Toy Commander
Toy Commander is a 1999 action game developed by No Cliché and published by Sega for the Dreamcast. A Microsoft Windows version was planned for release in 2001, but despite being almost completed, it was ultimately cancelled, due to No Cliché shutting down the following year.
Toy Commander
- Date
- 1999
- Genre
- action-adventure game · action game · Christmas video game
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Documentary summary
Toy Commander is a 1999 action game developed by No Cliché and published by Sega for the Dreamcast. A Microsoft Windows version was planned for release in 2001, but despite being almost completed, it was ultimately cancelled, due to No Cliché shutting down the following year.
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wikidata · Q2722848 · wikipedia · Toy Commander
In this article
The object
The object
The recorded date of publication is 1999. It is associated with France. The record gives 1999 as its date of establishment or first appearance. Recorded genres are action-adventure game, action game and Christmas video game. The recorded field of activity is video game industry.
Key facts
Key facts
• Developer — No Cliché • Publisher — Sega • Director — Frédérick Raynal • Producer — Frantz Cournil • Designer — Lionel Chaze Didier Quentin • Programmer — Serge Plagnol Frantz Cournil • Artist — Didier Chanfray • Composer — Philippe Vachey • Genre — Action, adventure • Modes — Single-player, multiplayer • Platforms — Dreamcast • Title — Toy Commander
Plot
Plot
The game's plot revolves around a child named Andy (Guthy in the European game, mostly referred to on screen as "Toy Commander"), who gets new army-themed toys for Christmas, and neglects his childhood favorites. The toys, led by Huggy Bear, Andy's childhood teddy bear, rebel and try to destroy the new toys. Each boss in the game has taken over a specific area of the house, serving as one of Huggy Bear's Generals.
Gameplay
Gameplay
In the game, the player must complete missions by controlling toys (usually in the form of vehicles). These missions take place in rooms of a house. The game is known for its unique tasks themed around the various household areas. For instance, the first mission, which takes place in the kitchen, is a basic training level involving swapping vehicles and different types, including a helicopter, pick-up and plane. Meanwhile, the second level involves using a toy car to roll eggs over to a pot of boiling water. The game has five basic types of playable vehicles: race cars, which are primarily used in racing missions (although some missions have the player navigating mazes in race cars), armed ground vehicles such as tanks or trucks with rocket launchers, airplanes, helicopters, and transport vehicles (which are always unarmed, but are typically used to transport various smaller toys). Not all vehicles are available for use outside of one-player, which are the unarmed and transport vehicles. A battle mode, with other modes, is also available in the game for multiple players, allowing up to four players, with no online play.
Development
Development
When interviewed by Official Dreamcast Magazine the game's executive producer David Chomard stated that: Chomard said that No Cliché attempted to "avoid any comparison to Toy Story" but acknowledged that the studio were "big fans of Micro Machines, and it's true we took it as a reference of a good game with small cars". However, in a later interview with programmer Frantz Cournil it was stated that "Didier Chanfray, the art director, had the soul of a child and he loved the Toy Story computer-animated film", which led to him wanting to produce "a game in which everyone could remember their childhood and the toys they played with in their house".
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- France
Reception
Reception
The game received favorable reviews according to the review aggregation website GameRankings. Brandon Justice of IGN said, "The strong sense of atmosphere can be attributed in large part to the game's subtle but spectacular visuals," and added, "Most of the time, the game finds a nice balance between challenging and competitively frustrating." Jeff Gerstmann of GameSpot said in his early review of the game, "Toy Commander does a nice job in the graphics department. The game has an extremely frustrating learning curve, since you must get used to the control while dealing with missions that require an extremely delicate touch"; he then remarked at the end of the review, "It should make for an excellent rental, but most players won't remain interested for more than three days." In most of the causal reviews of Toy Commander, players enjoy the graphics more than the tricky control scheme on difficult levels. Adam Pavlacka of NextGen said of the game, "If there's trouble in paradise, it's that success in a given mission is often a matter of trial and error (instructions are often vague), and playing certain stages over and over can grow tiresome. Also, the difficulty level varies widely, with seemingly impossible tasks followed by something so simple that you crack it the first try. Still, you owe it to yourself to try this one." In Japan, where the game was ported for release under the name Totsugeki! Teketeke!! Toy Ranger on 6 January 2000, Famitsu gave it a score of 25 out of 40.
