Track & Field
Track & Field (also known as in Japan and Europe) is a 1983 sports video game developed and published by Konami for arcades. The Japanese release featured an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before being re-released under the US title Track & Field in early 1984.
Also recorded as Hyper Olympic · Track & Field Barcelona
Track & Field
- Model
- Track & Field
- Date
- 1983
- Publisher
- Konami
- Genre
- athletics video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Track & Field (also known as in Japan and Europe) is a 1983 sports video game developed and published by Konami for arcades. The Japanese release featured an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before being re-released under the US title Track & Field in early 1984.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Track & Field. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q1630875
In this article
The object
The object
Centuri released the game in North America. Players compete in a series of events, most involving alternately pressing two buttons as quickly as possible to make the onscreen character run faster. The game uses a horizontal side-scrolling format, displaying one or two tracks at a time, a large scoreboard that shows world records and current attempts, and a packed audience in the background. The game was a worldwide commercial success in arcades, becoming one of the most successful arcade games of 1984. Konami and Centuri also organized a 1984 Track & Field video game competition that attracted more than a million players internationally, holding the record for the largest organized video game competition of all time As of 2016. It was followed by several sequels including Hyper Sports, as well as similar Olympic video games from other companies. The game's popularity led to a resurgence in arcade sports games, and also inspired Namco's side-scrolling platform game Pac-Land (1984).
Key facts
Key facts
• Title — Track & Field • Developer — Konami • Publisher — Arcade Ports NES ZX Spectrum Ocean Software • Platforms — Apple II, Commodore 64, Atari 2600, Atari 8-bit, MSX, Famicom/NES, Amstrad CPC, ZX Spectrum, Sharp X1, Game Boy, Xbox 360 • Released — Arcade Apple II, C64July 1984 2600Late 1984 Atari 8-bit MSX Famicom/NES CPC, ZX Spectrum Game Boy Xbox 360August 8, 2007 • Genre — Sports • Modes — Single-player, multiplayer
Gameplay
Gameplay
In the original arcade game, the player uses two "run" buttons (or a trackball in later units that replaced buttons damaged from overuse) and one "action" button to control an athlete competing in the following six events: • 100 meter dash – running by quickly alternating button presses. • Long jump – running by alternating button press and correct timing for jump hold jump button to set angle (42 degrees is optimal). • Javelin throw – running by alternating button presses and then using action button correct timing for angle (43 degrees is optimal). • 110 meter hurdles – running by alternating button presses and using action button to time jumps. • Hammer throw – spinning initiated by pressing a run button once and then correctly timed press of action button to choose angle (45 degrees is optimal). • High jump – running (speed set by computer) and then action button must be held down to determine angle of jump once in the air, the run button can be rapidly pressed for additional height. • Illustration — Long jump event In each event, there is a qualifying time or level that the player must achieve to advance to the next event. Failing to qualify (in one heat for running events or three attempts in the other events) will reduce the player's number of lives by one. If the player has no lives remaining, the game will end. Players can earn extra lives for every 100,000 points scored. • Illustration — Start of the 100m dash The game can accommodate up to four players, who compete in pairs for the running events and individually for the others. If there are fewer than four players, the remaining slots are filled by the computer (or player "CPU"). In all multiplayer heats, however, the relative performances of the players do not affect the game; advancing is based solely on qualifying times. While most multiplayer arcade games have their controls arranged from left to right for the players, this game, which features two sets of controls, has a somewhat different setup. The left set of controls is designated for players 2 and 4, while the right set is for players 1 and 3. This is one of the few classic arcade games where single-player mode is played using the right set of controls rather than the left. If a player completes all six events, they are sent back to the field for another round, with higher qualifying levels; however, the game can be configured to conclude after the final event.
Release
Release
Hyper Olympic was introduced at Tokyo's Amusement Machine Show (AM Show) in September 1983. Despite the anticipation surrounding laserdisc games prior to the event, Hyper Olympic emerged as the most well-received game at the show. According to Cash Box magazine, several attendees noted "cursory similarities" to The Activision Decathlon, which had been introduced a month earlier. Hyper Olympic was licensed to Centuri for North American distribution. However, Atari was selected as the official sponsor for the Olympic video game, preventing Centuri from retaining the title Hyper Olympic. The game was subsequently introduced in North America as Track & Field at the Amusement & Music Operators Association (AMOA) show in October 1983. Despite the initial hype surrounding laserdisc games, many operators and distributors ultimately regarded Track & Field as the biggest hit at the event.
