Gretzky Goes Gaming. GamePro. 78. 154. March 1995.
- 6.IDG. Arcade Hardware. GamePro. 105. 26. June 1997.
- 7.Wayne Gretzky's 3D Hockey. The Arcade Flyer Archive.
- 8.IDG. Finish him, Wayne. GamePro. 109. 27. October 1997.
- 9.Time Warner Interactive plans Nintendo game. Ad Age. 1995-12-04.
- 10.Archives, L. A. Times. TECHNOLOGY - March 8, 1996. Los Angeles Times. 1996-03-08.
- 11.CBS Interactive. Wayne Gretzky's 3D Hockey. GameRankings.
- 12.Cook, Brad. Wayne Gretzky's 3D Hockey – Review. AllGame.
- 13.Huhtala, Alex. Wayne Gretzky's 3D Hockey. Computers and Video Games. 182. 91. January 1997.
- 14.Ziff Davis. Team EGM Box Scores: Gretzky Hockey. Electronic Gaming Monthly. 89. 327. December 1996.
- 15.Ham, Tom. Wayne Gretzky's 3D Hockey Review. GameSpot. December 4, 1996.
- 16.Victor. Wayne Gretzky's 3D Hockey. EP Daily.
- 17.Perry, Doug. Wayne Gretzky's 3D Hockey. IGN. December 5, 1996.
- 18.Jonathan. Wayne Gretzky's 3D Hockey. N64 Magazine. 1. 74. April 1997.
- 19.Imagine Media. Ice Cool. Next Generation. 27. 102. March 1997.
- 20.Imagine Media. Wayne Gretzky's 3D Hockey. Next Generation. 29. 144. May 1997.
- 21.White, Shaun. Wayne Gretzky's 3D Hockey. Official Nintendo Magazine. 60. 60–63. September 1997.
- 22.Wayne Gretzky's 3D Hockey. Super GamePower. 35. 42. February 1997.
- 23.Air Hendrix. The Great One Scores a Decent N64 Debut. GamePro. IDG. 100. 128. January 1997.
References
Citations
References
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reference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q3566832: Wayne Gretzky's 3D HockeyWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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