Legacy
Legacy
• Illustration — Toy Racer cover art No Cliché created a special Christmas-themed demo of Toy Commander exclusive for Official Dreamcast Magazine. The game, entitled Toy Commander: Christmas Surprise, appeared in both the U.K. and U.S. editions in their Holiday 2000 issues. No Cliché also created a special summer-themed demo of Toy Commander exclusive for Official Dreamcast Magazine. The game, entitled Toy Commander: Summer Special, appeared in both the U.K. and U.S. editions in special issues. A sequel/spin-off, entitled Toy Racer, was released in Europe on 22 December 2000 for the Dreamcast. It was developed by No Cliché and published by Sega. The game also serves as an expansion to Toy Commander and its racing sections, designed exclusively for both offline and online multiplayer modes for up to four players. As a result, there is no possibility to play against AI controlled players, being the only single player features of the game both a Practice and a Time Attack modes. Toy Racer was only released in Europe at a low budget price of £5, £1 of which was designated to charity. North American and Japanese releases were planned and all set in 2001, but were cancelled for unknown reasons. It did not meet the same commercial success as its predecessor, having a much more limited single-player mode but shares similar toys, often in a different livery and using the same rooms in the house. The online functions of Toy Racer were revived as a part of the project dcserv.org on 3 December 2014.
Context
Primary material
Context
The circumstances in which Toy Commander stands. Established or created in 1999. Directed by Frédérick Raynal. Commander operates in video game industry. Developed by No Cliché. Recorded as video game.
Documents and archives
Primary material
Documents and archives
reference work
- “Toy Commander”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q2722848: Toy Commander
Unverified · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Justice, Brandon. Toy Commander Comes Out to Play a Bit Late. IGN. Ziff Davis. 1999-04-14.
- 2.Dennis Publishing. In the hot seat with David Chomard. Official Dreamcast Magazine (UK ). 3. 120–121. 9 December 1999.
- 3.Interview with Frantz Cournil, Toy Racer Project Manager. Dreamcast Live. 7 August 2019.
- 4.CBS Interactive. Toy Commander for Dreamcast. GameRankings.
- 5.Nguyen, Cal. Toy Commander - Review. AllGame. All Media Network.
- 6.Gaudiosi, Peyton. Toy Commander. Gamecenter. CNET. 17 November 1999.
- 7.Edge staff. Toy Commander. Edge. Future Publishing. 78. 76. November 1999.
- 8.Ziff Davis. Toy Commander. Electronic Gaming Monthly. 125. 267. December 1999.
- 9.Enterbrain. 突撃!てけてけ!! トイ・レンジャー [ドリームキャスト]. Famitsu.
- 10.FuncoLand. Toy Commander. Game Informer. 79. November 1999.
- 11.Shinno Media. Toy Commander. GameFan. 8. 1. 18. January 2000.
- 12.Scary Larry. Toy Commander Review for Dreamcast on GamePro.com. GamePro. IDG Entertainment. 27 October 1999.
- 13.Major Mike. Toy Commander. GamePro. IDG Entertainment. 135. 196. December 1999.
- 14.Colin. Toy Commander Review. GameRevolution. CraveOnline. December 1999.
- 15.Gerstmann, Jeff. Toy Commander Review. GameSpot. Red Ventures. 5 October 1999.
- 16.Tren. Toy Commander. PlanetDreamcast. IGN Entertainment. 20 October 1999.
- 17.Justice, Brandon. Toy Commander. IGN. Ziff Davis. 4 November 1999.
- 18.Lundrigan, Jeff. Toy Commander. NextGen. Imagine Media. 60. 104. December 1999.
- 19.Gantayat, Anoop. Toy Commander Gets a Japanese Date. IGN. Ziff Davis. 19 November 1999.
- 20.Charnock, Tom. The Land Before DLC: Toy Commander. The Dreamcast Junkyard. August 2014.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedauthority record
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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