Virtual Fishing
Is a 1995 fishing video game developed by Locomotive Corporation and published by Pack-In-Video in Japan for the Virtual Boy. The player participates in a series of fishing tournaments at various different locations by catching a large number of fishes with a high average weight under a time limit. Its gameplay consists of two segments and features two additional modes of play.
Virtual Fishing
- Date
- 1995
- Publisher
- Virtual Fishing was published by Pack-In-Video.
- Genre
- fishing video game
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Is a 1995 fishing video game developed by Locomotive Corporation and published by Pack-In-Video in Japan for the Virtual Boy. The player participates in a series of fishing tournaments at various different locations by catching a large number of fishes with a high average weight under a time limit. Its gameplay consists of two segments and features two additional modes of play.
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In this article
The object
The object
Co-headed by director Makoto Hijiya and producer Tomio Kanazawa, Virtual Fishing was created by most of the staff who previously created V-Tetris under the supervision of Bullet-Proof Software and would later work on SD Gundam Dimension War. After its Japanese launch, plans for an international release were underway by THQ, but the North American localization was ultimately never published. The game is considered a sought-after item on the game collecting market. It garnered mixed reception from gaming publications upon release, and retrospective commentary has been similarly mixed. While the game hasn't been officially released outside Japan, an English fan translation exists.
Key facts
Key facts
• Title — Virtual Fishing • Developer — Locomotive Corporation • Publisher — Pack-In-Video • Director — Makoto Hijiya • Producer — Tomio Kanazawa • Designer — Toshiaki Kamiya • Programmer — Shinji Aoyama • Artist — Chiho Tomita Rie Ikeuti Sayaka Takeda • Composer — Akiko Hida • Platforms — Virtual Boy • Released — October 6, 1995 • Genre — Fishing • Modes — Single-player
Gameplay
Gameplay
• Illustration — Screenshot of the first gameplay segment Virtual Fishing is a fishing game where the player participates in one of the three available gameplay modes. Prior to starting, the player can input their name and gender. The first is a tournament mode, where the main objective of the player is to advance in a series of fishing tournaments at six different locations by catching a large number of fishes with a high average weight under a time limit. Only two locations are available to choose when the player starts at the beginning, with more being unlocked via a winning qualification. Records are automatically saved on the cartridge. Gameplay is broken into two segments (luring and reeling); in the first segment, the player casts their line into the water. When the lure lands in the water, the player can manipulate its movement by pressing the B button to entice a fish to bite it. The game enters into the second segment once a fish has bitten the lure, with the perspective changing from a first-person to a side-view, and the player has to reel it in carefully to avoid breaking the line. Qualifying a tournament also unlocks a second mode on the chosen location, "Time Attack", where the objective is to catch fish in the fastest time possible. The third mode, called "Free", allows the player to fish freely.
Development and release
Development and release
Virtual Fishing was developed by Locomotive Corporation, who previously collaborated with Nintendo to co-develop StarTropics (1990) and created V-Tetris (1995) under supervision of Bullet-Proof Software. Most of the staff who developed the game would later work on SD Gundam Dimension War. Development was co-headed by director Makoto Hijiya and producer Tomio Kanazawa. Toshiaki Kamiya acted as the game's planner with cooperation from Tooru Miyazawa. Shinji Aoyama served as the sole programmer, while the artwork was handled by Chiho Tomita. Rie Ikeuti and Sayaka Takeda were responsible for the pixel art, while the music was composed by Akiko Hida. Like all other Virtual Boy games, Virtual Fishing sports a red-and-black color scheme and uses parallax to simulate 3D, and stereoscopic visuals to create the illusion of depth. Virtual Fishing was announced at E3 1995. The game was originally slated for a September 29, 1995 release by Pack-In-Video in Japan, but was published on October 6 instead and was housed in an eight megabit cartridge. After its launch, the title was also showcased in a playable state at the 1995 Famimaga Earth World show. Due to reportedly not selling well, copies of the game are sought after by collectors and command high prices on the secondary game-collecting market. In early 1996, Nintendo Power reported that the game would receive a North American localization by THQ, slated for a winter 1996 launch, but this iteration was never released. On May 14, 2026, Virtual Fishing was re-released for the Nintendo Switch through the Nintendo Classics service in Japan.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Virtual Fishing is associated with Japan.