Ports
Ports
Konami licensed the North American home video game rights to Atari, Inc.. They initially ported Track & Field to the Atari 2600 console and the Atari 8-bit computers, followed by versions for the Apple II and the Commodore 64 under the Atarisoft label. A port for the Atari 5200, which would have been identical to the Atari 8-bit computer version, was canceled. The 2600 version was among the new games to utilize Atari's "super chip" technology, enabling enhanced graphics and gameplay variety compared to what was previously possible on the 2600. When Konami ported Track & Field to the Famicom (as Hyper Olympic), they included only four out of six events. They later converted Hyper Sports to the Famicom as well, this time incorporating three of the Hyper Sports events along with one additional event from Track & Field. By the time the NES gained popularity in the United States, Konami retooled the game for American release by including all eight events from both games in one cartridge. Of the original six events from Track & Field, only the hammer throw is missing; in its place, however, are skeet shooting, archery, and triple jump. The ZX Spectrum and Amstrad CPC versions were released only as part of the Game, Set and Match II compilation in 1988 and are poorly regarded. The NES version of Track & Field was re-released in Europe in 1992 as Track & Field in Barcelona by Kemco in light of the 1992 Summer Olympics. The opening song for the NES version is the Chariots of Fire theme by Vangelis (which was also used in the arcade version's high score screen).
Competition
Competition
In 1984, Konami and Centuri jointly organized an international Track & Field video game competition that attracted over a million players from Japan and North America. This event was hailed by Play Meter as "the coin-op event of the year," marking an unprecedented scale in the video game industry at that time. As of 2016, it is recognized by Guinness World Records as the largest organized video game competition in history. The competition, officially known as the "1984 March of Dimes International Konami/Centuri Track & Field Challenge," was highlighted in the Twin Galaxies publication, which noted that more than a million contestants participated between April 30 and May 26, aiming to be among three finalists who would travel to Japan to represent the USA. This event served as a fundraiser for the March of Dimes and was held in Aladdin's Castle arcades and National Convenience Stores. Gary West from Oklahoma City emerged as the U.S. Finals winner, while Phil Britt from Riverside, California, claimed victory in the World Championship held in Tokyo on June 10, 1984. On December 18, 2008, Héctor Rodriguez from California set a new world record score of 95,350 points. This score surpassed the previous record of 95,040 points set by Kelly Kobashigawa from Los Angeles on June 30, 1985, during the 1985 Video Game Masters Tournament in Victoria, British Columbia, Canada.
Sequels
Sequels
Konami continued releasing games in the series: • Hyper Sports (1984) (Arcade) • Track & Field 2 / Hyper Olympic 2 (1984) (MSX) • Konami '88 (1988) (Arcade) • Track & Field II (1988) (NES) • Track & Field (1992) (Game Boy) • International Track & Field (1996) (Arcade, PS, PSN) • Hyper Olympics in Nagano (1998) (Arcade, N64, PS) • International Track & Field 2000 (1999) (PS, N64, GBC, DC, PS2) • Konami Sports Series (2001) (Mobile phones) • Hyper Sports 2002 Winter (2002) (GC, PS2, Xbox, GBA) • New International Track & Field (2008) (NDS) • Hyper Sports Winter (2010) (iOS) • Hyper Sports Track & Field (2010) (iOS)
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Reception
In Japan, Game Machine listed Hyper Olympic as the top-grossing new table arcade cabinet of December 1983, and it remained the top-grossing table cabinet in January 1984. The game sold 38,000 arcade hardware units in Japan by the end of 1983. Track & Field was also a hit in North America. Despite requiring physical interaction from players, the game continued to enjoy success in North America throughout the first half of 1984. It topped the US RePlay upright arcade cabinet charts in February and May 1984, and was the top-grossing arcade game of June 1984. It went on to become the third highest-grossing arcade game of 1984 in the United States. In Europe, it was the highest-grossing arcade game of 1984 in the United Kingdom. The arcade game received positive reviews upon its release. Gene Lewin of Play Meter magazine scored it 8 