VR Stalker
VR Stalker is a combat flight simulator video game developed by Morpheus Interactive and originally published by American Laser Games for the 3DO.
VR Stalker
- Date
- 1994
- Genre
- combat flight simulator game
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Documentary evidence
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Authority files
wikidata · Q55099233 · wikipedia · VR Stalker
In this article
Key facts
Key facts
• Title — VR Stalker • Developer — Morpheus Interactive • Artist — Ken Bretschneider • Platforms — 3DO • Genre — Combat flight simulator • Modes — Single-player
Gameplay
Gameplay
• Illustration — Gameplay screenshot VR Stalker is a combat flight simulator featuring jets such as the F-14, F-16, and A-10.
Development
Development
VR Stalker was developed by Utah-based Morpheus Interactive and was originally published by American Laser Games in the United States in 1994 as the first flight simulator for the 3DO. The following year, the game was picked up for PAL region distribution by BMG Interactive. Portions of the gameplay and graphics were reworked for this release and the game had to be resubmitted to The 3DO Company for approval. After VR Stalker, Morpheus made announcements for a multi-vehicle shooter game for 3DO called Saturncide and a personal computer game called Secrets of the Luxor, originally based on a Luxor Las Vegas attraction. Trademarks were filed for other titles including Geneticide and Fatal Contract. Morpheus entered a publishing agreement with Sanctuary Woods and began work on a real-time 3D engine with plans to release number of games starting in 1996. The partnership was dissolved shortly thereafter when Sanctuary Woods underwent corporate restructuring. Development of Secrets of the Luxor eventually went to Strata Interactive. None of Morpheus' other projects ever materialized. Morpheus president Ken Bretschneider, who worked as a digital and fine artist for VR Stalker, later went on to co-found The Void, a company which created virtual reality entertainment attractions.
Places
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Places
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- United States
Named but not plotted · 1
VR Stalker is associated with United States.
Country
Reception
Next Generation reviewed the game, rating it three stars out of five, and stated that "A mild disappointment, but not if you are looking for fast action." 3DO Magazine gave the game two stars out of five, finding "plenty of fast, frantic action and varied missions" but that it "sits awkwardly between Shock Wave and Flying Nightmares, lacking the stunning arcade visuals of the former, while falling equally short on the realism stakes compared to the latter."
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article VR Stalker, revision 1361447105 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Next Generation staff. Finals: VR Stalker. Next Generation. Imagine Media. 2. 92. February 1995. 1078-9693.
- 2.Edge staff. CES News. Edge. 12. 14. September 1994. 1350-1593.
- 3.3DO Magazine staff. Snippets. 3DO Magazine. Paragon Publishing. 3. 7. April 1995. 1355-9621.
- 4.Game Players staff. Currently in Development. Game Players. Imagine Media. 49. 24. February 1995. 1087-2779.
- 5.Electronic Games staff. Computer Picks: Action/Action-Strategy. Electronic Games. Decker Publications. 3. 7. April 1995. 0730-6687.
- 6.Loyola, Roman. New Games Go High-Tech. MacUser. Ziff Davis. 11. 12. 50. December 1995. 0884-0997.
- 7.United States Patent and Trademark Office. Official Gazette of the United States Patent and Trademark Office. 1185. TM188. April 30, 1996.
- 8.United States Patent and Trademark Office. Official Gazette of the United States Patent and Trademark Office. 1186. TM324. May 22, 1996.
- 9.Sherman, Chris. Sanctuary Woods Acquires Morpheus. Next Generation. Imagine Media. 15. 19. March 1996. 1078-9693.
- 10.Billboard staff. Sanctuary Cuts. Billboard. Penske Media Corporation. 62. February 10, 1996. 0006-2510.
- 11.MacUser staff. QuickTime VR game ready for autumn launch. MacUser. Dennis Publishing. 18. 17. 38. August 18, 1995. 0269-3275.
- 12.Danielson, Darcy. Interviews: Secrets of the Luxor Designers. Just Adventure. February 22, 2001.
- 13.Kester, Eric. What Virtual Reality Needs Now Is This Immersive Playground With Wind Machines and Smoke. Popular Mechanics. Hearst Communications. May 10, 2016.
- 14.Martindale, Jon. The Void will use reality to transport you to a virtual world. Digital Trends. May 24, 2015.
- 15.Sendai Publishing. Review Crew: VR Stalker. Electronic Gaming Monthly. 65. 44. December 1994. 1058-918X.
- 16.Quick-Draw McGraw. ProReview - VR Stalker. GamePro. IDG. 67. 98. February 1995. 1042-8658.
- 17.Pinky. Vidéotest: VR Stalker. Joystick. Hachette Filipacchi Médias. 54. 99. November 1994. 1145-4806.
- 18.Wynne, Stuart. Reviews: VR Stalker. 3DO Magazine. Paragon Publishing. 5. 42. September 1995. 1355-9621.
- 19.Games World staff. Reviews: VR Stalker. Games World. Paragon Publishing. 8. 23. February 1995. 1354-2907.
- 20.Kunkel, Bill. Flight Sim Lands on the 3DO. Electronic Games. Decker Publications. 3. 4. 126. January 1995. 0730-6687.
- 21.MAN!AC staff. Overseas: Import - VR Stalker. MAN!AC. Cybermedia. 15. 35. January 1995. 2191-012X.
- 22.Marjorie Bros. 3DO: VR Stalker. Super GamePower. Nova Cultural Publishing House. 10. 47. January 1995. 0104-611X.
- 23.VideoGames staff. Capsule Reviews - VR Stalker. VideoGames - The Ultimate Gaming Magazine. Larry Flynt Publications. 71. 83. January 1995. 1059-2938.
References
Citations
References
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reference work
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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