Virtua Cop 3
Virtua Cop 3 is a light gun shooter developed and published by Sega. The third and final game from Sega's Virtua Cop franchise, it was released exclusively for arcades in 2003. The game was released in standard and deluxe cabinet formats and runs on Sega Chihiro arcade hardware.
Virtua Cop 3
- Model
- Virtua Cop
- Date
- 2003
- Genre
- light-gun shooter
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Virtua Cop 3 is a light gun shooter developed and published by Sega. The third and final game from Sega's Virtua Cop franchise, it was released exclusively for arcades in 2003. The game was released in standard and deluxe cabinet formats and runs on Sega Chihiro arcade hardware.
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Documentary evidence
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wikidata · Q7934911 · wikipedia · Virtua Cop 3
In this article
The object
The object
A port for the Xbox was planned, but later cancelled.
Key facts
Key facts
• Title — Virtua Cop 3 • Developer — Sega AM2 • Publisher — Sega • Producer — Masanori Oe • Designer — Yoshihiro Okabayashi • Programmer — Masayuki Sumi • Artist — Takehiko Mikami • Series — Virtua Cop • Platforms — Arcade • Released — March 2003 • Genre — Light gun shooter, rail shooter • Modes — Single-player, multiplayer • Arcade System — Sega Chihiro
Gameplay
Gameplay
Virtua Cop 3 retains the same gameplay as its predecessor with players shooting onscreen enemies using a gun controller. The game introduces a slow-motion "bullet time" mechanic, "ES mode", which allows players to slow down time by stepping on a foot pedal. During ES mode, time slows down as the player's ES meter is depleted, allowing the player to shoot projectiles. The meter can be replenished by shooting more enemies. Virtua Cop 3 also allows players to toggle between different weapons by pressing a button on the gun instead of having to use just one weapon, as in previous entries in the series. The alternative weapons include the Smith & Wesson Model 629, Benelli M4 Super 90, H&K MP7 and the H&K G36C. Like the previous installments, players progress through the game choosing between three missions which vary in difficulty. The newly designed gun used in the game is named the Guardian II, and was designed by Tokyo Marui, famous for their model guns.
Story
Story
Virtua Cop 3 has three chapters (referred to as Missions) which can be played in any desired order. The game follows Michael "Rage" Hardy, James "Smarty" Cools and Janet Marshall, as they investigate three crimes performed by Virtua City's new crime syndicate, the ECM.
Simple Mission: Angel Allow
Simple Mission: Angel Allow
The ECM has taken over a large pharmacy building. Rage and Smarty are dispatched by the VCPD to apprehend the invaders and secure the building. During the pharmacy mission, Rage and Smarty encounter a mysterious man known as "Gale", a ninja with unknown intentions. Proceeding deeper inside the pharmacy research lab, Rage and Smarty encounter a man named "Glitter", who masterminded the invasion. While the VCPD manages to secure the pharmacy building, Janet receives disturbing information that the pharmacy's genetic cloning sample is missing.
Normal Mission: Stray Cat
Normal Mission: Stray Cat
The ECM is robbing a large bank in downtown Virtua City. The VCPD Riot Squad is no match for the ECM's munitions, prompting Rage and Smarty to assist the disadvantaged riot squad. Once Rage and Smarty spot Brand, the mastermind of the robbery, in the building, a chase ensues, but after Rage and Smarty endure the interference as they make their way out of the building, Gale interrupts them once again. Rage and Smarty survive Gale and pursue the bank robbers, ultimately being pushed towards the subway where Brand is hiding. The ultimate battle between the Virtua Cops and Brand ensues. At the end of the bank mission, Janet receives disturbing information that the reason for the ECM's bank robbery was to retrieve a secured package of dinosaur genes.
Hard Mission: Owl Strike
Hard Mission: Owl Strike
A military base has been seized by the ECM. Rage, Smarty, and Janet make a sneak attack through the sewers before ultimately catching up with the military base. Enduring the heavily guarded area, the three make it inside the hangars where a crab-like mech provokes the three to a life-or-death duel. The pilot, turning out to be Joe Fang (the final boss of the first two Virtua Cop games), shows himself. In spite of the shock Rage had when he saw Fang, the vehicle is destroyed and the military base is secured.
Extra Mission: Heaven's Door
Extra Mission: Heaven's Door
Depending on the mission completion order and the player's performance, the player may be asked to play this final mission where the behind-the-scenes plot is revealed. Rage, Smarty, and Janet are sent to the ECM's main underground facility. Janet hacks into the entrance, only to encounter Gale once again, who challenges the three in a duel inside the hangar. The three proceed get onto an elevator platform, where they fight Joe Fang clones. The elevator leads them to the real Joe Fang, who starts to mutate into his monstrous, demon-like form known as "Dino Fang" by injecting the dinosaur genes into his own human DNA, and the Virtua Cops face him in the final battle once again. Ultimately, they defeat Dino Fang and ECM's main facility self-destructs as the Virtua Cops narrowly escape from the explosion. Thus, the case is closed and ECM's plot is recorded on VCPD's file.
Unlocking Conditions
Unlocking Conditions
To be able to play this mission, the player must satisfy the following conditions: • The missions must be completed in the following order: Simple Mission, Normal Mission, and Hard Mission • In the Normal Mission, the player must not let Brand escape • In the Hard Mission, the player must destroy all the missiles after the crab mech boss is defeated
Development
Development
In early 1997 Electronic Gaming Monthly reported that "[Virtua] Cop 3 is in development but it won't make its debut until the September JAMMA show". It was later reported that Virtua Cop 3 would be released in 1998 and use the Sega Model 3 arcade hardware.
Xbox
Xbox
A version of Virtua Cop 3 was planned for the original Xbox upon which the Chihiro arcade hardware was based. However, the game's release was cancelled reportedly due to the costs of having to release a light gun for the system especially for the game.
History of the object
Dated record
History of the object
The full dated record · 1 entries
2003
Virtua Cop 3 published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Virtua Cop 3 is associated with Japan.
Country
Primary material
Documents and archives
reference work
- “Virtua Cop 3”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
institutional register
- Wikidata, structured authority record Q7934911: Virtua Cop 3
General reference · Wikimedia Foundation
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Varanini, Giancarlo. First look: Virtua Cop 3. GameSpot. January 17, 2003.
- 2.Gantayat, Anoop. Hands On: Virtua Cop 3. IGN. February 21, 2003.
- 3.Ziff Davis. AOU. Electronic Gaming Monthly. 93. 79. April 1997.
- 4.Ziff Davis. Quartermann: Quickies. Electronic Gaming Monthly. 104. 38. March 1998.
- 5.Thorsen, Tor. Sega snubs Xbox?. GameSpot. October 10, 2003.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q7934911: Virtua Cop 3Wikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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