out of 10, stating that it would be "a definite 10" if released as a more affordable conversion kit. The review praised it as the best dedicated arcade game at the AMOA 1983 show, highlighting the gameplay, "excellent" graphics, "fantastic" sound, and originality, noting that having "different track and field events is an original idea" and "certainly different" than the other sports games based on baseball, football, or basketball. Computer and Video Games referred to it as a "great game for all you armchair sports enthusiasts," although they cautioned it could lead to cramped fingers. Reviews for the home conversions varied by platform. Computer Entertainer reviewed the Atari 2600 version in 1984, scoring it 7 out of 8 stars. David M. Wilson and Johnny L. Wilson reviewed the home computer conversions for Computer Gaming World, stating that "the game is primarily a joystick buster." However, Stuart Campbell, writing in Your Sinclair in 1992, considered the Spectrum version to be one of the worst games ever released for that machine. In 1996, Next Generation magazine ranked the Track & Field series collectively as number 78 on their "Top 100 Games of All Time." They noted that while the gameplay may not accurately reflect skill or knowledge of the actual sports, the game's appeal lies in its pure button-pushing endurance, particularly when played with four players. Additionally, in 1995, Flux magazine placed the arcade version at 65th in its own "Top 100 Video Games" list, further solidifying its status as a classic in the gaming community.
Legacy
Legacy
While not the first Olympic track-and-field game (it was preceded by Olympic Decathlon in 1980 and Activision Decathlon in August 1983), Track & Field spawned other similar Olympic video games following its release. For example, Ocean Software developed a licensed adaptation for home computers titled Daley Thompson's Decathlon (1984). Epyx released its own multi-event collection with Summer Games and subsequently Summer Games II. Dinamic published Video Olimpic for the ZX Spectrum in 1984. Bandai's entry was Stadium Events for the NES in 1986. Track & Field had a significant impact on the broader sports video game genre, leading to a resurgence of sports games in arcades during the 1980s. Following the release of Track & Field, the arcade industry began producing sports games at levels not seen since the days of Pong and its clones nearly a decade earlier. Sports video games became increasingly popular after Track & Field, with several successful arcade titles released in 1984, including Nintendo's boxing game Punch-Out, the Nintendo VS. System titles Vs. Tennis and Vs. Baseball, Taito's American football game 10-Yard Fight and golf game Birdie King II, and Data East's Tag Team Wrestling. Namco's Yoshihiro Kishimoto cited Track & Field as the biggest influence on the side-scrolling platform game Pac-Land (1984). The game's controls were heavily inspired by Track & Field, which allowed players to become faster by rapidly tapping the button in succession; Kishimoto found the concept intriguing and believed it would help Pac-Land stand out among other games.
Re-releases
The game appears in Konami Classics Series: Arcade Hits for the Nintendo DS, but with an altered version of the Chariots of Fire theme. The Game Boy version was rereleased in color as part of the European Konami GB Collection Vol.2. The Xbox Live Arcade version of the game was released on the Xbox 360 on 8 August 2007, with updated graphics and audio, leaderboards, and online play. It sold 297,307 copies as of 2011. Hamster Corporation released the game as part of the Arcade Archives series for the Nintendo Switch and PlayStation 4 in 2019.
Where the work is held
Holdings and surviving copies
Where material relating to Track & Field is held.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 28, 121. 13 October 2006. 978-4990251215.
- 2.Overseas Readers Column. 224. 30. 15 November 1983.
- 3.Track & Field (Registration Number PA0000196323). United States Copyright Office.
- 4.Availability Update. Computer Entertainer. 3. 5. 16. August 1984.
- 5.All Famicom games sorted from the latest release to the earliest. Famitsu.
- 6.Nintendo of America. NES Games.
- 7.GAMEBOY Software List 1992. GAME Data Room.
- 8.Nintendo of America. Game Boy (original) Games.
- 9.Video Game Flyers: Hyper Olympic, Konami (EU). The Arcade Flyer Archive.
- 10.Arcade Action: We Discover What's New in Blackpool. Computer and Video Games. 30 (April 1984). 26. 16 March 1984.