Country
Reception
Virtual Fishing garnered mixed reception from gaming publications since its release. Famitsus four reviewers gave the game a mixed outlook, criticizing several aspects. British magazine Nintendo Magazine System labeled the title as "totally and utterly rubbish", recommending it only to fishing enthusiasts. The Japanese book Virtual Boy Memorial Commemorative Guidebook gave it an average rating, stating that "it's rather nice to play in bed before falling asleep." N64 Magazines Jason Moore called it an "inactive game", questioning Nintendo for choosing to release the title on a system reliant on 3D hardware. Retrospective commentary for Virtual Fishing have been equally mixed. Nintendo Lifes Dave Frear criticized the game for its repetitive and "irritating" music, visual presentation and gameplay. However, Frear commended the addition of a second mode of play after winning a competition and save system. Gavin Lane, also of Nintendo Life, wrote that its difficulty "struggles to find the right balance" and ranked it among the lower half of the system's library. Retro Gamer criticized the title for its graphics, animations and stereoscopic 3D effect, while remarking that "its biggest problem is that it's just not exciting to play." Retronauts writer Jeremy Parish found that the 3D effect did not improve its core gameplay.
Primary material
Documents and archives
reference work
- “Virtual Fishing”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q3281170: Virtual Fishing
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Virtual Fishing (バーチャルフィッシング) 取扱説明書 (Virtual Boy, JP)
- 2.Nintendo of America. Pak Watch - Virtual Fishing (T•HQ). Nintendo Power. 80. 107. January 1996.
- 3.EMAP. Special Feature: Boy Zone!! — Virtual Fishing. Nintendo Magazine System. 41. 93. February 1996.
- 4.MediaWorks. 『テトリス』!! - V-テトリス. Dengeki Super Famicom. 3. 9. 12. June 9, 1995.
- 5.Pack-In-Video. バーチャルフィッシング. October 6, 1995.
- 6.Backwards Compatible: The Virtual Boy. Good Game. 2009-06-01.
- 7.DieHard Gamers Club. E-3 The Biggest And Best Electronic Entertainment Show Ever! — '95 Next Generation Software Listing: Virtual Boy - Bullet-Proof Software. GameFan. 3. 7. 41. July 1995.
- 8.MediaWorks. Virtual Boy Game Flash: バーチャルフィッシング. Dengeki Super Famicom. 3. 14. 145. September 8, 1995.
- 9.Media Factory, Recruit Holdings. TV Game: バーチャルフィッシング. 7. 172. November 1995.
- 10.Sekai-yusu, Nihon. Super Express - Live From Hell City. Super Play. Future Publishing. 37. 24–26. November 1995.
- 11.Nintendo of America. Release Forecast - Virtual Boy. Nintendo Power. 81. 103. February 1996.
- 12.Romano, Sal. Virtual Boy – Nintendo Classics adds V-Tetris, Jack Bros., Space Invaders Virtual Collection, Virtual Bowling, and Vertical Force. Gematsu. May 14, 2026.
- 13.ASCII Corporation. New Games Cross Review: バーチャルフィッシング. Famitsu. 356. 30. October 13, 1995.
- 14.Moore, Jason. Planet 64 News - Retroworld: Virtual Fishing - Nintendo. N64 Magazine. Future Publishing. 21. 19. November 1998.
- 15.Frear, Dave. Virtual Fishing Review (VB) — No Bluefish here!. Nintendo Life. Nlife Media. April 16, 2009.
- 16.Toyo Baphomet Council. バーチャルボーイ追悼記念ガイドブック. 5. January 31, 1998.
- 17.Lane, Gavin. Best Virtual Boy Games — Every Virtual Boy game ranked. Nintendo Life. Hookshot Media. November 19, 2021.
- 18.Imagine Publishing. Virtual Boy: More Than Meets The Eye — Japan-Only Releases - The Virtual Boy's Home Territory Boasts Some Real Collector's Items: Virtual Fishing. Retro Gamer. 102. 49. April 26, 2012.
- 19.Parish, Jeremy. Virtual Boy Works. Limited Run Games. 98–103. 2021. 9781955183000.
References
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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