- 11.Track & Field - Videogame by Konami. www.arcade-museum.com.
- 12."Somber" JAMMA Show Hosts Five Laser Disc Games. Cash Box. 32, 34. October 15, 1983.
- 13.Cash Machine. Cash Box. 30–4. November 12, 1983.
- 14.Reichert, Matt. Track & Field. AtariProtos.com.
- 15.CPC Zone. The Amstrad CPC Resource: Track and Field by Ocean Software for the Amstrad CPC/GX 4000.
- 16.ZXDB Powered Software Search: Game, Set and Match 2. SpectrumComputing.
- 17.Game Machine's Best Hit Games 25 - テーブル型新製品 (New Videos-Table Type). 225. 32. 1 December 1983.
- 18.Best Hit Games 25. 226. 33. 15 December 1983.
- 19.Best Hit Games 25. 227. 37. 1 January 1984.
- 20.Best Hit Games 25. 228. 31. 15 January 1984.
- 21.RePlay, January 1984
- 22.Imagine Media. Olympic Summer Games. Next Generation. 20. 101. August 1996.
- 23.Sharpe, Roger C. 1984—Every Which Way But Up. Play Meter. 10. 23. 39, 49–51. December 1984.
- 24.RePlay: The Players' Choice. RePlay. February 1984.
- 25.RePlay: The Players' Choice. RePlay. May 1984.
- 26.Carnegie Publications. Hit Games & High Scores: Arcade Games. Computer Games. 3. 2. 12. June 1984.
- 27.Top 20 Performing Video Games of 1984. Play Meter. 10. 20. 47. 1 November 1984.
- 28.Nominees Announced For 1984 AMOA Awards. Cash Box. 28. September 8, 1984.
- 29.Commando: Soldier of Fortune. Your Sinclair. 1. 54. January 1986.
- 30.Lewin, Gene. Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games. Play Meter. 10. 2. 60–3. January 15, 1984.
- 31.Track & Field. Computer Entertainer. 3. 5. 75. August 1984.
- 32.Wilson, David M. The Boys of Spring: A Computer Sports Survey. Computer Gaming World. 1. 46. 13–14. April 1988.
- 33.An Equal Sequel. Your Sinclair. 75. 27. March 1992.
- 34.Imagine Media. Top 100 Games of All Time. Next Generation. 21. 44. September 1996.
- 35.Harris Publications. Top 100 Video Games. Flux. 4. 31. April 1995.
- 36.Baker, Chris. How 'Track & Field' Launched World's Biggest Video Game Tournament. Rolling Stone. 16 August 2016.
- 37.Twin Galaxies' Track & Field High Score Rankings. 2009-12-27.
- 38."Guinness World Records 2008 - Gamer's Edition", page 251
- 39.[https://web.archive.org/web/20070727164014/http://www.twingalaxies.com/index.aspx?c=22 Archived copy at WebCite (July 14, 2007).
- 40.Reed, Matthew. Olympic Decathlon. TRS-80.org.
- 41.Activision Decathlon (Registration Number PA0000189213). United States Copyright Office.
- 42.EMAP. Daley takes the gold. Sinclair User. 32. 26. November 1984.
- 43.Video Olimpic. Spectrum Computing.
- 44.Lendino, Jamie. Attract Mode: The Rise and Fall of Coin-Op Arcade Games. Steel Gear Press. 272, 334. 27 September 2020.
- 45.Szczepaniak, John. The Untold History of Japanese Game Developers Vol. 2. 207–208. 4 November 2015. 978-1518655319.
- 46.MobyGames. Track & Field II for MSX.
- 47.Langley, Ryan. Xbox Live Arcade by the numbers - the 2011 year in review. Gamasutra. UBM Technology Group. January 20, 2012.
- 48.Calvert, Darren. Nintendo Download: 19th September (North America). Nintendo Life. 2019-09-19.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Toyota South Africa MotorsOrganisation
- tozacatlTerminology
- tppe topTerminology
- TracerWork
- Track & Field IIWork
- Track AttackWork
- Track MeetWork
- TrackManiaWork
Best supported in this field
For owners
Own a copy of Track & Field?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.